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“Something’s wrong. Murder isn’t working, and that’s all we know how to do!”
Ah, the ol “kill literally anyone and everyone you can interact with” playthrough.
You can tell this game is beloved. I don’t think I’ve seen this many bugs talked about as funny / cute quirks when they’re just… bugs. It isn’t cats getting drunk in DF, it’s a memory issue that affects your save the longer you play.
It reinforces the idea that the devs are treating players right and making a game that people want to succeed.
Obviously it helps that it’s a great game. But I had fun with the bugs. I had one guy who, when pickpocketed, would instantly bolt out the door and down the street at the speed of sound.
IDK, if I found myself being pickpocketed by four grim individuals, armed to the teeth and covered in blood, I can’t say I wouldn’t do the same.
I’m not thrilled with the idea that we lower the bar for game developers based on how biased we are towards them or not.
I feel like the games should speak for themselves and we shouldn’t aim for special treatment.
I think it’s less bias towards Larian, and more that they did so many things right with BG3, we can accept some bugs, as long as they are working on fixing them. It’s such a massive game with so many moving parts that some bugs are inevitable, but they don’t stop the rest of the game from being amazing.
But whether this stance is going to be accepted (via upvotes/downvotes) in this type of community comes down to a simple popularity contest.
If I thought that Starfield was fun and tried this type of sentiment, I would be downvoted. Would that be because there is some objective measure of quality that separates the two games, or just because more people are fans of Larian than Bethesda?
As I previously said, there is an objective measure of quality that separates the two games.
You didn’t say that, so I’m curious what you feel that measure would be.
I did say “they did so many things right”, with which I was referring to this objective measure of quality. There is a good reason this game is so universally beloved, and there are good reasons why Starfield isn’t.
If you want a random assortment of these “right things”:
- Many, many choices that strongly impact your gameplay (Starfield has few interesting quests, most “choices” lead to the same outcomes)
- Very interesting companions that have their own well-defined personalities and perspectives (Starfield/Bethesda companions just don’t have as many interesting things to say/as much cross-interaction)
- Dialogues with interesting animations (Starfield/Bethesda dialogues are pretty static, looking at you, since… Oblivion I think?)
- Interesting and detailed world design without constant repition and emptiness (Starfield is mostly empty, and mostly not unique)
- An interesting story with a few twists (Starfield feels very generic Sci-Fi to me, but your mileage may vary)
- Relatively few loading screens for a pretty big world (Starfield has constant loading screens)
- Strong replayability due to many different options (Starfield has a few interesting NG+ ideas, but generally isn’t too interesting to repeat)
Should supposed “good” games get a pass? Nay I say both bad and others game be put on the same weighing scale. The subjective “goodness” of a game shalt have no bearing on the sanctity of the product.
Personally, I don’t get frustrated so much by the presence of bugs themselves (though it can depend on their impact) as the longevity of some of them. A lot of the bugs were cute in Skyrim, but if you see the same or similar bug in the new game, it gets less cute.
But there could be a part of it that comes from “familiarity breeds contempt”. BG3, while being a sequel to BG2, is new and fresh. Starfield feels like Skyrim in space. Bethesda has been a powerhouse for a long time, while Larian wasn’t as popular going in, so expectations are higher for Bethesda, too.
Though I’ve gotta admit I haven’t played any BG3 and not much Starfield, so this is a bit speculative.
Have you played the game though? It’s filled to the brim with content. I already have a lot of hours in and I think I’m only about half through the game. You talk to friends and everyone is telling a different story of how they approached a problem in the game. Almost every conversation in the game has voice lines.
It’s absolutely not flawless. Controls are clunky, path findinf of your compagnions is weird most of the time etc. But you absolutely see that this game is a labour of love and not a quick cash grab. Plus again, it’s massive and it’s one of the few games where I actually understand them not being able to fix every bug in the game.
So I wouldn’t say that we lower the bar with them in relation to bugs. They have raised the bar in content and overall quality so high that you are more willing to forgive / overlook a lot of the issues, as long as they are not game breaking.
What’s silly is when they immediately know you’ve stolen something, even though nobody was around when you took it. You shouldn’t have to sneak if there’s nobody there.
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