• dinckel@lemmy.world
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    30 days ago

    The amount of options isn’t the issue.

    For most 25-40€ games I buy, i can get a great experience for the next 30-50 hours.

    Indie games absolutely crush the statistics, where some sub-15€ roguelikes have such insane replayability, that i’ve clocked over a thousand hours into a couple. Not to mention how incredibly creative, unique, and story rich some of them are.

    Meanwhile, what used to be 60€, and is now 80€+, is some “cinematic” 20fps on console slop, that you can barely get 5 hours of real gameplay out of. I don’t wanna sit there and watch a movie with an occasional A button press. Or even worse, play something like the Assassins Creed reboot, that had 500 hours of gameplay, 490 of which is just useless collectibles around the map.

    • missingno@fedia.io
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      30 days ago

      Measuring games by hours has become an increasing less useful metric to me because I already have my grinding games that I can endlessly replay. When buying new games, I’d rather get something I’ll really enjoy for a short playthrough than a long epic JRPG I can’t bring myself to actually set aside time for - even though I do really love JRPGs.

      • Gerudo@lemm.ee
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        30 days ago

        Check out Expedition 33. It feels like a love letter to jrpg but without the time commitment.

          • vxx@lemmy.world
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            29 days ago

            I watched the trailer and whats on steam about it, but it didn’t take me in, and im curently looking for an rpg to play.

            Is it really completely turn based and not that action turn based abdomination jrpgs have implemented the past years? I noticed some kind of quick time events during fights, is that optional or always active?

            • Gerudo@lemm.ee
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              29 days ago

              It is turn based, something I wish FF would return to. There are quick time events for every action, it’s not absolutely necessary to do on certain difficulty, but really helps. There is a dodge and parry mechanic that you really should use to help survive.

              If you are a fan of turn based rpg, you should check it out.

              • vxx@lemmy.world
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                29 days ago

                Quick times events and dodge and parry Events are the absolute opposite of what im looking for in a turn based rpg. I want it to be calm and where I can put down the controls at any time.

                Sounds more like an action rpg with turn based elements to me. Exactly how it looked in the trailer.

                Thanks though.

                • skulblaka@sh.itjust.works
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                  29 days ago

                  Sounds like how Super Mario RPG did it which was overall pretty excellent.

                  I haven’t played the game but if that’s true I’d still consider that well and truly turn based.

                • Cethin@lemmy.zip
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                  29 days ago

                  It’s absolutely turn based. You’re trying to stretch it to something it’s not. Yes, it has QTEs. That doesn’t make it an action RPG. Nothing happens by surprise. You can put your controller down and nothing will happen. Also, as the other person says, you can ignore them if you want; just set the difficulty lower.

                  Most of the game is just walking around exploring though, and you only enter fights when you walk into an enemy. You always know what’s going to happen when. There’s almost no surprises.

      • Sylveon@lemmy.blahaj.zone
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        30 days ago

        I feel like play time per money spent mattered when most people were buying offline games at full price but to me it hasn’t been relevant for a long time. I might pay full price for a game that is incredible for 5-10 hours but a game that is mediocre for 100 hours I wouldn’t even play for free.

    • Brokkr@lemmy.world
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      30 days ago

      Would be interested to know what games you have >500 hours in. Especially if they aren’t multi-player online games.

      • tal@lemmy.today
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        29 days ago
        • Oxygen Not Included

        • Caves of Qud

        • Fallout 4. A lot of this is going to be due to mods.

        • Wargame: Red Dragon. Intended to be played multiplayer; I played it single-player. Steel Division II is a far better single-player choice if you don’t mind the different setting, as the AI is much more interesting.

        • Skyrim. A lot of this is going to be due to mods.

        • Rimworld

        • Civilization V

        • Fallout 76, the only entry here I actually play multiplayer (and even that to a minimal degree; that game tends to have players having pretty minimal interaction with each other unless they’re actually trying to play with each other). I would recommend playing Fallout 4 over Fallout 76 unless you specifically want multiplayer; Fallout 76 is just the closest thing to “more Fallout” short of a Fallout 5.

        Not run through Steam, so no Steam stats (though available on Steam) but I’m sure that they’re way up there:

        • Cataclysm: Dark Days Ahead. Free and open-source, though there’s a commercial build on Steam if you want to effectively donate. If not, can download from their project page.

        • Dwarf Fortress. Free, though there’s a commercial build on Steam with a fancier, more-approachable UI and such.

        • Dungeon Crawl: Stone Soup, though that’s going back a few years. Free and open-source.

        Some others with a fair bit of playtime:

        • SolarMonkey@slrpnk.net
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          28 days ago

          Out of those I’ve devoted a ton of time to rimworld and oxygen not included, are any of the others on your list similar, or others you’d recommend for someone who likes them? I tried dwarf fortress but I found it to be… not my bag. I didn’t get very far into it tho.

