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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I can’t see your reply on my instance, @tal (currently 1 day ago, still not federated) so not sure if you will see this (or if you do, if I’ll see your 2nd reply…). EDIT: I forgot the first @ when I first posted, so I don’t know if it actually worked as a mention

    One was kicked off by someone generating polygonal-style art

    It’s visually striking (if you don’t look too closely), the 1st bonus image is best but I’d still go with a more minimal style. That and aside from hallucination, I would prefer live-rendered polygons. Infinite scalability is the point.

    Here’s something I made a while ago, animated eye (note: on my end, Imgur links don’t work unless viewed in private mode for whatever reason) though a full game with that style is not currently viable for me for multiple reasons (the feature is 4.X only and still an unmerged PR that may not perform well enough for common use, no Nim-lang bindings yet in 4.X).

    Carrier Command 2?

    I was confused at first, that style of 3D polygonal isn’t really uncommon. I don’t really buy things (esp not $30 level) and I need a hobby so that’s a part of it too*. For 3D art I’ve done, one of my threads is federated to your instance. Here’s the stuff that didn’t (these have no textures, only vertex colors):

    badgerbadgerbadgerSPACESHIP

    banana

    office plant

    Note the 1st and last show a white background in a new tab but the background is transparent (and show as such on Kbin).

    *= I mean I have seen some games that have a nice aesthetic, even better if they’re more “real” with it (though that is what’s hard to find)


  • I was worried the remaster would take some of this away, but it looked just as good.

    The PS2 version looks great after upping the internal res (not sure how much other stuff like filtering/other technicals has an effect). I haven’t compared it, but like most remasters I’m going to just say the data bloat is probably not worth potential fidelity improvements. That and I’d guess any design issues are still baked in, thus similar experience.

    EDIT: In Okami’s case I don’t know if the data size is due to uncompressed files or just due to higher-res pre-rendered videos, but either seems wasteful to me. What is live-rendered and what is pre-rendered just seems arbitrary to me, I’d get if it weren’t viable on older hardware but you’d think a remaster could handle it mostly in-engine.



  • The problem is that they overlap, usually all 3 interlocked. The threads/microblogs I’ve tried barely get responses (again, federation may be an issue), let alone even answers for even something like Blender. I can use Nim w/o art but I don’t have the ideas for it usually (or if I do other issues happen, including just lacking the desire to write for something like a game book).

    I’ve mostly waited for something to improve, but a while ago I started my own simple polygon loader/format and I worked a bit more on that today. I think I made one of my own questions irrelevant (assuming my condition to detect strip vs. fan is correct) and added a couple of other improvements. I don’t think it’s at a point I’d share it, but I probably could (should) try to make a simple game with it soon.

    Though I’d rather have 3D in Raylib (vertex colors not working with Nim bindings, Naylib) or more advanced 2D in Godot 4 (no Nim-lang bindings, and said feature is an unmerged PR that may not be performant enough for full game art).



  • Are you challenging me?

    For the most part, it’s not hard to find them if they’re doing the things I said and you pay attention while they do it. Look at how many titles a publisher has on Steam, see if they have a wikipedia page and if so if there’s monetary info involved. Recognizing a dev/publisher might also be part of it.

    Also with self-publishing never being easier, some of my skepticism starts there. Another is games seeming somewhat shovelware-esque or like they’re trying to ride the wave of some other successful game/trend and that’s why targeting consoles early-on is likely important to them for the money.


    I originally wasn’t, but off the top of my head some of the stronger examples:

    Just because something is cute pixels that does not mean it’s indie. A good introduction to this is the existing discussion of Dave the Diver and its ties to Nexon. EDIT: Also, lootbox controversy with Nexon and Maplestory

    One involving unpaid marketing and crowdfunding/early-access: tinyBuild. ~$473m IPO. Publisher of Hello Neighbor, which also has some controversy around it on quality (also mobile games with micro-transactions, because kid audience). While searching on this, I also saw someone angry about them doing testing on Steam and then a post-launch Epic exclusivity. EDIT: Also one of their games not having all content available on GOG.

