I see a lot about source codes being leaked and I’m wondering how it that you could make something like an exact replica of Super Mario Bros without the source code or how you can’t take the finished product and run it back through the compilation software?

  • Treczoks@lemmy.world
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    11 months ago

    Just wait until you see the crazy optimizers for embedded systems. They take the complete code of a system into consideration, and, in a number of compile passes, reuses code snippets from app, libraries, and OS layer to create one big tangled mess that is hard to follow even if you have the source code…

    • noli@programming.dev
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      11 months ago

      Isn’t that still the same exact process as a normal compiler except in the case of embedded systems your OS is like a couple kilobytes large and just compiled along with the rest of your code?

      As in, are those “crazy optimizations” not just standard compiler techniques, except applied to the entire OS+applications?

      • Treczoks@lemmy.world
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        11 months ago

        In a way, yes. But it really creates a mess when the linker starts sharing code between your code of which you have sources, and then jumps in the middle of system code for which you don’t have sources. And a pain in the whatever to debug.

        • noli@programming.dev
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          11 months ago

          Don’t you have the code in most cases? Like with e.g. freeRTOS? That’s fully open source

      • morhp@lemmynsfw.com
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        11 months ago

        The main difference is that when you compile a program for Windows, Linux etc., you have an operating system and kernel with their exposed functions/interfaces so even in a compiled program it’s pretty easy to find the function calls for opening a file, moving a window, etc. (as long as the developer doesn’t add specific steps hiding these calls). But in an embedded system, it’s one large mess without any interfaces apart from those directly on the hardware level.