• iconic_admin@lemmy.world
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    4 months ago

    I hope not. Jennifer Hale is amazing. She’s the reason I’ve never played as male Shepard in mass effect. She also voiced Bastila in knights of the old republic. Incredible skill/talent.

        • slumlordthanatos@lemmy.world
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          4 months ago

          Mark Meer is great, and definitely worth playing thru to experience. Not quite at the same level as Jennifer Hale’s performance, but it was still absolutely brilliant.

          Still, I hear this every time I hear Shepard talk to Dr. Chakwas.

      • zecg@lemmy.world
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        4 months ago

        How do you play through that tripe twice? It has next to no challenge and the story is beyond stupid.

        • all-knight-party@fedia.io
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          4 months ago

          Because you don’t play it for a harsh challenge, the story is pretty decent, but I played it for worldbuilding, art style, ensemble cast, feeling of adventure and journey across a galaxy. That sort of broad feeling stuff.

        • AnarchistArtificer@slrpnk.net
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          4 months ago

          I really enjoyed the characters. When I think about Mass Effect 3, for example, I think of how I felt when making peace between the Quarians and the Geth, because of how I had gotten to know the characters of Tali and Legion. Or Wrex enthusiastically greeting Shepard as an old friend, something that’s only possible if you talk him down in the first game.

          I was as disappointed as everyone else at the actual ending to Mass Effect 3, and I do think the plot goes a bit weird even before that (the ending boss fight of mass effect 2 is a bit weird, but again, I think more of the personal stakes that had been set up by good character writing (plus Jack Wall’s “Suicide Mission” makes what could’ve been overly cheesy instead feel grand and epic)), but I found the smaller, interpersonal stories that Mass Effect tells to be quite compelling.

    • fine_sandy_bottom@lemmy.federate.cc
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      4 months ago

      I’m not really a gamer, but I listen to a lot of audiobooks.

      AI isn’t anywhere close to being able to replace “good” narrators. Maybe a bit like self driving cars - the first 90% was achieved rapidly, the next 5% took some doing but ok, now though the final 5% seems kinda unachievable on any timescale.

      That said, automation (and yes, AI) tends to approach industries incrementally. A headline voice actor isn’t going to be replaced tomorrow, but maybe some low level roles are. Fewer voice actors just means less demand for the really good ones. Def not good for the industry but… time marches on I guess.

    • Rob Bos@lemmy.ca
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      4 months ago

      She did the Goblins webcomic animated trailer allng with Phil Lamarr! Super stoked for that.

    • gerbler@lemmy.world
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      4 months ago

      Hale is an incredible VA and she has had more roles than there are grains of sand.

      It’s also funny when she voices multiple characters in the same game like Killer Frost and Hawk Girl in Injustice.

  • StrandedInTimeFall@lemm.ee
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    4 months ago

    The biggest thing companies want to do with AI is infinite cheap content. They want generate a movie or other entertainment for a 10th or even 20th of the cost while burning a state’s worth of energy. They’re going to try and generate a successful movie from models that are trained on previously successful movies. And, they’ll get it.

    At least at first. Eventually, even we’ll burn out from endless selection of predictable movies and other entertainment. And, I’m not talking just once a year. More like once a month. At some point, hopefully sooner rather than later, they’ll learn that the attention economy is not infinite. There is a limit of people, time, and money. They’re putting most of their eggs in the this basket and I hope it smashes to pieces.

    AI isn’t here to improve anything. It’s here to open a path to infinite growth. Infinite entertainment, infinite weaponizing, infinite whatever. More predictable, infinite growth. Problem with that is that we’re slowing as a race and sooner or later it will start shrinking. The more they try to take, the quicker this is going to happen.

    • deafboy@lemmy.world
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      4 months ago

      Sure. Let’s protect the proper culture. Like Fast and Furious 10, or the 60th marvel superhero movie rehash :P

    • uranibaba@lemmy.world
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      4 months ago

      I am waiting for an AI model and corresponding tools to generate my own anime and manga. No more stupid open endings, no more infinite story they stop producing because who knows, no more “I was in the same room as a girl, OH NO! Someone might have seen me, I’m so embarrassed!”.

      I almost wish I could take existing anime, put it in a machine and make it better. That should actually become a thing, use AI to make your favorite TV shower more to your liking. Someone needs to create this. Bad ending? Fix that. Bad dialog? Fix that. Change gender on all characters? Fix that as well. Foul langage? Easy.

  • Buttflapper@lemmy.world
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    4 months ago

    The only protection we could possibly have HAS to be implemented by the government, look how Germany handles their workforce. They have a worker’s council, you can’t just lay off people or fire tons of people nope. Workers are protected. Here in the USA, people are just servants, building pyramids, and then tossed to the street.

    My idea: if a company employs over 50 employees, it should be ILLEGAL to outsource any job overseas, or replace them with AI. Example, voice actors. Should not be legal. Small studios / indie, should be perfectly legal since these are individuals that struggle to get started.

    • frezik@midwest.social
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      4 months ago

      Unions can organize without the government having any protections. It’s very difficult to organize that way. It’s difficult to organize even with the most union-friendly government imaginable. But either way, it can be done.

