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Cake day: June 8th, 2023

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  • Similar. Had a Colecovision when I was a kid, followed by a second hand Commodore Vic-20. Hands down the Colecovision had better graphics, but all you could do is play the games you bought or shared. Next was a Tandy 1000 TX, and I don’t think I ever looked back.

    I did have an original Gameboy, that I bought with my own money, and that was pretty cool, but still it was simply a matter of playing the games they sold you. In the shareware scene of the 90’s, even the Gameboy was horrendously limiting.

    For me it’s never been a performance issue. Most of the time I’ve been using old PCs, and the latest console would technically be more powerful (back to Colecovision vs. Commodore Vic 20). It was a matter of flexibility and variety.




  • Ironically, the Atari -like joystick from the 2000’s from Walmart for $15 that plugs directly into your TV with games stored in the joystick is a better joysticks than the original 2600 joysticks.

    However, I would contend that the Intellivision controller was worse.

    I had a Colecovision (and Vic 20), and although I will say that was better than the 2600 and Intellivision joystick, I have to emphasize to all these youngsters complaining about the original NES controllers that those were still an improvement over previous default joysticks.


  • Flashbacks! This reminds me of my first Gravis Gamepad (IIRC). Was a disappointing joystick, even compared to old Intellivision controllers.

    It was okay with fighting games, and I do recall a nineties PC giant robot fighting game (One Must Fall maybe?)

    Still, my first joystick that I actually loved and made a game much better was an old CH Products flightstick. Early flightstick, so it only added a throttle to the base, so no rudder control.

    I remember playing Comanche Maximum Overkill with that stick and just popping in and out of canyons. Also Earthsiege and Strike Force Centauri. I ended up with a Saitek Flightstick, and it was even better (Independence War is a fond memory) but the difference was not as revolutionary as going from a regular joystick to that first CH Products flightstick.


  • For sure. Easily half (likely more) of my unplayed games are Bundle games from a bundle I got primarily for something else. There’s a few gems I’m sure.

    There are a few games I bought on sale to play later as well (I’ll get to you!) but the other glaring flaw I see is a selection bias. The people who use this service or similar services are going to be the heavier Steam users with collections in the hundreds.

    So heavier users, with lots of bundle games and sales. I’d divide that total by 10 at least




  • Some might say it’s giving finger counting too much thought, others might say it’s a tangent too serious for dad jokes, I say… the efficiency gains seem to come from a change in technique for how a count is stored.

    Base-10 finger counting technique just accumulates, the number of fingers held up is the count.

    Base-12 uses a pointer (your thumb) to point to a value (a knuckles or finger segment).

    Base-2 uses a finger up or down to show a place value as one or zero.

    You could tattoo numbers on your forearm so all five fingers from your other hand could point to a value for up to five more places to point.




  • Someone else who knows how to finger count in base-12 and binary!

    I think the binary one I learned as a joke, show someone they are number four.

    The base-12 was an explanation for how the ancient Sumerians finger counted, using the other hand’s fingers for groups of 12, leading to base 60 (5×12).

    I have the same problem with binary counting practically though, and using a modified Sumerian system (both hands to 12) gets you to 144, which is plenty for anything where finger counting is actually useful.

    One other thing, I use the finger bones rather than the knuckles, little easier but same idea.


  • Apples to apples, I wonder how much that holds true…

    When a console launches, buying off the shelf equivalent parts is probably a fair bit more expensive. After a couple of years though, the latest and greatest whatever is at least two years old.

    I’m sure console manufacturers flatten out these prices by making long term contracts, but still a 4 year old machine is still 4 years old. AMD has released new chipsets since that are in turn themselves coming up on 2 years old.

    Granted, console games are optimized for a specific platform, but that will likely be very game specific.






  • The developer of Fist Puncher has an insightful “Promoted Comment” now on the Ars Technica article:

    therealmattkain I’m one of the creators and developers of Fist Puncher which was also published by Adult Swim on Steam. We received the same notice from Warner Bros. that Fist Puncher would be retired. When we requested that Warner Bros simply transfer the game over to our studio’s Steam publisher account so that the game could stay active, they said no. The transfer process literally takes a minute to initiate (look up “Transferring Applications” in the Steamworks documentation), but their rep claimed they have simply made the universal decision not to transfer the games to the original creators.

    This is incredibly disappointing. It makes me sad to think that purchased games will presumably be removed from users’ libraries. Our community and our players have 10+ years of discussions, screenshots, gameplay footage, leaderboards, player progress, unlocked characters, Steam achievements, Steam cards, etc. which will all be lost. We have Kickstarter backers who helped fund Fist Puncher (even some who have cameo appearances in the game) who will eventually no longer be able to play it. We could just rerelease Fist Puncher from our account, but we would likely receive significant backlash for relaunching a game and forcing users to “double dip” and purchase the game again (unless we just made it free).

    Again, this is really just disappointing. It seems like more and more the videogame industry is filled with people that don’t like and don’t care about videogames. All that to say, buy physical games, make back-ups, help preserve our awesome industry and art form. March 7, 2024 at 12:51 am