in the case of kkreiger, absolutely… Uninstall the wrong font in windows and you actually break kkreiger. So it’s not even fully self-contained and relies on static windows assets to function.
No argument here, it clearly does. But I don’t know of any bootloader games that have a comparable level of features. I suppose with DOS games and demos the amount of native code vs OS libraries would be almost negligible as well.
One could argue the OS also does some heavy lifting.
in the case of kkreiger, absolutely… Uninstall the wrong font in windows and you actually break kkreiger. So it’s not even fully self-contained and relies on static windows assets to function.
It also needs DirectX, which is another 70-100MB depending on the version.
No argument here, it clearly does. But I don’t know of any bootloader games that have a comparable level of features. I suppose with DOS games and demos the amount of native code vs OS libraries would be almost negligible as well.