• Console_Modder@sh.itjust.works
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      10 months ago

      Just a quick question, why? Is it because Take2 or Rockstar will come after anyone that they think copied their code, or are there a lot of bad practices used in GTA5’s code?

      • SzethFriendOfNimi@lemmy.world
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        10 months ago

        Because even the possibility that you implemented somebody else’s proprietary code from memory or inspiration opens up a lot of legal issues.

        And while you may win there’s no winners when you or your employer has to pay your side of legal fees. It’s best to just avoid it to make that process easier.

        • AlexWIWA@lemmy.ml
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          10 months ago

          If they can prove it. There’s only so many way to do something in code

            • AlexWIWA@lemmy.ml
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              10 months ago

              Yes they do. And they’d need to look at your source code to prove you copied theirs. It’d be basically impossible to prove unless you were stupid enough to have the GTA V source code on your work machine.

              Peep the code on a website, and they’ll have no evidence and the case will get dismissed for being frivolous. Do you think Rockstar is omniscient? People look at the source code, then leave the company for a competitor every week.

              Code can’t even be patented, so unless you copy some propriety process for computing physics or something, that they have a patent on, then they really have no legal standing.

              This meme of “don’t look at it” is very ignorant to the reality of professional software development. Our memories aren’t wiped when we switch jobs and they’d have to prove you didn’t pick that idea up from another job, a forum, a colleague, or even a dream.

              • ayaya@lemdro.id
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                10 months ago

                Do you think Rockstar is omniscient?

                Seriously. There is actually zero way Rockstar would ever know even if you outright stole some of the code unless you were to admit it. And definitely not if you got some inspiration from it.

                The derivative code will get compiled. What are they going to do, pick apart the machine code from every game released from now on to see if it somehow matches a chunk from GTA? And then somehow track down and prove that one of the probably dozens of employees who worked on the game looked at this leaked source code? Good luck with that.

                • AlexWIWA@lemmy.ml
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                  10 months ago

                  Yeah there’s no chance anyone would even know unless you straight up copied enough code that the same bugs and weird physics behaviors show up in your game.

                  You can get in trouble for having it on your hard drive because it’s copyright infringement, but not for looking at it on a website.

              • lad@programming.dev
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                10 months ago

                Our memories aren’t wiped when we switch jobs

                Now that’s the real problem here /s

                Also, this already been a trope in a movie

          • kautau@lemmy.world
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            10 months ago

            If this includes the euphoria physics engine and someone copies it… it will be incredibly easy to prove that it’s stolen.

            • AlexWIWA@lemmy.ml
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              10 months ago

              Sure if you copy the whole thing. But if you treat it like another resource like Stack Overflow then the only way to get caught is if you put the code on your work machine.

              People quit their job and move to a company every week and the knowledge of rockstars engine doesn’t leave their brain.

              • Capricorn_Geriatric@lemmy.world
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                10 months ago

                Didn’t you hear about TakeTwo’s TakeTwo brain implants? They take two chips and put them in emloyees heads. It acts as their work-related memory. When they come into the office it activates and when they go home it turns off (supposedly). There’s no way you could fool such sofisticated TakeHome tech!

                /s obv

        • Korne127@lemmy.world
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          10 months ago

          when you or your employer has to pay your side of legal fees

          Where I live, the losing side must pay for all legal fees

          • lad@programming.dev
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            10 months ago

            That is if you will have enough to keep going until you win. Having to pay a hundred grands for years may be a price to just prove you’re innocent, after that you’ll be refunded (sometime)

          • SzethFriendOfNimi@lemmy.world
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            10 months ago

            Directly, probably not. But if you work on an engine team or on a game and there’s some future lawsuit implying that the methods and techniques match their stuff then it will be costly. Companies would rather just avoid the potential liability.

            Here’s an article discussing some aspects of Nintendo leaks being risky for those who work on emulators

            https://www.vice.com/en/article/g5pxjx/using-leaked-nintendo-source-code-poses-serious-legal-risk-to-emulators

            "Such dumps wouldn’t be of use to the project due to it being illegal to obtain and use code contained within said dumps,” they said via Twitter DM. “Using code from dumps like that can taint the project and be active grounds for Nintendo to pursue legal action against it.”

