Lots was learned. They learned they can continue to move the goalposts simply forever it seems.
Wait for the rage over this particular round to die down. Release a game with similar but slightly dialed back bullshit. Tell everyone how much better you are than them.
Repeat until people pay $99 for the right to rent the game for $10 a month plus pay to win MTX.
Sure DD2 is a corpse, but a new game will come growing from its corpse.
Soon the poors won’t be able to play games anyway as that will be forbidden by their owners
Soon the poors won’t be able to play games anyway as that will be forbidden by their owners
This is the nice thing about indy devs. Many of them don’t pull this shit and it is likely a large reason indy games have increasingly grown in popularity. AAA game is basically synonymous with microtranscations at this point.
I’m gonna paste a comment I left the other day pertaining to this:
I will die on the hill of “Oblivion’s horse armor DLC was not the beginning of micro transactions”
Because it wasn’t. There were micro transactions for games long before the hore armor thing. Also, horse armor was a one-time purchase for that mechanic.
I will die on the hill of “Oblivion’s horse armor DLC was not the beginning of micro transactions”
Because it wasn’t. There were micro transactions for games long before the hore armor thing.
Such as? Are you saying you could pay a small amount for something in a game before this? Sure, it’s possible.
Also, horse armor was a one-time purchase for that mechanic.
Ok, and? As in it’s a small amount (micro) purchase for a thing?
I’m not sure exactly what hill you’re dying on here. That there was a game somewhere that had buyable things for small amounts of money before Oblivion? Sure, there may have been. And?
Ok, I still don’t understand the ‘hill you’re dying on here.’ I don’t think anyone truly believed that Oblivion was the First Video Game Ever ™ with Microtransactions in it, I’m not sure that was the point, I’m fairly certain the point was how ludicrous it was to force people to pay for Horse Armour in their First Person game. It set off a series of discussions about whether or not this should be the way forward, people acquiesced, and it became standard.
Thus: “From the comments here I can see we learned nothing from Horse Armour.”
Because people are still defending predatory practices in the industry with ‘yeah but you can just grind to get…’ or ‘but you don’t have to…’
From the comments here I can see we learned nothing from Horse Armour.
Lots was learned. They learned they can continue to move the goalposts simply forever it seems.
Wait for the rage over this particular round to die down. Release a game with similar but slightly dialed back bullshit. Tell everyone how much better you are than them.
Repeat until people pay $99 for the right to rent the game for $10 a month plus pay to win MTX.
Sure DD2 is a corpse, but a new game will come growing from its corpse.
Soon the poors won’t be able to play games anyway as that will be forbidden by their owners
This is the nice thing about indy devs. Many of them don’t pull this shit and it is likely a large reason indy games have increasingly grown in popularity. AAA game is basically synonymous with microtranscations at this point.
I’m gonna paste a comment I left the other day pertaining to this:
I’m pretty sure the mtx for dragons dogma are all 1 time dlc bought on the steam page just like the horse Armour.
Such as? Are you saying you could pay a small amount for something in a game before this? Sure, it’s possible.
Ok, and? As in it’s a small amount (micro) purchase for a thing?
I’m not sure exactly what hill you’re dying on here. That there was a game somewhere that had buyable things for small amounts of money before Oblivion? Sure, there may have been. And?
https://sh.itjust.works/comment/10147126
https://lemmy.world/comment/8707129
Here’s a couple replies to my earlier comment that bring up games from before and early in the mainstream console days (pre-Xbox/PlayStation).
I’m sure there are plenty of other examples as well.
Ok, I still don’t understand the ‘hill you’re dying on here.’ I don’t think anyone truly believed that Oblivion was the First Video Game Ever ™ with Microtransactions in it, I’m not sure that was the point, I’m fairly certain the point was how ludicrous it was to force people to pay for Horse Armour in their First Person game. It set off a series of discussions about whether or not this should be the way forward, people acquiesced, and it became standard.
Thus: “From the comments here I can see we learned nothing from Horse Armour.”
Because people are still defending predatory practices in the industry with ‘yeah but you can just grind to get…’ or ‘but you don’t have to…’
It wasn’t even a mechanic, though.
The armor literally did nothing, it was a cosmetic.No it was armour. Technically it just buffed your horse’s HP rather than being true armour, but it did something.
There was also a new vendor who sold it and a little quest to enable it.
And it was all of $2.50 if I remember correctly.
Ah, you’re right I guess I was misremembering
Agreed, it’s really not what people think of when they really think of microtransactions. Horse armour was really just mediocre & overpriced DLC.