That’s disingenuous, Starfield was universally critically panned.
That’s disingenuous, Starfield was universally critically panned.
I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements
It seems that the Tomb Raider success might have greenlit this
I feel like I’d never be able to complete Celeste due to it’s difficulty, any point in playing it?
Is the performance and bugs still broken?
Think of it as more a rhythm game then a souls like, probably better you don’t have to unlearn any dark souls habits
At the higher levels you realise the randomness is too much, not sure if they updated the starting rounds to have more player choice
Regular players are red, think if you meet someone in white, they 100% the game
Me: Mom can we have Ghost of Tsushima?
Mom: We have Ghost of Tsushima at home
Not even confident of beating an early access game
It’s Act 2. Just chill and enjoy the silliness and roam around. Or rush through it and try battles in hard mode
Yakuza Infinite then to FF7 Rebirth. They both have japanised Hawaii in it
Companies are deathly afraid of introducing a new main character in the same series, her story was finished in the first one, would have been good as a mentor for a new character. Maybe MGS2 scared the market
As far as I remember, the name was coopted after the fact so the original intent was there
Was it bad previously?
Opinion from someone not into live service games. I’ve played Destiny and found the story pushes you along, a lot of interesting set pieces and bosses and expansive world, but that’s on a whole different budget.
Helldivers gets the core gameplay there, but it’s very grindy. You essentially loop into a small flat world without any landmarks and use the mini map to head to the objectives. Which are mostly kill stuff. You interact with a console sometimes.
The meta game is just unlocking new weapons and costumes. You do get early taste of better weapons if you team up with higher level players
The game is most fun in a team, solo is good to learn the ropes but gets tedious quickly. There are no roles or tactics like in Deep Rock Galactic
Enemy variety at least for my brief time playing is very low, there are 2 archetypes, varying from small mobs to the standard armoured large dude or charging monster.
The tutorial is fantastic and hilarious but that type of writing isn’t brought up again.
I would say wait for more content patches. Vehicles, more enemy types, linear worlds or more interesting objectives would drive up the variety and replayablity
I think Dave the Diver and Against the Storm gave me carpal tunnel. Not sure how since I was probably more relaxed in Re4
It’s the new Daryl in France spinoff, escorting a young girl this time, wonder if she has the cure
It hides the best part behind the trailers. Trailers - walking simulator.
Real game. Hiking, offloading, mountain climbing, base building, rocket launches powered by human blood, sci fi/fantasy global events
One game, I don’t know why