          (I do like mods, so that’s an ok requirement)

          • tal@lemmy.today
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            27 days ago

            I tend to like games that have lots of “levers” to play with and spend time figuring out, so I think that tends to be the unifying factor in the above games.

            I don’t know of anything really comparable to Oxygen Not Included in terms of all the physics and stuff. I’d like something like it too (especially since Tencent bought ONI and now has some locked graphics for some in-game items that you can only get by enabling data-harvesting and then playing the game for a given amount of time, which I’m not willing to do. They don’t have an option to just buy that content. At least it’s optional.)

            For Rimworld and Oygen Not Included, both are real-time colony sims. Of those, the closest stuff on my list is probably:

            • Dwarf Fortress (note that the commercial Steam build looks quite different from the classic version, has graphics and a mouse-oriented UI and revamped the UI and such, which may-or-may-not matter to you; if the learning curve being steep is an issue, that makes it a tad gentler). Rimworld is, in many ways, a simplified Dwarf Fortress in a sci-fi setting and without a Z-axis.

            • Kenshi. Not a colony sim. You control a free-roaming squad (or squads) in an post-apocalyptic open world. That’s actually a bit like Rimworld. However, you can set up one or more outposts and set up automated production there. It’s getting a bit long in the tooth, and the early game is very difficult, as your character is weak and outclassed by almost everything. Focus is more on the characters, and less on the outpost-building – that’s more of a late-game goal. I find it to be pretty easy to go back and play more of. There’s a sequel in the works that’ll hopefully look prettier. Not really any other game I’m aware of in quite the same genre.

            The other things on my list don’t really deal with building.

            Oxygen Not Included has automated production. If you’re willing to go outside “colony sim”, there is a genre of “factory-building games” where one controls maybe a single character or base element and just tries to create a world of automated production stuff, maybe with tower defense elements. I’d probably recommend Satisfactory if you want 3D and a first-person view. I like it, but in my book, it doesn’t really compare with the games that I’ve racked up a ton of time on, winds up feeling a bit samey after a while, looks like I have thirty-some hours. Mindustry is a free and open-source factory builder that you can grab off F-Droid for Android to play on-the-go; that and Shattered Pixel Dungeon are probably my open-source Android favorite games. Dyson Sphere Program has outstanding ratings, but I have not gotten around to playing it.

            There are a few colony sim games sort of like Rimworld or Dwarf Fortress. I tried them, and none of them grabbed me as well as they did, but if you want to look at them:

            • Rise to Ruins is a colony sim and does have combat, but less focus on individual characters than Rimworld. I don’t like it mostly because the game is not really designed to be winnable, which I find frustrating. There’s growing “corruption” coming in from the edges of the map, and the aim is to try to last as long as possible before becoming overwhelmed; you can flee from it to other colonies. Technically, there are some ways to defeat the corruption, but not really how the game is intended to be played.

            • Prison Architect. This has somewhat-similar graphics to Rimworld. You build and manage a prison. It’s not a bad game, but it doesn’t really have the open-world scope of Rimworld.

            • Timberborn. This was in fairly Early Access the last time I spent much time on it, so I’m kind of out-of-date, and it looks like it’s still in EA. Doesn’t have the combat elements from Rimworld or Dwarf Fortress.

            • Gnomoria is kind of like a much-simplified Dwarf Fortress. It didn’t really grab me, but maybe it’s your cup of tea.

      • Yermaw@lemm.ee
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        30 days ago

        Minecraft, slay the spire, civilisation, atomicrops.

        Balatro could have been a contender but I lost interest suddenly and unexpectedly.

        spoiler

        Tetris the daddy

    • Scrubbles@poptalk.scrubbles.tech
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      30 days ago

      It kills me the the Jedi games, TLoU2, GoW games, they’re fun but they’re what, max 30 hours to beat? And they’re trying to up the price to 80?

      Red dead 2 deserves 80. Cyberpunk in its current state could deserve 80. Both are around 100-120 hour games and I’ve replayed them multiple times. 30 hour games by proportion deserve a quarter of the price.

      • falidorn@lemmy.world
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        30 days ago

        Never will understand people equating monetary value with how long they spend time with a game. Quality /= quantity or else Ubisoft and gacha games would be the best games of all time.

  • Almacca@aussie.zone
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    29 days ago

    I’m over the massive, over-produced games. I looked at the price of the new Indiana Jones game (AUD119), and even though I loved Machine Games’ previous work, I noped out. These days, I’m mostly reverting to simple arcade games more akin to the early era of gaming I grew up on. Shotgun Cop Man, from the people that made My Friend Pedro, just came out. It was $13. Finished it in one sitting, but I’ll probably play it multiple times. Much better investment.

    • omarfw@lemmy.world
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      28 days ago

      Indie games and small publisher titles are my bread and butter. They keep the spirit and innovation that I grew up with alive.

  • jjjalljs@ttrpg.network
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    30 days ago

    But it still spooked Wall Street, as parent company Take-Two Interactive Software Inc.’s shares plummeted as much as 10% following the news.

