In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games by the 2025 fiscal year, which ends on March 31, 2026.
Now? Not so much. A new Bloomberg report reveals that “following a recent review” PlayStation has canceled two unannounced live service games in development at subsidiaries Bend Studio and Bluepoint Games. Bend is best-known for Days Gone and, back in the day, Syphon Filter, while Bluepoint mainly handles high-profile remakes like Demon’s Souls.
The more canceled live service games the better.
Make a real game or don’t bother.
This is an absolute win
Good, live service games are cancer.
So the fuckers can learn!
god of war live service? wtf???
Yeah, cancelling this seems like a good call.
Lmao. GoW live service? Fucking hell it’s video games by committee.
This was inevitable as soon as games started getting the budgets of blockbuster movies. No one wants to invest that much money into a project without getting some oversight and control in return.
Of course, very, very few people who have access to that kind of cash have any design sense whatsoever, and even fewer understand the creative process, or what makes games “good”… so they ask for shit that they think will be “safe” money-makers, and we get what we get: endless, samey, soulless shlock.
A God of War live service game? Who the fuck signed off on that? I’m glad the article was able to zero in on the blistering stupidity of such a thing.
While playing the single player masterpiece which was God of War, I absolutely thought: “The only way to make this game better is if I had the luxury of buying a battle pass to grind for seasonal cosmetics along with a dozen other people.” 🤤🤤🤤🤑
I’ve played each game and they are all awesome.
Would be better if you can earn skibidi toilet emoji dances for Kratos
Looks like we dodged a bullet with God of war live service.
There’s always the option of just not buying a game when it releases.
The problem being that execs often learn the wrong lesson from that. Instead of learning that this type of live service game isn’t wanted by the market, they’re likely to learn that this series of games or this character is no longer wanted.
Live service deez nuts. Shitty trend that needs to die.
Live service games generate a constant income with minimal effort once it’s live. It will only die if players stop spending money on such games.
Good riddance. Seems like Sony got the message; we’re sick of everything being a “live service”.
Well, no.
Deep Rock Galactic has fully optional skin packs to make money and they’re doing great.Warframe has been chugging along for over a decade now and they’re doing great. Beating the pants off of Destiny 2 for average player count.
The live service trick is that live service only works if the company actually cares about the product. Those two companies stand out because they legitimately care and have great communication with their communities.
So far Warframe has been the ONLY example of a good live service game. It’s the OG when it comes to the model, but it’s also the exception, and not the rule.
Don’t forget Path of Exile.
Id argue a bunch of early access games that get constant updates are Live Service games too.
And indie games like Terraria and Minecraft were the best examples of live service.
I’d consider No Man’s Sky a pretty successful live service game, as well.
“Live service” is a game that has an always online requirement. Just getting updates on the regular doesn’t make it a live service if the game works just fine without an Internet connection.
Single player Ubisoft games are all “live services”, due to some of them needing a constant connection to Ubisoft’s servers, and them having in-game shops that only work while online.
I’m not sure you got the right definition of live service game. What you said is the definition of always online games.
They’re the same thing. “Live service” is how Activision-Blizzard rebranded games that required to be always online. They also solidified the outline of things publishers at the time were already doing with their always online games, such as endless content players will have to buy.
Those documents leaked many years ago, and soon after that the moniker was changed from “always online” to “Live Service”.
You got any links to one of those leaks? That sounds kinda interesting.
DRG doesn’t make me feel like they are taking advantage of me with their transactions because they aren’t required. It’s nice that way.
I’d say also it depends on the franchise. Depp rock? Be a funny space dwarf yelling rock and stone? Hell yes imma do that with some friends.
God of war? No. Much more serious tone, I want to do that alone to explore the narrative
It’s for the best. The series deserves better than live service.
You want to make money? Let bluepoint make a bloodborne remaster and bring it to PC.
Like, make the obvious good and profitable decision.
But hear me out. Battle passes, dark patterns and FOMO.
I feel like it’s the same 12 people loudly asking for Bloodbourne.
I can’t imagine how it sucks to being these devs. They obviuosly earned more and lived better than me, but I’d have a hard time parting with some project even if they are all mismanaged unborn messes.
I was a professional developer in a wide range of gaming areas for about 20 years… Looking back, I can honestly say that 95% of the work I did ended up as a vapor… The 5% that made it to market were so fleeting…
I derived my satisfaction not from completing projects, but solving the underlying problems. That kept me very engaged.
But yeah, not everybody sees things this way.