Most mobile game developers just want to attract whales. People who spend thousands of dollars in their app. They don’t care about everyone else because they don’t make any money off anyone else.
For some games, 20% of players spend $1800 or more a year. One of those people spent $90k.
So if your game sucks for everyone else, it’s not a big loss.
You could also argue that if even if you’re not self-hosting (i.e. renting server hardware from a 3rd party), your data is still in a siloed environment. While it may be accessible by law enforcement if you are targeted specifically, it’s unlikely to be dragnetted like the data collected from popular apps.
I remember thinking the interactive TV thing was dumb when I read it in middle school (early 2000s).
But now we have streamers who just sit there and say “mmm ice cream!” whenever someone gives them a dollar.
Better not lock eyes with Mr. Birthday Celebrations in this thread
We have two full baths, but the master bath has two showers which is the fucking bomb if you live with someone you’re cool being naked around.
I mean…books have been doing this for a while. No need to make it a game. Look at 1984 and see some parallels. Book was written 75 years ago but covers things like:
1984 is a bit of a cliche, but it has a lot of relevant discussion of modern issues in it.
Also Brave New World where everyone is too absorbed in entertainment and drugs to realize how fucked everything is, and Fahrenheit 451 because, y’know censorship.
Not exactly modern, and maybe a bit cartoonish, but given how old these books are it’s remarkable how relevant they still are.
Point is, doesn’t have to be a video game. Books are cheaper to produce and tend to need less financial incentive to be written. So you get better content.
One of my parks a rec discs had a scratch on the data layer (“hole”).
Sent a pic and info the Universal and they mailed us a replacement set.
Most studios have an email address for this kind of stuff. Hunt around.
…is starlink an option for you?
Seattle used to have a combination laundromat/bar that was called Sit and Spin.
Never had a chance to go. I imagine it was a very horny place. Also at the time median age in Seattle was like 23.
Copyright law is the only one that matters apparently.
My strategy is to just keep some copyrighted Disney music on my phone and blare it if things get too dicey.
Back in college, we used to do a “gallon challenge” every 4th of July for the people staying on campus over the summer. Some of them cheated by taking lactaid.
Tons of amazing original content, and very cheap.
Heh, I guess I should have phrased that differently.
But yeah, it’s actually really courteous. Sometimes a little too much. It’ll move over to the left side of the lane if it sees a cyclist or pedestrian on the shoulder to the right. Unfortunately, it doesn’t understand when there’s a 3 ft concrete barrier between me and the pedestrian and will do it anyway. Makes some narrow bridge crossings a little scarier than necessary.
The first Model X has Autopilot 1 which was a system designed by Mobileye. Tesla’s relationship with Mobileye fell apart and they replaced it with an Nvidia based system in 2017(?). It was really really bad at the start as they were essentially starting from scratch. This system also used 8 cameras instead of the original 1.
Then Tesla released AP hardware 3 which was a custom-built silicon chip designed specifically for self-driving which also enabled proper navigation of surface streets in addition to the just highway lanekeeping offered in AP1. This broadened scope of actually dealing with turns and traffic from multiple angles is probably where the reputation of it being dangerous has come from.
My HW3 enabled Model 3 does make mistakes, though it’s rarely anything like hitting a pedestrian or running off the road. Most of my issues are with navigational errors. If the GPS gets messed up in the tunnel, it’ll suddenly decide to take an exit that it isn’t supposed to, or it’ll get in the left lane to pass someone 1/4 mile from a right-exit.
Yes, but you still need to install the cores developed by the community in order to play ROMs.
The necessary core for ROMs was released barely a day after OpenFPGA support was, but it wasn’t released by Analogue.
The console doesn’t officially support ROMs. It must run games off the original hardware carts.
However, there’s a fairly simple hack to get ROMs to play on the SD card slot of the Analogue Pocket that many suspect was unofficially developed by Analogue themselves.
http://www.wolframalpha.com/input/?i=200w*1 year *%240.14%2FkWh
$245/year assuming constant 200W load which is pretty reasonable for a small web server.
The trick is to have the server do other things like print, Plex, Piwigo, Samba, Shinobi, Frigate, Matrix, etc