• imecth@fedia.io
    link
    fedilink
    arrow-up
    3
    arrow-down
    2
    ·
    4 months ago

    These stats don’t include subcontractors and as such they’re very misleading. For example, who do you think produces the GPUs inside the steam deck? Hint: it’s not Valve.

      • imecth@fedia.io
        link
        fedilink
        arrow-up
        2
        arrow-down
        2
        ·
        4 months ago

        My point being that while valve itself has only 350 employees, it subcontracts far more than that.

        • piccolo@ani.social
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          4 months ago

          that’s really silly to argument. only a few manufactures in the world even have the capabilities to produce GPUs and CPUs. even China doesn’t have the fabrication capabilities with current generation. So of course, Valve is going to purchase GPUs from a 3rd party unless you expect them to spend tens of billions of dollars to start their own silicon fabrication…but oh wait, now they have to purchase silicon, so they’ll start their own silicon mine… but now they need trucks…so they start their own truck manufacture…

          Do you expect them to become Samsung?

      • imecth@fedia.io
        link
        fedilink
        arrow-up
        1
        ·
        edit-2
        4 months ago

        It annoys me too that Valve is getting most of the credit for Proton while most of the work is actually done in winehq, dxvk… I’m sure Valve pays for some development here and there, and greases some developer wheels, but the main thing they do is being a front end for consumers.

        • sugar_in_your_tea@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          4 months ago

          I think you’re discounting just how much they’ve invested and continue to invest in Proton/WINE. But they don’t do lion’s share of the development in-house, they mostly just pay devs to work on it, and yes, manage the FE in Steam. They’re still a massive positive force for change in Windows game compatibility on Linux, and we’d be nowhere near where we are today without their investment.

          • imecth@fedia.io
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            4 months ago

            I think you’re discounting just how much they’ve invested and continue to invest in Proton/WINE

            I’m not really sure I am… Do we have some actual numbers into how much money they’ve sunk in linux?
            Gaming on linux is a huge community effort, whether it’s wine, dxvk, vkd3d, mesa, linux itself… and plenty of smaller projects like lutris, bottles, UMU… And all this spans literal decades, far before valve ever got involved.

            • sugar_in_your_tea@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              3
              ·
              4 months ago

              AFAIK no, and we probably never will. But we do have glimpses into it, such as this article saying Valve directly paid >100 devs to work on Linux compat:

              Griffais says the company is also directly paying more than 100 open-source developers to work on the Proton compatibility layer, the Mesa graphics driver, and Vulkan, among other tasks like Steam for Linux and Chromebooks.

              I would imagine they still pay outside, open source devs to work on those initiatives, though maybe not as many since they’ve gotten past the initial push.

              • imecth@fedia.io
                link
                fedilink
                arrow-up
                3
                ·
                4 months ago

                AFAIK no, and we probably never will

                They just might, open source financing is good PR. 100 is a fair bit more than i thought, thanks for the source.