• Dark ArcMA
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    9 months ago

    Update 1.14:

    • New in world ammo boxes to let you swap ammo types in game
    • Weapon inspects are not just client side, you can see other players doing them
    • New baseball bat item, small slot
    • Derringer is getting a pennyshot variant (2 shot)
    • Bornheim Silencer (all Bornheim are getting a bit more extra ammo capacity)
    • Uppercut Precision Deadeye is being added
    • Springfield 1866 getting a bayonet version
    • Berthier marksman being added
    • Vetterli “Cyclone” - First simi-auto rifle
      • 3 + 1 capacity weapon.
      • Takes longer to reload if you fire the last shot.
      • Lots of recoil.
    • Scottfield is getting dumdum and high-velocity
    • Springfield 66 is getting high-velocity
    • Winfield centennial is getting dumdum
    • Nagant & Nagant Officer are getting dumdum
    • Yet another new beetle; the FIRE BEETLE 🔥
    • Flash bomb is being redone.
      • It will take longer to prepare with a new more unique sound.
      • The intensity will be reduced to not blind people IRL (more of a grey out).
      • Bulwark decreases flash duration, and no hitmarker is shown to the thrower if the target has bulwark.
      • Can only be purchased between missions, you can no longer find them randomly.
    • Derringer and flare pistol are now resupplied by ammo boxes instead of tool boxes.
    • Regeneration shot no longer slows down your health regeneration speed and the price has been increased by $20.
    • Melee attachments and weapons have been rebalanced to do 1 more attack (i.e., reduced stamina consumption).
    • Shadow is now being added as a permanent addition.
      • It can now be found in the world (as a roll from trait drops/traits spawned in the world).
      • You can keep 3 copies on a single hunter (so if you go down and get revived, only 1 copy is removed).
    • Conduit now gives less time, but all players on the team that have conduit get the buff when the clue is picked up.
    • Beetles are now faster (stalker and choke), the new fire beetle is slower moving.
    • Rotjaw is getting adjustments (see patch notes).
    • Max hunter slots increased to 75.
    • Razer Chroma integration.

    Event:

    • Event works basically like the old one did

    Death Pact:

    • Dark Sight: shows dead hunters, beetles, and monsters (75m). Health restoration is marginally increased when enemies are close.
    • Relentless: your hunter won’t lose health chunk when downed, burn trait, stackable 3 times.
    • Vulture: restores 1 health chunk (as a black bar) for 1 pledge mark.

    Demented Pat Traits:

    • Acolyte: Acquire a random trait and some hunt dollars when you or a team member picks up a clue.
    • Remedy: Using dark sight, interact with a trait to trigger a restoration effect similar to a boss banish (burn trait, can be stacked up to 3 times).
    • Ghoul: Damaging a boss target or wild target restores a small amount of health (so you get health back while fighting the boss)

    Infernal Pact:

    • Blazeborne: Health restoration is greatly increased while in flames and you can’t catch on fire
    • Rampage: Killing an enemy hunter while at least one health chunk is empty triggers a restoration effect for your hunter. Mid combat, you can get full health back from killing a hunter (burn trait, can be stacked up to 3 times).
    • Bloodless: Bleeding is stopped automatically.

    Dark Inferno (Wild Card):

    • Occurs at night.
    • Increased brightness/visibility around fires.
    • Quieter audio than before but still suppresses footsteps.
    • Ignifazius
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      29 months ago

      So with inferno you are basically immune to fire and bleeding?

      • Dark ArcMA
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        29 months ago

        That’s what it seems like! (At least if you have the bloodless trait equipped and Blazeborn)

        I have a feeling inferno is going to be a really potent option 😈😬😅(? So many mixed feelings 😂)