Stalker 2 has made me look back and realize that maybe it was a mistake to make Epic Games' Unreal Engine 5 become an industry standard for the next decade.
It’s not UE5, it’s the nvidia partnership. Every time NVIDIA engineers touch a game, the end result runs like absolute garbage. Stalker is just the latest example! The main issue of UE5 is the shader compilation.
But shader compilation issues are still not inherently a UE5 problem.
Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)
The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.
It’s not UE5, it’s the nvidia partnership. Every time NVIDIA engineers touch a game, the end result runs like absolute garbage. Stalker is just the latest example! The main issue of UE5 is the shader compilation.
It isn’t! Where did you get that from?!
Digital Foundry recently did a tech review of Stalker 2 showing the game is heavily CPU-limited…
I think they’re talking about the constant shader compilation on every launch. The Finals has that issue as well.
But shader compilation issues are still not inherently a UE5 problem.
Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)
Is that cpu related or does it occur regardless of power?
The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.