• chemical_cutthroat@lemmy.world
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    10 months ago

    I miss when dumpster fires used to burn out after a day or so. Devs need to learn when to shut the fuck up and walk away. Fleece some more rubes in another 5 years or so.

  • CooperHawkes@lemm.ee
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    10 months ago

    I love it when people try to revise history. /s

    This game got hype on top of hype the likes of which I don’t remember greater. Everyone was talking about it. I was also curious even though I’m pretty much over all things zombies.

    I work from home and leave my favorite streamer in the background when I’m not in the mood for music. Listening to their excitement turn to confusion to utter disappointment was almost agony.

    This dillhole of a human being makes it sound like the hate campaign was before the game ever had a chance. Stop fucking lying. The hate came after the game turned out to be dog diarrhea.

  • Gxost@lemmy.world
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    10 months ago

    This game looked like a scam before release. The developers copied art style and their trailer scenes from other games, and never shown gameplay videos. In the trailers it looked like AAA, but was developed by a studio without required experience. There were doubts the game existed at all. Well, it existed, but was far from what trailers shown.

      • inlandempire@jlai.lu
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        10 months ago

        You have 800ms snippets of a character walking or shooting in between cinematics, but you gotta be attentive otherwise you’ll miss it

      • BillyTheSkidMark@lemm.ee
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        10 months ago

        Watch any Path of exile 2 trailer, it’s all gameplay, in depth, with devs explaining what’s going on and the plans are.

  • ATDA@lemmy.world
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    10 months ago

    Yeah same thing happened to the Ford Pinto. People just hated on it for literally no reason. Not that it was a terrible vehicle that would kill you on a rear end impact via instant combustion. Hate campaign!

  • eek2121@lemmy.world
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    10 months ago

    They bought a bunch of assets that didn’t work well together, made a poor attempt to make them work together, and released a buggy half-finished game…oh and the hame was completely different from what they said they were working on.

    I did like the gameplay loop, however.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    10 months ago

    They hated it because it fucking sucked, dude. Just one look at the final product and you can tell you how fucked up it is. You don’t even need to play it to see it sucks; that’s how bad it fucking sucked.

  • style99@kbin.social
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    10 months ago

    From what I saw, the game died because:

    • tutorial was way too long and there was no easy way to find objectives
    • hostile locations were mostly barren
    • enemies were super easy to cheese

    All things the devs could have gone back and fixed, but they decided to abandon the game.

  • Tier 1 Build-A-Bear 🧸@lemmy.world
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    10 months ago

    Would anyone mind posting their statement? For some reason the writer of the article didn’t include it anywhere, just a link to shitter, which I don’t use

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        10 months ago

        Lol “anonymous people.”

        Plenty of reviewers whose face and name are in the lime light also said a lot of the same shit about it.

        But of course the grifters are gonna try and grift the fact they were grifting once they’re caught and called out for being grifters.

        • jesta@lemmy.world
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          10 months ago

          Recently, a lot of misinformation has emerged on the Internet from supposedly anonymous sources. Fntastic provides an official response to these statements.

          Anonymous people allege that we deceived players

          We worked hard and honestly on the game for five years. We didn’t take a penny from users, didn’t use crowdfunding, and didn’t offer pre-orders. Even after the game was closed, we, together with the publisher, returned money to all players, including forcibly issuing refunds to those who did not request them. How many companies return money like that? We are not a fly-by-night company. We have been operating since 2015 and have always conducted our business honestly.

          Anonymous people allege that we deceived the investor

          This is not true. We still have a great relationship with our publisher. The closure of The Day Before did not affect our partnership. Since 2021, we’ve had a New Zealand venture called MytonaFntastic (http://mytonafntastic.com) and a successful game, Propnight, which has sold almost a million copies. Propnight also co-financed the development of The Day Before.

          Anonymous former employees tell different stories about the development

          We’re unsure whether these employees are real or not, but we had excellent relationships with our team. Despite being a small indie company with a limited budget, we assisted employees with relocation and healthcare and helped some of them to buy equipment and with their mortgages and other personal matters. We offered an extra non-working day off each month, vacation pay, and timely salary payments, along with the option of working remotely. Our low churn rate and the fact that half of those who left returned to the company demonstrate our positive work environment. One hundred percent of the team did everything they could to make The Day Before a success.

          Who made money on The Day Before?

          Certain bloggers made huge money by creating false content with huge titles from the very beginning to gain views and followers, exploiting the lack of information about the game’s development. Their actions triggered a gold rush among content creators due to the game’s pre-release popularity.

          Why do they say that the released game is not the same as that in the trailers, and why was the game closed?

          We implemented everything shown in the trailers, from home improvements and a detailed world to off-road vehicles. We only disabled a few minor features, like parkour, due to bugs but planned to include them in the full release.

          Remember the experiment where you’re asked to count pink objects in a room and then recall the blue ones? You won’t remember any. It’s all about focus. The negative bias instilled by certain bloggers making money on hate affected perceptions of the game. Look at unbiased gameplay like Dr. Disrespect’s stream at release. Despite the initial bugs and server issues, he liked the game, which we fixed later, and the game received improved reviews over the weekend. Unfortunately, the hate campaign had already inflicted significant damage.

          By the way, after sales closed, many people wrote to us that bloggers had deceived them and they liked the game, and they asked for access. We also heard that petitions were created to continue development, and on the black market, the game’s price exceeded $200, and some even began to make their own mods.

          We are grateful to all the senders of mails who expressed support and appealed not to give up and to continue to work. Finally, we encourage you to subscribe to our social networks to know what will happen next.