• simple@lemm.eeOP
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        2 months ago

        Neither of them are as good, especially if you factor in raytracing. DLSS Ray Reconstruction is basically required to not have a noisy image with RTX.

        • potustheplant@feddit.nl
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          2 months ago

          Ray tracing*

          RTX is a brand.

          Regardless, given the performance impact and how few games actually have ray tracing (implemented correctly), it makes more sense to just disregard ray tracing altoghether.

          It’s an undercooked technology used to push more expensive products, nothing more.

          Regarding dlss vs fsr and xess, yes dlss has better quality but it’s also proprietary so I honestly do not care about it. Just like gsync died, dlss will eventually die as well.

        • count_dongulus@lemmy.world
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          1 month ago

          When I went team red for the first time earlier this year, I really scrutinized zoomed in screenshots to compare the upscaling for FSR and DLSS. With FSR 3, I couldn’t see any difference compared to DLSS. Older FSR versions yeah, but at least for me not a problem any more.

    • Zetta@mander.xyz
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      2 months ago

      ROCM works mostly well in replacement of CUDA, and it gets better and better every year