ooli@lemmy.world to Game Development@programming.dev · 2 days agoGitHub - boardgameio/boardgame.io: State Management and Multiplayer Networking for Turn-Based Gamesgithub.comexternal-linkmessage-square2fedilinkarrow-up118arrow-down12
arrow-up116arrow-down1external-linkGitHub - boardgameio/boardgame.io: State Management and Multiplayer Networking for Turn-Based Gamesgithub.comooli@lemmy.world to Game Development@programming.dev · 2 days agomessage-square2fedilink
minus-squareDark ArcAlinkfedilinkEnglisharrow-up6arrow-down1·2 days agoSomething something … it’s easy to criticize hard to create … something something
minus-squareakkajdh999@programming.devlinkfedilinkarrow-up1arrow-down4·edit-22 days agoRemoved by mod
minus-squareDark ArcAlinkfedilinkEnglisharrow-up1·2 days agoI’m not even the author, but I looked at it, and it does look quite flexible. It’s also not like it needs to be able to handle every case conceivable to be useful. If you don’t have something nice or constructive to say, you should keep your opinion to yourself.
minus-squareakkajdh999@programming.devlinkfedilinkarrow-up1arrow-down4·edit-22 days agoRemoved by mod
Something something … it’s easy to criticize hard to create … something something
Removed by mod
I’m not even the author, but I looked at it, and it does look quite flexible.
It’s also not like it needs to be able to handle every case conceivable to be useful.
If you don’t have something nice or constructive to say, you should keep your opinion to yourself.
Removed by mod