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Joined 1 year ago
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Cake day: June 16th, 2023

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  • My son and I are like 95% done the end-game content in the Super Mario RPG remake, only Culex 3D remains! It’s been a total blast. My biggest struggle is finding more games like this.

    We’ve loved all the Paper Mario games we’ve been able to play (original, Super, TYD, and Origami King…. unless I’m forgetting one), but trying out miscellaneous JRPGs hasn’t had any success with him yet. He’s too young for a lot of games, but seeing things from that pre-tween point of view I also feel like we all could do with more games that aren’t fueled by adolescent angst or grim brooding. Bright, fun adventure on a foundation of silliness paired with great music is such a good recipe.



  • Agree with many of the other comments here saying that they’d be very wary of such a project based on what these choices say about the project’s maintainers. Something else is that while I have real affection for email and particularly IRC based on past experience, I don’t think these two are without problems. Email is so asynchronous that many folks feel obligated to treat writing messages to a list more formally. This is not totally misguided since everyone subscribed gets this message delivered to them. IRC, on the other hand, is so synchronous that you should reasonably worry if anyone will be there to talk with, and about whether or not there are searchable archives.

    Something (like GitHub) that can be quick but is also perfectly serviceable for asynchronous communication really does have advantages, imho.


  • It really is interesting how async Rust takes the shine off of Rust to such an extent. If good old stack based, single threaded Rust wasn’t so polished, I don’t think the async parts would stand out so much. Something that might help is to have some sort of benchmark showing that Arcing through an async problem is still faster than typical GCed languages.