Playing devil’s advocate, could they not just be recording on a PC which they have connected to a PS5 on? So the game is being played on PS5 but recorded via PC, instead of naively on the PS5?
No, the capture device isn’t what’s being referred to.
You do realize every game is made on a PC first, right?
They didn’t make mario 64 on a nintendo 64?
They made it on Mario
Mario with Mariosoft 98
That doesn’t matter.
You have sdks that have APIs you can use based on your hardware. You need to develop against specific console APIs if you’re releasing on something like Xbox vs Playstation vs Nintendo.
The same game won’t run on all three , and if it does it definitely isn’t using the hardware to the fullest.
Yes, but this is a gameplay trailer. It should show me realistic gameplay experience on a PS5, a platform I would expect Playstation to be boasting about.
I don’t disagree with that. The tiny disclaimer should tell you enough about whether this is an actual representation of the PS5 experience.
I’m just saying it’s easy to capture footage from a PC development version that doesn’t represent the final product at all
Edit: seems this game still doesn’t have a release date. That would explain why Sony doesn’t have access to PS5 footage yet
I’m just saying it’s easy to capture footage from a PC development version
We aren’t talking about daily development reports where the ease of recording is a key factor. For an official trailer, one might expect a little more effort.
If it’s so early in the cycle that they can’t capture output from a PS5 (or even PS5 Dev Kit) then they shouldn’t call it a gameplay trailer. It should be something like “first peek” or maybe “gameplay teaser”.