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Joined 11 months ago
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Cake day: October 23rd, 2023

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  • I also run a lot of proprietary stuff like Discord or Instagram due to peer pressure but I let it slide and put my hopes on Android sandboxing the apps and GrapheneOS tweaks. In my opinion, making sure that proprietary app can’t reliably access your data and never giving it anything sensitive yourself is a decent risk model.

    The only proprietary software I use and somewhat trust is Obdisian. Honestly, it’s just excellent and I can’t see myself moving away from it anytime soon.




  • The problem I see with federated wikis is potential creation of echo chambers. Current Wikipedia is often a political tug-of-war between different ideological crowds. For instance, on Russian Wikipedia, Russian Civil War article is an infamous point of struggle between communist and monarchist sympathizers, who often have to settle at something resembling a compromise.

    If both sides had their own wikis, each would have very biased interpretation of events. A person who identifies as either communist or monarchist would visit only the corresponding wiki, only seeing narrative that fits into their current world view, never being exposed to opposing opinions.








  • Main point in enjoying soulslikes is the approach. Modern action RPGs are very fast paced, very direct in their approach “hit A - enemy dies - get dopamine”.

    To make it work, slow down. Treat every enemy as a real threat, not filler between bosses. Pretending they are all real players and not bots might help. Keep your distance, bait out several attacks, see how they behave, carefully close in and make your move. Don’t get greedy on the offence and only attack when the enemy opens and then break the distance again.

    Also as others mentioned, game makes you commit to any actions you take. When you attack the enemy, take responsibility of every button press. If you start mashing, the game punishes you fast and hard.

    I don’t have the best reaction speeds, but I was able to steamroll most of the bosses under 10 tries, so the game is definitely not the “die until you memorize the moveset” type. If you play patiently and carefully build up your character it is definitely possible to tackle most threats on first sight.

    Edit: Also, if you’re on PC I don’t mind giving you a hand sometime and playing together a little


  • denast@lemm.eetoGames@lemmy.worldFirst game you played
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    8 months ago

    Mine was a point-click quest written in visual basic that taught Russian alphabet. I was 2-3 years old, playing while sitting on my father’s lap. Apparently this created some core memories since once I was 15-17 I found it and still remembered every dialogue word-to-word



  • Recently started to get into MTG. Biggest problem I encountered is that you want to spend money sensibly, but you can’t really grasp the idea of deck power before you play hundreds of games with different decks.

    Because of it I can’t build my own decks since I have no idea how to make them viable, and can’t choose a strong deck online for the same reason. Precons are nice but even in casual setting they only get you so far






  • Unfortunately it works the same way as with StarCitizen, you’re aware it’s a ripoff, but if you want to play this particular type of a game, pay up or leave.

    With MMORPGs specifically, here are the options:

    • Free to Play. Enormous cash shop, often pay to win. Usually these games actually require the most money to play on high level, or waste your time by slowing down the grind and having an optional “premium” sub, which effectively makes it a sub MMO.

    • Buy to Play. Much less predatory, rarely pay to win, but often with huge cash shop. Get ready to see tons of cool cosmetics that are only available through micro transactions, and the base game often receives scrapes from the table. Still, some of these games like TESO effectively force you to pay a sub by introducing a mechanic (like bottomless reagent bag) that make the game without them miserable on high level.

    • Pay to play. Most obvious predator, nobody needs this much money to develop a game that already charges almost full price for base game and for all new DLCs, but also usually has the most tame cash shop. WoW for instance has a tiniest (comparing to games like TESO) cash shop with 20-ish mounts and pets nobody cares about.

    This creates effectively a pick-your-Devil situation with these games. No good monetization, pick whatever feels least predatory for you


  • denast@lemm.eetoComic Strips@lemmy.worldPhone no work
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    9 months ago

    Reality check I developed is rolling eyes far up. If you close your eyelids and then roll the eyes, you can notice how it lifts them (the eyelids) up a little.

    While in REM and actually seeing dreams, you retain eye control, so by rolling your eyes you open them up and effectively wake up.

    This allows me to escape most nightmares, good stuff