- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
Yeah, now I’m concerned this might happen with Unreal Engine, even though they’ve given no indication that it will. Once Godot works out the kinks with level and texture streaming, and has a landscape editor I will be going back to Godot.
Proprietary software can never be truly trusted. You are always at their whims.
Unreal is completely open source, you can compile it yourself.
It is source available, under the terms Epic licenses to you. Not Open Source
Yes, open source.
You mean free/libre? Open source literally just means you can see the source.
https://en.m.wikipedia.org/wiki/Open_source
And then later on…
Unreal Engine is technically open source, because it’s source code is made available to the general public. But it is licensed under a restrictive EULA instead of any of the normal licenses you’d expect for an open source project (MIT, Apache, GPL3, etc).
This is definitely pedantic, but “open source” is a colloquial term, not a technical one. Most people mean FOSS when they say open source, but the terms aren’t exactly equivalent. The license that governs the code is really the only part that actually matters.
Let’s just call it OpenSource+ at this point ;)
When did the term “open source” start including specifics about licensing terms? My understanding from the past few decades was that “open source” meant the source was available for people to look at and compile.
Open source has always meant under a free license. Being able to fork and publish your own versions is integral to the open source philosophy.
No, that is an enumerated freedom of the free software movement, not open source
The same article also talks about the difference between open source and source available:
Under that strict definition, software under the GNU GPL would not be “open source” because the license stays with the code, and is not truly “for any purpose,” which is the same deal with the Epic license: you may use, study, change, and distribute the Unreal source code, but it stays under Epic’s license.
If you are talking about the FREEDOM to fork and publish and share and whatever, then you mean Free software.
Ideas started in the 70s, Free Software Movement happened in the 80s, the term Open Source from the 90s as an alternative to “free” to be more clear.
It always meant this.
https://github.com/TokisanGames/Terrain3D
Nice, it’s been 6-7 months since I used Godot. Glad they got a terrain editor ported over.
The biggest thing about Epic is that it is NOT a publicly traded company.
It doesn’t mean that it’s not subject to the “Infinite Growth Disease” but look at their biggest investor: Sony and Tencent.
Both Game companies that SHOULD be more interested in having access to a good game engine than to make every dollar’s possible.