            “Having a 16 plus year old emulator project go up in smoke isn’t something I’d want to happen. I’ve already seen a few comments on Reddit saying something along the lines of, ‘Well, why don’t you just make use of it but change it up a little before using it’, which, uhh, is a profound lack of perspective,” Lioncache said. “Legally, you generally don’t get a second chance about these sorts of things if legal action actually gets taken.”

    • Cosmic Cleric@lemmy.world
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      10 months ago

      Again for anybody working on their own games or who does software. Avoid this like the plague.

      Learning from the code and reusing the same code are two different things. It’s not every day you get to see how the pros do it.

      On a completely different subject, I’m curious about your username, could you elaborate on it?

      Edit: I scrolled down. What is Stormlight?

      Edit2: I scrolled down even more. [This says it the best].(https://lemmy.world/comment/6232601)

    • Cheers@sh.itjust.works
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      10 months ago

      Bad take.

      Code is about working with a limited set of tools and making them work for whatever task is in front of you.

      Inspiration is from interacting with something and receiving insight.

      The best coders meld the two and push the industry forward. If you impose self limitations like this on yourself, then you’ll never advance yourself.

      This is like saying you read lord of the rings and now can’t play DND because the fantasy source material was ‘stolen’.

  • thrawn@lemmy.world
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    10 months ago

    Maybe we can finally end all the hopes for that UFO thing. The people who spent years on it deserve closure, even if it was just hints towards a cancelled DLC

      • thrawn@lemmy.world
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        10 months ago

        Sorry for late response, one of the other commenters got it but if you didn’t look it up after you probably don’t know the scale of the search. There are a ton of Easter eggs and a few UFOs hanging around in the game, leading many to think there is a large scale mystery that can be solved. Also hard to describe the Easter eggs— there was a mural on a mountain, an ingame serial killer, a ghost and her daughter, a cult, ingame rumors of UFOs, an alien frozen in ice, three UFOs hovering and one crashed, and a lot more that I probably can’t remember.

        So for years people scoured through the game and decompiled code hoping to find it. The search is actually vaguely still ongoing apparently, even after the leak since it takes time to parse through.

        While there is still stuff undiscovered, it’s most likely that this was part of the cancelled single player DLCs. Which does suck because it was a genuinely interesting idea and it would’ve been cool if R* had managed to hide a real massive subplot in the game.

        Not the best summary cause it’s been a while and I was never that invested, but it was pretty interesting in the first few years.

    • arc@lemmy.world
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      10 months ago

      Fuck that I want to see where the jetpack has been all this time

  • Rentlar@lemmy.ca
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    10 months ago

    Now that the source code is “out there” it may be possible in the future for better mod support, fingers crossed.

    • Final Remix@lemmy.world
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      10 months ago

      “You have been banned from Rockstar Social Club.”

      But seriously, fuck their jank-ass forced integration.

        • Legendsofanus@lemmy.ml
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          10 months ago

          Wait, all mods have to go through that app? That’s total shite. Is there any way to launch it completely offline or would someone just have to pirate it?

          • BigFig@lemmy.world
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            10 months ago

            I imagine with this leak that’s going to get cracked wide open soon

  • 000@fuck.markets
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    10 months ago

    Are there any links floating around to download said code? The various tweets/articles seem to suggest it leaked in one Discord server, and nobody’s providing a link to that Discord nor a mirror of the code.

    • Kecessa@sh.itjust.works
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      10 months ago

      I know there’s nothing original about that but God damn I hate that a chat platform somehow became used to transfer info… We’re overdue for a forum Renaissance.

