You can play it in your browser here.

    • dustyData@lemmy.world
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      6 months ago

      kkreiger is more impressive to me, because it creates itself on execution time. While this 13kB game is willfully ignoring the fact that the average web browser today is already a 2GB behemoth. While kkeiger is pure C++ and it does the whole thing, including the game engine and sound processor and everything else.

      • Altima NEO@lemmy.zip
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        6 months ago

        Is definitely not pure c++. It’s making use of direct x and even fonts available in Windows to create textures.

        • ඞmir@lemmy.ml
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          6 months ago

          Without DirectX or OpenGL you’d have to create a GPU driver or do CPU rendering…

    • mPony@lemmy.world
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      6 months ago

      kKrieger was always kind of amazing to see. Even understanding a little bit about how the game works, it’s still kind of mind-boggling

      • Coasting0942@reddthat.com
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        6 months ago

        Instead of actually storing images, sound files, maps, etc, whole program relies on algorithms computed at runtime. Level generated automatically, sound follows a set math pattern with randomization, etc etc

        Benefits of less file size but more processor requirements

        • wagesj45@kbin.run
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          6 months ago

          Oh yeah. I can remember back in the day it could take quite a bit to compile and start these things, especially if you were running at higher resolution and detail values.