I was watching the IGN overview on “No Rest For The Wicked” and they say that they abandoned the point-and-click system in favor of WASD because it was not precise enough.

I don’t mind it, either way is fine. However I love the League of Legends type of movement, it’s a factor that makes me still play the game.

(DotA has even better and precise movement mechanics but they are less fun I think)

It’s hard to master yeah, with the unlocked camera and all but I feel like you can be very precise and do exactly what you want: it is very satisfying.

What do you think? Do you know other games that use this point-and-click movement?

  • sugar_in_your_tea@sh.itjust.works
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    9 months ago

    Precise != Accurate

    Using WASD may feel better, but it’ll take a lot more work to get into a specific position vs just clicking. By definition, clicking will always be more precise, since you’ll go exactly where the chick happened.

    As for accuracy, that really depends on the type of game. If you’re playing a slow moving game, it probably comes down to how the interaction works (e.g. is it like a CRPG where you need to be near but not on an NPC to talk?), and that’s largely preference imo. A fast moving hero game would probably favor WASD since you’d care more about relative movements than absolute movements. An RTS, however, would absolutely favor mouse because you need to make big jumps to move to different squads and whatnot.

    For nearly every game where WASD is preferable, I prefer controllers, so WASD is rarely my preferred input option.