There is a difference between the DLC that is one and whatever the hell nowadays is practice. When its something like the eldenring DLC a dlc is absolutely fine.
Studio size has nothing to do with it, the only important matter here is whether the DLC is “required” or not. I’m fine with BS cosmetic DLC, that really doesn’t matter, but when you promise features X, Y, and Z, and deliver X and Y but gate Z behind a DLC, that’s unacceptable. I don’t care if you’re have 1000 employees or 1, that’s wrong.
DLC should be for:
optional items, like skins, soundtracks, etc
additional story content not promised in the original release
Oh it does, if a small Studio releases a DLC wich just does a little (still in the lines you gave 100% agree on that) more story or adds a minigame or a new game mode or maybe even new game+ its ok (for a non outrageous price) if a big studio makes a dlc, my expectations are also higher.
Elden Ring’s DLC is pretty atypical though, even as far as DLCs are concerned. Comparing it to past FromSoftware DLCs for Dark Souls, Shadow of the Erd Tree is like the size of all of the Dark Souls DLCs combined.
Expecting every DLC to match Shadow of the Erd Tree is setting yourself up for disappointment. Would it be nice? Of course, but it would be unrealistic to expect every DLC to match it.
While I agree EA and Paradox are lazy in making DLC, studios should absolutely not be aiming to make every DLC like Shadow of the Erd Tree. That would only lead to studio closures and developer disappointment when they ultimately fail to meet that very high standard.
I would rather developers stick to making something that they realistically can, that way they can finish it and get the satisfaction of completing a DLC they wanted to make than get burned out making something with too big of a scope for their team.
I think i worded it wrong, aiming to be was meant as in taking notes on what it did right and doing something similarly right With their product. It wasn’t meant to mean that they all need to put another game into it or aim for impossible things.
There is a difference between the DLC that is one and whatever the hell nowadays is practice. When its something like the eldenring DLC a dlc is absolutely fine.
Yeah but concerned ape added about half a game’s content with that new island. Nobody would’ve blinked if they charged for it.
Absolutely.
This. It all boils down to value for money. 5 dollars for a skin cosmetic is bullshit. 5 dollars or more for DLC with meaningful content is okay.
Even if its 5(money) for a supporter item or skin it would be fine. Its different depending on the studio size.
Studio size has nothing to do with it, the only important matter here is whether the DLC is “required” or not. I’m fine with BS cosmetic DLC, that really doesn’t matter, but when you promise features X, Y, and Z, and deliver X and Y but gate Z behind a DLC, that’s unacceptable. I don’t care if you’re have 1000 employees or 1, that’s wrong.
DLC should be for:
Oh it does, if a small Studio releases a DLC wich just does a little (still in the lines you gave 100% agree on that) more story or adds a minigame or a new game mode or maybe even new game+ its ok (for a non outrageous price) if a big studio makes a dlc, my expectations are also higher.
Elden Ring’s DLC is pretty atypical though, even as far as DLCs are concerned. Comparing it to past FromSoftware DLCs for Dark Souls, Shadow of the Erd Tree is like the size of all of the Dark Souls DLCs combined.
Expecting every DLC to match Shadow of the Erd Tree is setting yourself up for disappointment. Would it be nice? Of course, but it would be unrealistic to expect every DLC to match it.
Absolutely but its the standard studios should be aiming for or at least in this direction and not whatsoever EA and Paradox are doing.
While I agree EA and Paradox are lazy in making DLC, studios should absolutely not be aiming to make every DLC like Shadow of the Erd Tree. That would only lead to studio closures and developer disappointment when they ultimately fail to meet that very high standard.
I would rather developers stick to making something that they realistically can, that way they can finish it and get the satisfaction of completing a DLC they wanted to make than get burned out making something with too big of a scope for their team.
I think i worded it wrong, aiming to be was meant as in taking notes on what it did right and doing something similarly right With their product. It wasn’t meant to mean that they all need to put another game into it or aim for impossible things.
Ah, I see. Then in that case, sure. As long as developers take the note that they should make the best product that they possibly can, then I agree.