• masterspace@lemmy.ca
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    69
    ·
    edit-2
    8 months ago

    He’s entirely right. Valve is just stealing money from gamers and developers by not lowering their fees.

    • jivandabeast@lemmy.browntown.dev
      link
      fedilink
      English
      arrow-up
      31
      ·
      edit-2
      8 months ago

      Perhaps, but on the other side of that coin: Because valve doesn’t have legal obligations to make money snd increase shareholder value, they put a lot of money elsewhere. The products they create are awesome (literally the best launcher on PC, Tim Sweeney is probably upset because his is ass) and invest heavily in things better for gamers:

      • digital returns were huge when they first rolled out
      • (IMO) spearheading game streaming with steam in home streaming & the steam link
      • creating awesome games and not milking them for perpetual profit (other than maybe in game items but i don’t want to have this discussion)
      • investing heavily in alternative ways to play (steam machines, aforementioned steam link, VR/index, steam controller, steam deck)
      • legitimately spending money to make it possible to game on Linux, reducing gamers reliance on Microsoft/Windows
      • Echo Dot@feddit.uk
        link
        fedilink
        English
        arrow-up
        6
        ·
        8 months ago

        The Epic launcher could actually be so much better if they bothered to put any effort into it. Obviously they’re going to have fewer games and stuff but they could still make a decent launcher that isn’t so annoying to use and actually has additional features.

        Part of the problem they have is that it’s actually difficult for game developers to put their games on both platforms so i’ve got to pick one and obviously i’m going to pick Steam.

      • masterspace@lemmy.ca
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        14
        ·
        8 months ago

        Valve also allowed most of their employees to work on whatever they wanted for a decade, an initiative that produced almost nothing, and during that time they still made close to a million dollars per year per employee.

        I’m not saying I’m unhappy with Valve being private or with Valve making enough money to give itself a nice cushion, but the scale of the money they’re making is absurd when independent game devs often still struggle to make money.

        • Aermis@lemmy.world
          link
          fedilink
          English
          arrow-up
          10
          ·
          8 months ago

          Source on producing almost nothing for a decade because the employees had freedom of work projects?

          • sugar_in_your_tea@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            8
            ·
            8 months ago

            Yeah, I’ve been with Steam since 2013 when they came to Linux, and Steam has gotten better every year since then. For example:

            • Steam Controller
            • Steam Input
            • Steam Link app
            • Proton & Steam Deck
            • tons of bugfixes (Steam on Linux sucked when it launched, it’s way more stable now)

            And so on. I don’t know which decade OP is talking about, but at least the last decade has been fantastic for me.

        • woelkchen@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          arrow-down
          1
          ·
          8 months ago

          Valve also allowed most of their employees to work on whatever they wanted for a decade

          So 30% cut leads to employee well being? Great!

          • masterspace@lemmy.ca
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            edit-2
            8 months ago

            No it doesn’t. It leads to Valve wasting money enriching themselves to the tune of millions of dollars per employee per year while independent game developers making normal salaries continue to have to lay people off and be underfunded.

            • woelkchen@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              1
              ·
              8 months ago

              It leads to Valve

              “… employing Linux developers and finally making actual cracks in the true monopoly of Windows.”

              FTFY.

              while independent game developers making normal salaries continue to have to lay people off and be underfunded.

              Funny, it’s not the indies with the huge layoffs but the megacorps that have enough money to buy fucking Activision-Blizard-King and then shed crocodile tears about the hard economy.

              • masterspace@lemmy.ca
                link
                fedilink
                English
                arrow-up
                1
                arrow-down
                1
                ·
                8 months ago

                “… employing Linux developers and finally making actual cracks in the true monopoly of Windows.”

                Again, Valve has made close to a million dollars per employee per year. No they have not spent anywhere remotely close to that on Linux developers. You’re equating a trinket they tossed you in the last couple of years with the giant horde they robbed from developers.

                Funny, it’s not the indies with the huge layoffs

                It is, independent studios lay people off and have to close up shop all the time, on top of just not making that much money to begin with, they just don’t make headline news the way that big companies do.