      • tourist@lemmy.world
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        10 months ago
        • Join our discord server!
        • Give this server your home address, date of birth and mother’s maiden name?
        • Please read the rules before being able to even fucking read anything :3
        • Please download this third party extension verify that you’re not ban evading
        • Give this third party extension your home address, date of birth, mother’s maiden name and unobstructed pictures of your taint from several angles?
        • You’ve been verified!
        • Sending messages is for donors only :3
        • Notifications for every channel is on by default. I hope your speakers aren’t loud, pisshead
        • Every channel is just a moderator with an amphetamine problem writing a new manifesto every 15 minutes
        • QueriesQueried@sh.itjust.works
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          10 months ago

          Discord got problems… but none of those things I’ve encountered. Save for the

          • Please read the rules before being able to even fucking read anything :3

          And are you really going to complain about being shown the rules of the place before use? You got a point on notifications too but that’s it. Annoying, but easy to deal with (right click server, disable notifications, boom done that’s it.)

          The other shit I could be easily convinced you’re straight up making up.

        • Kecessa@sh.itjust.works
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          10 months ago

          Yeah and it sucked for archival purposes then and it still sucks now and forums took its place and that’s still where serious people go to talk about their field. Want a custom ROM for your phone? You’re going on a forum. Want to know how to repair a specific thing on a car? You’re going on a forum. Want to talk about your new patchwork passion? You’re going on a forum.

          But somehow there’s some fields (crypto, some parts of gaming…) where people have forgotten that or simply have never spent time on forums to see the difference in quality of info having an ongoing discussion makes.

          • Final Remix@lemmy.world
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            10 months ago

            Just thinking about the fields and fields of car, electric, and plumbing forums all sitting out there with broken links and dead photobucket / imgur embedded pictures…

            • Kecessa@sh.itjust.works
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              10 months ago

              That’s an issue with the cost of storage back then meaning that people needed external hosts, but these days if Reddit and Lemmy can self host then an equivalent forum could do it too.

          • NuXCOM_90Percent@lemmy.zip
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            10 months ago

            You aren’t “archiving” shit of this magnitude. Forums and hosts get the real letters and even the more permissive countries and hosts tend to have minimal issues taking action for these kinds of leaks. They are just as transient as chat rooms with a much bigger investment to run

            Which leave “dark web” sites that very much do exist but don’t get linked in news articles

        • Kecessa@sh.itjust.works
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          10 months ago

          Even with logs they’re still a pain because without threads it’s just questions getting repeated again and again and again without being able to refer the person to a previous part of the discussion where they could find all answers they need…

    • PeterPoopshit@lemmy.world
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      10 months ago

      Trying to compile well-documented github projects is a crap shoot half the time. iirc no one figured out how to compile even the Windows XP source code when it got leaked and it’s long gone/no longer obtainable so no one can try. The chances of anything coming out of this that the average person will see are almost complete zero.

      • lolcatnip@reddthat.com
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        10 months ago

        My experience with large projects is that the bigger they get, the more their build systems turn into large projects in their own right. Maintaining the build for something like Windows is probably many people’s full-time job, so it’s no surprise a bunch of amateurs with no docs couldn’t do it.

        • Electromechanical_Supergiant@lemmynsfw.com
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          10 months ago

          Is it possible to create a custom build system by compiling little bits at a time?

          For example, you find the opengl code (or whatever gfx lib they’re using), strip it down it only displays a window and doesn’t reference any other gta code. Then it could be compiled without much trouble. Then another small system, say matrix transforms, can be isolated from the original code and integrated with the custom code to get it to compile.

          This way you are creating your own build system ad hoc, and you find out what it needs as subsystems are added. Provided the code is decently decoupled and modular, it should be theoretically possible, even if it is still an absurd amount of work.

          Or does this sound completely wacky to you?

      • This is fine🔥🐶☕🔥@lemmy.world
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        10 months ago

        Does this mean we’re not going to see community enhanced version of GTAV? I thought the game was disappointing when compared to GTA:SA. The world feels empty and the campaign is too short.

      • TangledHyphae@lemmy.world
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        10 months ago

        I agree generally. Here lately I’ve taken the plunge and compiled everything from source (Linux). While tricky on some, (dependencies mostly), the outcome is unusually stable. More stable than expected.