    I think our economy might be predicated entirely on stupid.

    Also, $80 is a lot when typical people’s buying power is decreasing. I think like half of americans can’t tank a $500 surprise bill, and they want people to blow nearly 20% of that on a video game? Fuck off, capitalists.

    • creamlike504@jlai.lu
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      30 days ago

      We (the gaming community) say this every time, but microtransactions and lootboxes have spread like viruses because gamers are buying them.

      I hate predatory pricing on principle, but whale votes count for a lot more.

      • jjjalljs@ttrpg.network
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        30 days ago

        I don’t think I’ve ever bought a microtransaction or cosmetic. I’m doing my part!

        *Ok, i think I paid like $5 into warframe after 200 hours, and I used some fake money from google surveys on pokemon go, so I’m not entirely without sin.

        • cecilkorik@lemmy.ca
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          30 days ago

          Basic human psychology has been weaponized against us, and they’ve been getting better at it faster than we’re getting better at resisting it, for decades.

  • ThunderComplex@lemmy.today
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    29 days ago

    I’ve only bought one $80 game thus far (And that was during a 30% steam sale so only $55) and from my years of experience of buying games, I can confidently say that my enjoyment in games goes down as price goes up.

    Although weirdly all of the $80 games that released so far have been pretty bad so that’s strange.

  • Stern@lemmy.world
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    29 days ago

    I have 170 games in my backlog and the summer sale is coming. I ain’t spending 80 bucks on one video game.

  • IronKrill@lemmy.ca
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    29 days ago

    y’all keep saying this but playing 1 round of Valorant will make you realise pretty quick how easily people drop $80+ on a game.

  • Shardikprime@lemmy.world
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    29 days ago

    I live in LATAM. I bought civ v once and never stopped playing it since

    I don’t know who’s all this people who can buy games every launch, but they must be so incredibly privileged

  • Elkot@lemmy.world
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    28 days ago

    I still have so many games I’ve picked up on Steam sales that I’ll happily wait for those $80 games to go on sale while going through my back catalogue

  • InfiniteHench@lemmy.world
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    29 days ago

    Just like other aspects of commerce, we’ll see what the market does. I hate to say it that way, but that’s simply how it works. Look at what’s happening to McDonalds right now. They’ve been raising prices for years, now tariffs have made things even worse, and people have responded accordingly and go to McDonalds less. Ball is in their court.

    Another good example is the recent news about Beyoncé no longer filling major concert venues. I know there’s a lot of factors going on in these situations, but the truth at the core of it is that prices finally went up to a point where a not insignificant portion of her audience noped out of the transaction. Simple commerce.

  • notannpc@lemmy.world
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    29 days ago

    What AAA title is worth $80? The most time I spend gaming is in a 10 year old shooter, and an indie survival game. Both of which I bought for <$20.

      • MrScottyTay@sh.itjust.works
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        29 days ago

        There’s plenty of jrpgs half that price point with twice the length though. Heck, even the previous GTAs have at least that length for a cheaper price, and are occasionally even cheaper now. Be patient and you’ll likely even get the game given away for free.

          • MrScottyTay@sh.itjust.works
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            29 days ago

            I’m trying to point out that i don’t think that the length of a game shouldn’t really be indicative of the price. I have no issue with him enjoying the game or buying it.

            • mostNONheinous@lemmy.world
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              29 days ago

              Pointing out a game genre with more hours of gameplay for the price is a strange way to point out game length shouldn’t matter.

              • MrScottyTay@sh.itjust.works
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                29 days ago

                He was saying that £80 was worth it cause of the amount of hours. So i brought up games with similar or more hours that are cheaper. Including prior gta games…

        • MeekerThanBeaker@lemmy.world
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          29 days ago

          I’m lucky enough to own literally thousands of games. Most of which I get at a deep discount. Games like GTA and Red Dead are usually an exception where I’ll play on day one. Even though Rockstar tends to milk a title long after a release, the attention to detail is worth the price to me. I’ll still check reviews first however.

  • commander@lemmy.world
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    29 days ago

    Not buying it. GTAV was the least played for me in the series besides the first 2 games. I thought it’s story was a major downgrade compared to Vice City through GTAIV. I feel like GTAV was a pullback from any bit of endearing human spirit to leaning heavily into wacky self-aware sarcasm. Not that the series wasn’t that. Just that 5 to me was an edgy non-clever series parody. It’s not that different than Far Cry. Empty commentary. Just mocking everything. Felt more affection in the 3 series and 4

    Regardless since GTAIV, we’ve had a gluttony of open world games. Even the battle royale games I think fill in a niche for social multiplayer that’s wacky and real world pop culture referential. GTAVI and it’s RP community support I think will be what sends it past or below GTAV success. High unit sales expectations but I’m more tepid than most. Maybe it’ll be even more effective at whale hunting