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Cake day: June 13th, 2023

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  • It was a 3D Metroidvania, not really Soulslike IMO: the abilities unlocked as the game progresses that allow the player to explore places they couldn’t go or take shortcuts they couldn’t take are the staple of Metroidvanias, and so many people seem to forget it, but that rest to save / enemies respawn mechanic was in many Metroidvania games long before Dark Souls. I would also say that Souls-like games are characterized by their build variety and combat difficulty, which were notably absent from J:FO.








  • For some reason I can’t see your answer on the post: despite us being both from lemmy.world and me being able to otherwise access your profile and see your posts and comments, the only way I can see it is in my notifications, not as an answer to my post. Anyway.

    That’s why the original argument is inherently flawed: for the same price, I’d rather have 20 hours of carefully crafted content than 500 hours of AI generated fetch quests in a basic, procedurally generated open world from the latest version of the Ubisoft game framework. As a customer, I’m not buying playtime, I’m also buying the quality of that playtime.

    This is also why we don’t pay for a movie, an album, or even a show or an exhibition by their duration.