                • woelkchen@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  8 months ago

                  No they have not spent anywhere remotely close to that on Linux developers.

                  More than any other games company.

                  It is, independent studios lay people off and have to close up shop all the time

                  [citation needed]

                  on top of just not making that much money to begin with

                  Doesn’t affect me. Improved Linux technologies affect me. Improvements to widely used open source software is public service.

                  • masterspace@lemmy.ca
                    link
                    fedilink
                    English
                    arrow-up
                    1
                    ·
                    edit-2
                    8 months ago

                    More than any other games company.

                    It wasn’t their money to spend. Devs lost their jobs because Valve kept taking more than they needed.

                    Again, 1 Million dollars. Per Year. Per Employee. That means per every single Linux dev they employed, they still made a million dollars per employee.

                    That’s indefensible and it’s really weird to see lemmy get their dicks hard about excess greedy capitalism just cause this time it’s behind a service that they like. Facebook gave back a huge amount of open source projects but that doesn’t make up for the harm they’ve caused, even just the harm caused by them sucking up an inordinate amount of societal resources, and Facebook “only” makes ~$750k per employee per year.

    • woelkchen@lemmy.world
      link
      fedilink
      English
      arrow-up
      25
      arrow-down
      2
      ·
      8 months ago

      Valve is just stealing money from gamers

      If you actually think that reduced fees mean lower cost for consumer, you’re out of touch with reality.

      and developers

      They are free to go somewhere else like the EGS utopia where developers are definitively get paid directly an equal cut of each sale and no publisher intermediary like EA and Activision is just taking all the revenue and the developers get paid their usual salary anyhow.

    • xtapa@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      1
      ·
      8 months ago

      You’re right. Giving 30% for really fucking good platform services is way worse than having to find a publisher that takes in 70 to 90% of revenue and pushes devs to release unfinished games.

      • skulkingaround@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        14
        arrow-down
        1
        ·
        edit-2
        8 months ago

        Yeah seriously. As a dev, that 30% cut gets you a lot of stuff with absolutely no additional charges. Trying to roll your own distribution for your downloads could exceed that 30% by itself after you:

        • Host the files somewhere that can be downloaded anywhere close to as fast as steam’s servers
        • Handle payment processing fees
        • Develop and maintain a site with high reliability

        And that’s only downloads. With steam you also get:

        • p2p networking tools
        • game server hosting
        • steam community integration
        • analytics
        • cloud saves
        • voip

        And like 50 other things. It’s ridiculously good value unless you’re developing some super low rent single player indie title. Even then, just having it available on steam will get you way more sales to make up for it.

        Sure, epic charges 10% but you basically only get distribution and some super half baked community features.

    • Phegan@lemmy.world
      link
      fedilink
      English
      arrow-up
      15
      arrow-down
      2
      ·
      8 months ago

      They are not stealing from gamers. A game would still cost 70 dollars on steam no matter the cut they take.

      Developers, I won’t argue with

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        5
        ·
        8 months ago

        Exactly. I’ve been Linux-only since 2009 or so, and had never used Steam before switching. I remember buying Minecraft and Factorio directly from their websites, and I remember when Humble Bundle didn’t have such a connection w/ Steam.

        I’d be down with it if they support my platform. If they don’t, I’ll stick with Steam.

    • criticalimpact@lemm.ee
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      8 months ago

      EGS is not profitable with the cut they take atm.

      Sweeney it’s on drugs if he thinks valves cut is unfair

    • TORFdot0@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      8 months ago

      And Epic Games is just distributing games to gamers and providing services to developers at cost?

      I don’t like Steam but its clear that Epic is just mad because they were late to market and would otherwise charge similar fees.

      • masterspace@lemmy.ca
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 months ago

        What about our economy makes you think that multiple industries can’t be corporate controlled monopolies / oligopolies?

        • The_Lopen@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          8 months ago

          You know what, I appreciate the call-out. I don’t trust our economy, and shouldn’t reference it in defense of one (in my experience) honorably led company.