- cross-posted to:
- pcgaming@lemmy.ca
- pcgaming@lemmy.ca
- pcgaming@lemmy.ca
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
- pcgaming@lemmy.ca
- pcgaming@lemmy.ca
- pcgaming@lemmy.ca
Stop destroying videogames (Europe union only)
Stop destroying videogames (Europe union only)
Not in Europe, so I can’t help you there.
But I’d like to add, it’s not JUST about disabling games.
Bungie released Destiny 2 in 2017, in 2020 they started “vaulting” content, locking it away from people who had paid for it.
This included ALL of the story missions, essentially rendering the game plot-less.
Half of the original planet locations in the base $60 game, and the entirety of the first two paid expansions.
It’s literally impossible to play the game as launched even though, technically, it was never disabled and is still online.
The content has never been restored and cannot be accessed, even for a court case, Bungie had to rely on YouTube recordings of the removed content:
https://www.pcgamer.com/games/action/bungies-lawyers-have-to-use-fan-videos-of-old-destiny-2-content-in-court-because-well-it-doesnt-exist-in-game-anymore/
Indeed, Destiny 2 example, just points out what is terribly wrong with games as service. Vaulting content, is something I never understood why. Its anti consumer and just destroys the value your game has. It’s just wrong practice in my eyes.
I don’t think stopkillinggames is optimistic that they would be able to do much about this type of thuggery. It’s way in the gray area compared to the clear-cut examples they (rightly) use.
Is there any explanation even a theory of why this was done?
There was a bullshit explanation, that as time went on proved to be a lie, yeah.
Sounds about right for game companies these days.