• LordOfLocksley@lemmy.world
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    2 months ago

    Playing devil’s advocate, could they not just be recording on a PC which they have connected to a PS5 on? So the game is being played on PS5 but recorded via PC, instead of naively on the PS5?

    • neukenindekeuken@sh.itjust.works
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      2 months ago

      That doesn’t matter.

      You have sdks that have APIs you can use based on your hardware. You need to develop against specific console APIs if you’re releasing on something like Xbox vs Playstation vs Nintendo.

      The same game won’t run on all three , and if it does it definitely isn’t using the hardware to the fullest.

    • biofaust@lemmy.worldOP
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      2 months ago

      Yes, but this is a gameplay trailer. It should show me realistic gameplay experience on a PS5, a platform I would expect Playstation to be boasting about.

      • .Donuts@lemmy.world
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        2 months ago

        I don’t disagree with that. The tiny disclaimer should tell you enough about whether this is an actual representation of the PS5 experience.

        I’m just saying it’s easy to capture footage from a PC development version that doesn’t represent the final product at all

        Edit: seems this game still doesn’t have a release date. That would explain why Sony doesn’t have access to PS5 footage yet

        • tauren@lemm.ee
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          2 months ago

          I’m just saying it’s easy to capture footage from a PC development version

          We aren’t talking about daily development reports where the ease of recording is a key factor. For an official trailer, one might expect a little more effort.

        • JackbyDev@programming.dev
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          2 months ago

          If it’s so early in the cycle that they can’t capture output from a PS5 (or even PS5 Dev Kit) then they shouldn’t call it a gameplay trailer. It should be something like “first peek” or maybe “gameplay teaser”.