"These price increases have multiple intertwining causes, some direct and some less so: inflation, pandemic-era supply crunches, the unpredictable trade policies of the Trump administration, and a gradual shift among console makers away from selling hardware at a loss or breaking even in the hopes that game sales will subsidize the hardware. And you never want to rule out good old shareholder-prioritizing corporate greed.

But one major factor, both in the price increases and in the reduction in drastic “slim”-style redesigns, is technical: the death of Moore’s Law and a noticeable slowdown in the rate at which processors and graphics chips can improve."

  • FreedomAdvocate@lemmy.net.au
    link
    fedilink
    English
    arrow-up
    47
    ·
    edit-2
    10 days ago

    It’s not that they’re not improving like they used to, it’s that the die can’t shrink any more.

    Price cuts and “slim” models used to be possible due to die shrinks. A console might have released on 100nm, and then a process improvement comes out that means it can be made on 50nm, meaning 2x as many chips on a wafer and half the power usage and heat generation. This allowed smaller and cheaper revisions.

    Now that the current ones are already on like 4nm, there’s just nowhere to shrink to.

    • Buddahriffic@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      9 days ago

      Not to mention that even when some components do shrink, it’s not uniform for all components on the chip, so they can’t just do 1:1 layout shrinks like in the past, but pretty much need to start the physical design portion all over with a new layout and timings (which then cascade out into many other required changes).

      Porting to a new process node (even at the same foundry company) isn’t quite as much work as a new project, but it’s close.

      Same thing applies to changing to a new foundry company, for all of those wondering why chip designers don’t just switch some production from TSMC to Samsung or Intel since TSMC’s production is sold out. It’s almost as much work as just making a new chip, plus performance and efficiency would be very different depending in where the chip was made.

    • SirEDCaLot@lemmy.today
      link
      fedilink
      English
      arrow-up
      7
      ·
      9 days ago

      This is absolutely right. We are getting to the point where the circuit pathway is hundreds or even dozens of electrons wide. The fact that we can even make circuits that small in quantity is fucking amazing. But we are rapidly approaching laws-of-physics type limits in how much smaller we can go.

      Plus let’s not forget an awful lot of the super high-end production is being gobbled up by AI training farms and GPU clusters. Companies that will buy 10,000 chips at a time are absolutely the preferred customers.

    • toastmeister@lemmy.ca
      link
      fedilink
      English
      arrow-up
      6
      ·
      10 days ago

      Which itself is a gimmick, they’ve just made the gates taller, electron leakage would happen otherwise.

      • dai@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        10 days ago

        NM has been a marketing gimmick since Intel launched their long-standing 14nm node. Actual transistor density depending on which fab you compare to is shambles.

        It’s now a title / name of a process and not representative of how small the transistors are.

        I’ve not paid for a CPU upgrade since 2020, and before that I was using a 22nm CPU from 2014. The market isn’t exciting (to me anymore), I don’t even want to talk about the GPUs.

        Back in the late 90s or early 2000s upgrades felt substantial and exciting, now it’s all same-same with some minor power efficiency gains.

        • FreedomAdvocate@lemmy.net.au
          link
          fedilink
          English
          arrow-up
          1
          ·
          9 days ago

          Now, maybe, but like I said - in the past this WAS what let consoles get big price cuts and size revisions. We’re not talking about since 2020, we’re talking about things like the PS -> PSOne, PS2 - PS2 Slim.