Calibration Update 1.12.2 change list

Attack and damage negation curve scaling of the Scadutree Blessing have been revised.

The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual. The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.

The calibration update can be applied by logging into the multiplayer server.

If the Calibration Ver. listed at the bottom right of the title menu is not “1.12.2”, then select LOGIN and apply the latest regulations before enjoying the game.

  • BroBot9000@lemmy.world
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    4 months ago

    Booooo.

    The dlc difficulty was fine, was about the same as base game but fucking people need to whine instead of just playing the game as intended.

    • slumlordthanatos@lemmy.world
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      4 months ago

      instead of just playing the game as intended.

      I feel like you just unwittingly hit on the problem many series veterans have been having.

      People are approaching bosses in Elden Ring like they’re Dark Souls bosses, and in my thousands of hours across the series, the only bosses I summon help for is Sister Friede and the Demon Twins. Everyone else I was eventually able to defeat on my own, because that’s how they were balanced.

      But in Elden Ring, you have the open world to grind in and Spirit Ashes and crazy weapon arts that are far beyond any that were in Dark Souls 3, and the bosses are balanced around these things. It’s harder to make a good guess at how powerful a player is at any given time in Elden Ring, so in order to counter the player’s bullshit, the bosses need bullshit of their own.

      This, naturally, throws a wrench into the plans of veterans who are used to bosses that are tough but fair and approaching them in that manner. They then promptly get their shit pushed in because they aren’t using the things the encounters are balanced around having simply because they didn’t used to need them.

      It makes the bosses binary. Either you get your ass kicked, or you summon help, use a Mimic Tear, and run a train on them. They’re either frustrating or boring, and fights that are frustrating or boring just aren’t fun. I’m not having fun getting comboed to death or just pelting the boss with spells while my goons beat them up.

      The magic is gone. Bosses used to be the highlight of Souls games, and now I just want them to be over.

    • RightHandOfIkaros@lemmy.world
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      4 months ago

      Modern gaming is really going downhill quickly (I mean, has been for a while but it still somehow gets worse). MTX and lootbox filled garbage, games that have good graphics but the story/writing/gameplay is trash, and insufferable players complaining because they couldn’t speedrun the game in 2 picoseconds on their first blind playthrough.