    • khronos@lemmy.world
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      10 months ago

      I have a download link (and the password), someone posted it on the ycombinator thread. Not sure if I can post it here.

    • λλλ@programming.dev
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      10 months ago

      It says in the Twitter thread that the source code was shared on a discord server for Xbox modding.

  • Fizz@lemmy.nz
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    10 months ago

    OpenGTA5 would be so cool. To bad Rockstar is Rockstar.

    • d3Xt3r@lemmy.nz
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      10 months ago

      Unlikely, unless the source code for the anti-cheat system and the server have been leaked as well.

      The source code for just the game isn’t really going to help cheaters. Cheat makers typically don’t care about the code, they’d look at either altering the game files, and/or the memory space where the game variables are stored. Having access to the source doesn’t really help with that (well it may help them understand the compiled binaries a bit better, assuming they don’t know them inside-out already - we’re talking about a 10 year old game here).

      But it may help modders for making mods and stuff. These mods may or may not be detected by the anti-cheat system though.

      If Rockstar coded the game properly, the server won’t allow the client to connect if any of the files have been modified, or if the anti-cheat system is spooked/borked. So assuming that’s the case, any mods that may come out of this would be for offline gaming.

      TL;DR: There’s nothing the worry about, online gaming (against randoms) will continue to suck as usual, best to stick to offline play or playing with/against a trusted friend circle.

      • Got_Bent@lemmy.world
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        10 months ago

        Wow. I used to use a sector editor on floppy disks to cheat on games way back in the eighties by looking for player stats and abilities and whatnot. I had no idea that modern day cheating would be so similar to the rudimentary stuff I was doing nearly forty years ago.

        • ipkpjersi@lemmy.ml
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          10 months ago

          Well, software is software after all :P

          It all becomes 1s and 0s at the end of the day lol

        • d3Xt3r@lemmy.nz
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          10 months ago

          The core ideas remained the same, only difference is that they’ve got more roadblocks now which makes it considerably tricker (security measures in the OS + anti-cheat + encryption/DRM + server-side checks etc).

          But modern day cheating goes beyond memory editing, for instance there are things like aimbots which can work at the GPU/driver level, or input automation/macros which work completely ouside of the game so normal anticheat measures may not prevent it.

        • ilinamorato@lemmy.world
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          10 months ago

          Yeah, computers have a lot more bells and whistles now, but the basics of how the system and the OS work haven’t really changed that much, until you get out of native apps and into Electron and stuff. It’s honestly remarkable how similar they are. Microsoft has a bunch of documentation about weird and quirky behavior they keep available for backwards compatibility, and most modern software developers take them up on that offer.

      • lapommedeterre@lemmy.world
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        10 months ago

        I agree. Most points of entry are usually via injection, and you need to maneuver around the anti-cheat defense. Once the game code isn’t in parity with the server, it’s also likely to be rejected; this leak is likely older anyway, so probably a non-issue since it’s not feature complete at this point.

        It may help identify new points of entry for injection, but that’ll likely get patched once exploited.

    • ipkpjersi@lemmy.ml
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      10 months ago

      If support has been discontinued for GTA 5 and it no longer receives any updates then yes that’s likely.

      edit: depending on what is actually included in the “full source code”, of course.

      • AlexWIWA@lemmy.ml
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        10 months ago

        Yeah I love it. It makes some gameplay changes though. Regardless, I can’t wait until the RA2 mod is done. If someone gets Mental Omega running in it then I’ll lose my marbles

  • BurnSquirrel@lemmy.world
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    10 months ago

    amazing to me that open source games usually sputter out quickly, yet communities will dissemble, reassemble and polish and finish games from established IPs

  • yamanii@lemmy.world
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    10 months ago

    So sad seeing all these games, all that creativity, sacrificed for a sixth installment.

      • yamanii@lemmy.world
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        10 months ago

        It’s not just GTA V, there’s also references to Bully 2, and Rockstar has been all hands on deck for their open world mega games since V blew up, last month a former employee talked about how Agent was cancelled for being a distraction from GTA.