I feel like all of the recent updates had this lackluster appeal to them. It might be because I’m outgrown it, but the last big update I felt excited for was the terrain generation one (I think 1.18?). Other than that I can’t really get behind any of them. I mean, archeology sounds cool and all but it doesn’t really feel like Minecraft. Also, while having more mobs is cool, it just doesn’t matter as much to me anymore. They keep pushing out these updates and it feels less and less like Minecraft.
nb4 “just play an older version” yeah no duh, I know that’s an option. That’s not what I’m complaining about.
Base Minecraft gets boring quick, it sounds like you just want to play modpacks instead of the base game. There’s nothing wrong with that but it should have been the first thought to you when you felt the game was stale. I have spent way more time on modded servers than vanilla ones, even with all the updates that have rolled out that merged good mod mechanics into the base game.
I don’t think I’ve played vanilla in a decade, modpacks are so much more fun in my opinion. Although I wouldn’t mind more mods being ported to more recent versions. But even modded 1.12 has way more content than vanilla will ever have. 1000% try modded Minecraft if you’re bored with vanilla, try modded Minecraft even if you aren’t bored with vanilla. At this point there’s got to be a perfect modpack for anybody.
Stop playing for a bit. I’ve played since early beta, I take breaks that usually go from a few months to a few years when I get bored of the game, and it makes me really enjoy and appreciate it when I do finally start playing again.
This I stopped playing for a good bit, then I was getting bored playing everything else I was playing and didn’t know what to play, boom! Back to Minecraft absolutely perfect.
Honestly I changed over to Vintage Story. I feel like it’s more what I originally envisioned that Minecraft would eventually become.
Meaningful exploration, detailed crafting systems, and loads of other features to set it apart. Plus, it has an actual proper modding API, so it’s much easier to make/find mods.
I can get behind everything else you wrote, but
Plus, it has an actual proper modding API, so it’s much easier to make/find mods.
Minecraft is literally the single most modded game ever, beating out even Skyrim by a huge margin.
More thanks to it being simple than intentionally moddable though. Especially given that there wasn’t any official support til recently, and addons aren’t that good
Simple is putting it modestly. The stuff the community has put up with over the years is kind of insane 😅
Heck, you’re right, or at least i phrased my point wrong.
I’ll still say that mods are easier to make with a proper API, but by virtue of Minecraft being the bigger game by far, it does have more mods.
Gonna look into it, thanks!
Minecraft died when Microsoft tried to force me into their ecosystem and kept ‘threatening’ me if I didn’t migrate.
I mean all they did for Java was require you to have an Xbox account. That’s fine in my book, and honestly kind of preferential because I trust Microsoft to deal with my account issues more effectively than Mojang would have been able to.
It’s not like they said go fuck yourself and forced you to play Bedrock and pay for all the addons. You can still play Java and mod it to shit for the 5 bucks you paid 10 years ago.
It’s been the recent demand emails.
Like others, I highly recommend modpacks. My friends and I were playing on a server with one of the more recent Direwolf packs and it really reignited my interest in the game. They add content that rewards you for progression and adds ways to earn quality of life improvements.
For example, you can make a series of machines that break down and refine raw ores to multiply the yield from raw ingots but require power. Power can be harnessed in the same ways as real life, but I used a method that used fuel made from organic food mixed with hydrogen, which was gathered from electrolysis. The oxygen I used for scuba tanks to explore the oceans, and excess hydrogen became fuel for a jetpack that made navigation much more fun. And there’s things like freeriders that prevent fall damage (at the cost of durability) and allow auto-stepping over one block elevations, which doesn’t sound like much but is so nice that I find I can no longer play Minecraft without it.
You could make mining lasers that use power to break down blocks quickly and can be upgraded to target more blocks at once, be more efficient, auto-collect blocks, have silk touch, etc. Upgradable portable storage and backpacks also let you keep anything that might be useful on hand, and could do other things like play music or auto-feed you from stored food. There were other simple quality of life things like graves that kept your inventory stored where you died (and marked it on the map, and even put the items back in your inventory in their original places), a craftable experience bank, saws to cut down trees quickly, waystones that let you fast-travel, etc.
There were also several magic systems that let you do things like cast magic bolts, heal yourself, repair durability, tame supernatural creatures, transmute materials, create portals between locations, and lots of other things. I made a custom spell that let me super-jump so I could catapult across continents and was mostly limited by the speed that chunks could render. This of course had its own progression system to prevent trivializing other parts of the game.
There’s a lot more that I didn’t get into, like plenty of new mobs (that usually also had lore), bosses, storylines, frankly amazing structures that spawned radomly, new dimensions, equippabled artifacts, and new planets accessible by creating rockets. One of my friends made a colony of villagers to handle resource gathering and even base-expanding, while another created a nuclear power plant that at one point leaked and irradiated essentially the whole continent for days, excluding people who had rad suits. It was much more fun than I’ve ever had in vanilla, and there’s plenty we didn’t even explore.
Sounds cool as hell. What modpack were you using for the power generation?
