That doesn’t change the fact that the very concept doesn’t allow time for recovery, which is counterproductive at best and actively harmful at worst.
That doesn’t change the fact that the very concept doesn’t allow time for recovery, which is counterproductive at best and actively harmful at worst.
This seems like an irresponsible and unsafe amount of lifting. Am I missing something?
Ok? If not on a Saturday, when do you think people are seeing 6:30 showtimes? Do you think theaters just don’t open before 8pm or something?
Here’s the nearest theater to me smack-dab in the middle of the reddest metroplex in the country.
Over 80% of microolastic production coming from macro plastic breakdown feels pretty bleak.
Socks don’t move of their own accord.
Yeah this just feels like government approved passive aggression.
I know nothing about game development, so feel free to reference back to that. If the player is controlling an actual toddler in this game, rather than a 2ft tall Ethan Winters, have you considered trying to alter the camera and movement controls so they are more wobbly/unsteady? The most jarring observation I had from the trailer was "No toddler on the planet moves that purposefully.
Otherwise I think you have a fantastic spooky atmosphere and I think the idea of playing a helpless child really lends itself to the horror genre in a powerful way.
Do you think you could expand on what the gameplay is actually like?
I can’t tell if this is just a silly joke or an astute observation of depression.
It sounds like you’re describing the consequences of FOMO rather than the ruination of an industry.all of these issues can be circumvented by simply not participating.
Who looks more ridiculous? The monkey that paid a stupid amount of money for a delicious treat they couldn’t have gotten at home, or the monkey that paid a stupid amount of money for someone else to peel a regular ass banana for them? It’s a pretty basic “don’t throw stones in glass houses” analogy.
I disagree. There are still tons of games available that are amazing and aren’t developed by companies that enable shitty behavior and decision making, but you definitely have to shift through the chaff to find them.
Hot shit it’s not often you see a frontpage cross reference on Lemmy!
Another fun fact about the game is it has a surprisingly robust audio system built in. I had a clan member who could pinpoint exactly where an enemy was on certain maps (pipeline I think?) just by the sound their footsteps were making and the direction/proximity to his location.
Also, shout-out to all the boys out there that did the precision m203 artillery bombing on bridge! I remember getting good enough to hit each of the individual cover posts. I spent so much time playing this game.
I haven’t pieced out why yet but I have recently realized that phone calls are a huge anxiety trigger for me.
,I feel like this one is context dependent. Sometimes it’s just acceptance of the situation.
“Wish it weren’t so hot outside, but this is Texas in August. It is what it is.”
You’re not wrong but there is such a huge cost of entry for even a decent speaker set up.
Don’t get me wrong I adore BG3 and it is absolutely stunning, but I don’t know if we can compare a heavily curated experience like that to something like this which allows for such a high degree of customization and player created content. It will be interesting to see if the final product actually looks like this. You can damn well guarantee all of those customization options will be locked behind micro transactions though.
This game was actually pretty fun if you could find a lobby but it was buggy as hell and could become lopsided pretty quickly.