They’re completely different games, but if you’re unfamiliar with the Counter-Strike series I can see how it can be confusing.
Counter-Strike 1.6 refers to the original game in the series, which ran on the GoldSrc engine. The “1.6” refers to the final release of this game from 2000.
The next installments in the series were Counter-Strike: Source (2004) and Counter-Strike: Global Offensive (2012) which both ran on the Source engine.
Counter-Strike 2 was released in 2023, as an update replacing CS:GO. It runs on the Source 2 engine, which is to what the “2” in the name is referring.
I’m coming at it from “I’ve played a couple hundred hours of CSGO and a little bit of CS2 which is basically CSGO but with a couple of graphical upgrades and minor game play tweaks leveraging those graphics, like the bullets punch holes in the smoke.”
CSGO and CS2 seem more familiar than different, so it’s somewhat surprising to me that CS 1.6 would be fully reimplemented by someone. Normally that only happens when the game significantly changed (e.g., RuneScape changed its combat system and then the old combat system was resurrected under OSRS), so … I’m trying to understand what was that significant thing is.
1.6 relies on community hosted servers, 2 relies primarily on centralized servers and queueing mechanism. There are changes to core maps. Changes to weapons. 2 very much has the features you would expect from a modern game. 1.6 is very bare bones, but highly customizable through addons; each server can install their own addons and make the user experience unique. Hopefully this 1.6 remake will keep the server customizability intact.
So what’s the big difference between 1.6 and 2?
They’re completely different games, but if you’re unfamiliar with the Counter-Strike series I can see how it can be confusing.
Counter-Strike 1.6 refers to the original game in the series, which ran on the GoldSrc engine. The “1.6” refers to the final release of this game from 2000.
The next installments in the series were Counter-Strike: Source (2004) and Counter-Strike: Global Offensive (2012) which both ran on the Source engine.
Counter-Strike 2 was released in 2023, as an update replacing CS:GO. It runs on the Source 2 engine, which is to what the “2” in the name is referring.
I’m coming at it from “I’ve played a couple hundred hours of CSGO and a little bit of CS2 which is basically CSGO but with a couple of graphical upgrades and minor game play tweaks leveraging those graphics, like the bullets punch holes in the smoke.”
CSGO and CS2 seem more familiar than different, so it’s somewhat surprising to me that CS 1.6 would be fully reimplemented by someone. Normally that only happens when the game significantly changed (e.g., RuneScape changed its combat system and then the old combat system was resurrected under OSRS), so … I’m trying to understand what was that significant thing is.
Oh, I’ve never played CS 1.6 so I can’t directly comment but the main thing I hear is how different the mechanics are.
I imagine nostalgia plays no small role, as well.
1.6 relies on community hosted servers, 2 relies primarily on centralized servers and queueing mechanism. There are changes to core maps. Changes to weapons. 2 very much has the features you would expect from a modern game. 1.6 is very bare bones, but highly customizable through addons; each server can install their own addons and make the user experience unique. Hopefully this 1.6 remake will keep the server customizability intact.
You can wall bang almost anything.