• celeste@kbin.earth
    link
    fedilink
    arrow-up
    18
    ·
    3 months ago

    I’ve seen a couple people play this. Is it one of those games that got way bigger way faster than the devs expected?

    • Souyo@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      3 months ago

      I’d say so, very fun but after about a week with friends I decided to wait for more content. Mods help but meh rather wait.

    • scutiger@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      3 months ago

      It hit the spot that Lethal Company held when that stopped being fun. They were clearly aiming for the same kind of game, but I don’t think they expected it to get the attention it got.

  • scutiger@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    ·
    3 months ago

    Make it P2P or player-hosted and then you don’t need to pay for server costs.

    It’s not a AAA GaaS, there’s no real reason for them to host the games.

    • JayGray91🐉🍕@piefed.social
      link
      fedilink
      English
      arrow-up
      6
      ·
      3 months ago

      One of the reason I can think of is some kind of “match” making. idk I never played with randoms. I especially do not want to play with randoms in a game that “requires” mic input for the monster mechanics.

      Also probably P2P or player-hosted is such a foreign concept nowadays, since almost anything online-only is all centralized.

  • Jakeroxs@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    3 months ago

    Isn’t it unusual for the mods to send data to the server? I had assumed most of the networking APIs for mods are p2p