• Bubs@lemm.ee
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    23 hours ago

    A few takeaways from the move:

    • Any modifications must be released as mods
    • Players downloading the mods must own the base game
    • The mods must be free and no aspect of the mod can be monetized.
    • The mods can now access TF2 steam inventory for cosmetics and weapons (but cannot modify the inventory)
    • glimse@lemmy.world
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      22 hours ago

      Ugh, greedy Valve making you spend $0 to buy the base game

      [Edit] ok I read the article after making that joke and I see that it applies to several other valve games, not all of which are free to play

      • Bubs@lemm.ee
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        21 hours ago

        Lol. It’s so greedy of them!

        Jokes aside. It’s an interesting distinction to make. Even though the source code is freely available, it doesn’t mean developers have free reign to do anything they want like they could with open source software. Apart from special circumstances, everything made with the source code will still be mods.

        • Excrubulent@slrpnk.net
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          16 hours ago

          You can’t do whatever you want with open source either. One big stipulation of copyleft licenses is the share-alike clause, which means you can’t make modifications and then decide your program is now closed-source, so it protects the code from being enclosed again.

          I mean yes you can make whatever modifications you want, generally, but it’s not totally unrestricted.

          • CarbonBasedNPU@lemm.ee
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            10 hours ago

            Im honestly a really big fan of copyleft. I think that it seems more “fair” in a system that requires sacrifice to make progress.

        • BeardedGingerWonder@feddit.uk
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          15 hours ago

          It does harken back to the original HL mod scene though - some high quality stuff came out of that (and valve picked up the Devs too)