The only modpack we used was called “Direwolf20 1.19 1.7.0” on FTB. It bundled a lot of tech mods that we used together, so I would recommend the pack as a whole. The machines I used primarily came from Mekanism (which also had the jetpack and free runners) and Mekanism: Generators, but I also used some things from Thermal Expansion and pipes from Pipez, although I’m sure Mekanism’s native pipes would work fine too. I am not sure where the nuclear stuff came from.
Theres a Direwolf20 pack for 1.20 now, just came out within the past week.
imho its better than the 1.19 version purely for not having Oh The Biome’s Well Go as its biome mod… Which caused me endless headache and frustration.
Good to know, thanks!
Cool thanks for the info. I’ll look into it and see if I can talk my bud into getting the server up and running again!
Cheers!
My biggest gripe is the world generation. I rode a horse in the over world for 10k blocks, and it just all felt like the same - extremely gradual and basically realistic gradients.
Where are those weird anomalies? Chunk borders? Floating little bits of dirt? I used to have these epic little landmarks. I can still remember many of them to this day. In contrast, anomalies like Ravines have become incredibly common.That’s goal 1: Tweak the world gen to be less realistic again and more cartoony. With menu or with mods. Maybe Large Biomes, too.
I hate villages and villagers. I haven’t found a way to make this gameplay fun, and I seriously think my next world I am just going to turn them off entirely. No villages whatsoever.
But really, I don’t want to try again, because: Minecraft used to be eerily, painfully isolating. And when I was a highly extroverted pre-teen that felt amazing. But now I’m a cynical lonely adult. I don’t need experiences that challenge me, but rather comfort and reassure me. Where I’m going from here is RPGs. I am lonely and I want a world to explore. This sounds like the new genre for me. I’ve started into Path of Exile, and soon I’ll try one of the many amazing single player RPGs that have released in the last few years.
I have no confidence in Minecraft because of that isolation. I could tweak the world gen and the progression expectations to my heart’s content, but Minecraft has the wrong emotional experiences and lessons for who I am right now. I guess in an ideal world I wouldn’t even need to look to games the way I do, but I don’t know when or if this is going to change.
Ive started playing minecraft create (astral) and it has really given the game new life.
I play on my Switch mostly, and it’s gotten a little frustrating. It’s like they don’t even test the Switch anymore. For instance, I get notifications that say “Blah blah has invited you to play. Press the - button.” And no matter what you do, you cannot reply to an invite. It you are out of the game, the - button does nothing, and ingame they mapped it to emoticons and there’s no way to remap either. So they literally stuck another function over the same keypress without even giving a shit, nor do they care, since it’s been like that for a while. Don’t get me started on startup times. Why does it take 2 mins to even get the game up an going? It didn’t take that long versions ago, but again, they don’t even seem to test anything on the Switch. If you are on a realm, or any online game and you press the home button, say to check your friends online status, it logs you out of the realm or online game. You used to be able to pop out to the system menu, even check screenshots, and then when you popped back into minecraft you were right there where you were when you popped out, but now, nope, just logs you right the fuck off instantly. It’s shit like that that is causing me to sour on it. Stop adding in new shit, and spend a cycle or two putting things back to like they were, and working properly. They forced us to move to Bedrock, and are now just crapping on it, thinking that we want more and more shit. Hey microsoft, we don’t. We would just like the shit we have to work properly.
I agree. Every update makes it feel more and more like one of those giga mod packs my friend forced me to try. If I wanted to play with those things I would, now I hate them so I don’t play with them. That dose however make the game less and less appealing by the update, as that seems to be the way they want to head.
I was always playing Vanilla until a friend spun up a really smooth All of Fabric server, the mods make the game feel super fresh and I’m always discovering something new and exciting
Vanilla minecraft has been stale for a very, very long time.
If it wasnt for mod packs minecrafts popularity would have fallen off a cliff a while ago.
I dont know what people are expecting from a game thats 30$ (and lower of you bought it early) game.
I’ve played games which cost below 10 dollars yet i’ve spent hundreds of hours in them.
you can find that with any genre. the point is, you shouldn’t expect much out of a games update over a decade later. If it happens, great, but its far the outlier for games to get updates. The update is a bonus, and when you buy a game, it should be about what content is already out, not what content might be out because its never guaranteed.
Buying something based on what it currently is (and not what they promise to add) is a great way of thinking.
However, implying the more a game costs the more value it brings is very naïve. Are you telling me the latest Call of Duty has more value than Baldur’s Gate 3 because it’s a bit more expensive?
it’s not about value, but moreso if a game cost less, more often than not, don’t expect more content out of it. its not a guarantee as there are outliers, but purely by fundamental income, one will get content more than the others.
the simple comparison is compare games that have subscription costs vs ones that dont, this is especially true for MMOs and see how often they update. It’s part of the reason why devs are pushing towards the (unsustainable) battle pass model. the battlepass is a way to prolong user engagement while forces the dev to push out updates more often than not. An example of a game being paid then switching to the battlepass model was Overwatch.
How many heroes were released in the base game/year time ratio vs what happened with 2. 1 was overall a better game, but 2 clearly pushed out more content in a faster time window than 1 did.
Games like BG3, and Terraria are some of the exceptions to that rule where it was content foward or decided to update several times without having paid updates. they are by far the norm. Hell Larians publically said they werent doing paid udpates, they are clearly far from the normal.