    The game Roots of Pacha had a license dispute (I do not know the cause, but the dev did end up getting the Steam rights) their original publisher had at least 6 different accounts on Imgur (and they also did the crowdfunding/EA thing too, and no it was not like 1 game per account either and some of those accounts are mysteriously gone now). Same publisher was in the news about controversy over boob physics, and I don’t doubt it was either suggested by the CEO for the headlines or just marketing clicks if controversy hadn’t have happened.


    Even if people don’t care about stuff like this enough to stop buying the games, I hope they at least try to not enable or reward blatant self-promotion (particularly the more dipping and questionable practices involved) on the fediverse


  • And don’t confuse high budget indie studios with AAA game developers

    On the other hand, there are a lot of publishers out there who really shouldn’t have things called indie when they’re involved.

    The ones who have struck gold (perhaps multiple times) and are already worth multiple millions, publicly traded or even owned largely by investment firms. Some like this still footing everything on the players (crowdfunding and then early access) and on top of all of that going onto places like Imgur and Reddit and doing unpaid marketing there (doesn’t seem great for the actual devs, and then there are things like multiple accounts/sockpuppets/deleting+reposting etc).

    And even without the unpaid marketing stuff, a publisher has a lot of ways to screw over developers and/or players usually with the goal of money in some form.


  • My napkin guess is that this is some sort of specific process/tactic, either it only allows 1 2 levels of reclassification at a time or that was all that could be agreed on (with multiple agencies, likely the DEA limiting the pace). So either avoiding the Senate or the tiniest of steps that pretty much anybody will allow/defend. Slow-and-steady could be the plan, assuming Biden wins again and actually follows up.

    Well that and it probably really helps with the turning-a-blind-eye, like the difference between ignoring/acquitting a hit-and-run fender-bender versus ignoring/acquitting the act of treating a no-traffic intersection (in clear conditions) like a 4-way stop. Maybe it will be enough to reduce hostility and move the relevant overton window over time while avoiding pushback.

    EDIT: Looking at it more, this seems to be the department of HHS pressuring the DEA on clear medical use. As others say, the lower restriction might help further medical study which could in-turn result in further reclassification.





  • My thought as well, the video Tom Scott did on the mountain town that has bespoke electric vehicles (and strict usage on them for needed business) comes to mind (R2oD1ZHNMFE). I don’t know how much is law and how much is companies not caring to cater to that market (even with designs that they sell in Europe), but Kei-like vehicles can still be affordable without being fully unsafe (but the issue of safety is more about the market making larger-and-larger trucks and SUVs, and lack of viable car alternatives paired with high speed limits).

    Higher cost really is not a fix. Other concerns like privacy seem like policy could mesh well with low-end (no internet connection, just-a-radio, common off-the-shelf parts, standards+no DRM etc). It would be nice for the option to exist in this space that US car companies are not trying to fill anyway.

    @Fiivemacs


  • The bigger issue IMO would be that not everyone has quality sleep, so they might not have a long uninterrupted time in REM to properly dream.

    Personally even when I’m in the right state to experience dreams (the type that I do remember) they usually aren’t very vivid, for the above reason or possibly something else. I also have aphantasia so it may be related (or other brain/life stuff). Once I did have a colorful-yet-still(ish) dream related to then-recent photography.

    @Hegar







  • I am once again saying: Why not hydroxyapitite? A form of calcium, same as our teeth/bones. It even has water management uses because it adsorbs other stuff like fluoride and lead, which actually makes finding info about its addition to water for the purpose of teeth health difficult.

    Though it seems like hydroxyapatite water would also make fluoride toothpaste even more effective.

    The mineral ions introduced during remineralisation restore the structure of the hydroxyapatite crystals. If fluoride ions are present during the remineralisation, through water fluoridation or the use of fluoride-containing toothpaste, the stronger and more acid-resistant fluorapatite crystals are formed instead of the hydroxyapatite crystals.


  • Huh, I’m using technology as an escape from woodworking. Lack of space/tools and a few times when I tried to do something the wood was too seasoned (last thing I tried was whittling hoping to do it in my room anytime and not have dust as an issue, cheap folding knife probably didn’t help)

    Well not fully true on the escape part, I just drop things really easy when I run into issues like that. Well that and I haven’t done anything noteworthy with technology or woodworking.