      Unions in the US have been shot by police at before. Hard to have less government protection than that.

    • Adalast@lemmy.world
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      4 months ago

      Your idea is one of the specific reasons many companies try to label everyone as an “independent contractor”. Especially people like voice actors are not “employees”, and thus do not count as such for your idea.

      • Buttflapper@lemmy.world
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        4 months ago

        Yeah, and unions would change that. Negotiating to ensure that people are hired as full-time employees with benefits, not as independent contractors or consultants with no rights, and finally be treated as human beings.

  • JayEchoRay@lemmy.world
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    4 months ago

    Disppointed there are no insert

    Greedy Corpo:

    “Aah yes, 👐 A.I. 👐 we have dismissed those claims”

    Jokes aside, at least in regards to Mass Effect both voice actors bring something to the game for me

    Although, I admit female shepard is consistently better throughout the triology, male shepard has his charm as Mark Meer improved on his performance throughout the trilogy. The human element can do much to elevate a weaker performance and in its own way leave a stronger impact, at least for me.

    • morbidcactus@lemmy.ca
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      4 months ago

      While I like Mark Meer for his voice work in other Bioware games (Jade Empire for sure, also I don’t dislike maleshep at all) and his work on stuff like the irrelevant show, Jennifer Hale is just fantastic to the point where renegade femshep is to me the cannon version of Shepard

      • JayEchoRay@lemmy.world
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        4 months ago

        That is fair, I prefer renegade femshep as well. Jennifer Hale, for me, does her renegade lines with more menace and she carries authority better.

        Male Shepard, I feel, does the vulnerable moments well, especially in 3… maybe it is a bias in the display of male lead vulnerability. I feel like Mark Meer does the more meme-worthy comedic moments better.

        Generally I lean towards light hearted paragon MaleShep and badass renegade FemShep on voice preferance

        Jade Empire, takes me back. Great game and had a nice morality system that effected how your character developed with skills and how the playable character interacted with the world and how it had a strong effect on type the ending that would play out.

        Also thank you for the link, will have a look

    • Wogi@lemmy.world
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      4 months ago

      The Elcor are really where the series shines for depth of acting.

      Emotional; this was my favorite game series for a long time. Excited; hopefully the upcoming one will live up to the series’ name.

      • JayEchoRay@lemmy.world
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        4 months ago

        To be fair the greatness of experiencing Elcor Hamlet was intended to be seen through his actions not emotions.

        [Regretfully and with much sorrow] One cannot truly experience it in its 14 hour splendour

        [Restrained Optimism and sadness] It will be a different game considering the people behind it and the aftermath of the trilogy. [Wistful Contentment] Having the next Mass Effect have some grounded world building and, if need be, mix elements to a compromise of old and new

          • JayEchoRay@lemmy.world
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            4 months ago

            [Indubiously] Forta would be filled with pride knowing that. [Bewildered] Imagining having to script all of Hamlet with all that pretext

  • JeeBaiChow@lemmy.world
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    4 months ago

    Is it the voice that makes the character, though? Can I take any middle aged Stanley type from the office and get the ai to place the voice as the next Taylor swift? Is it then actually the original character/ actor? Why not just synthesize the looks according to whatever teenage adolescent fantasy the marketing department wants and fully program the character, i.e. a fully artificial actor, instead of basing it off some persons looks? The former cannot possibly have legal repercussions, but if the latter, by all means, protect the actors rights and likeness from abuse.

    I think the studios still need the actors to perform the characters, because the ais can’t emote. But once they can, it’s over for the actors

  • TankovayaDiviziya@lemmy.world
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    4 months ago

    Yes, we should prepare for the coming of AI. However, we overestimated the rate of AI development. Iirc 80% of investors lost money from investing in AI companies because the technology is not up to scratch yet. I mean, how many people asked something from ChatGPT and gave you wrong answers frequently?

    • shastaxc@lemm.ee
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      4 months ago

      As a general intelligence tool yeah it’s not good. But for gemerating art or replicating voices, it’s much more usable, especially when you can spend some time tweaking it a bit or making small changes to the output to get close enough to what you want. If that process is cheaper than hiring real people for the job (or if it’s faster) that’s going to be a huge motivator for producers to cut jobs.

  • xenoclast@lemmy.world
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    4 months ago

    I think reasonable people know it won’t work like that and ultimately you can’t make this stuff without humans.

    The real answer is remembering that ALL of this stuff, even the farms full of AI running Nvidia cards are RUN BY HUMANS.

    The “means of production” (I’m sure that won’t piss brigaders off) is still controllable by the masses.

    Like wake the fuck up. Either you sleep walk into a few decades long mess of boring LLM stuff and destroyed commercial art. Or you form unions at every level.

    Right from the power company that cuts power to poor areas to power server farms or the developers at EA writing the pipelines for LLM training.

    Every single group needs to say no or stop or whatever.

    It’s totally possible. Anyone that tells you differently is stealing from you and destroying your future.

    https://cwa-union.org/ here’s one to start…

    Anyone one of you reading this that could get affected by this (can’t think of anyone who isn’t honestly) needs to stop and take 20 mins to find something to do about it, or you’re just complicit by inaction. (And in my mind a shitty person)

  • TropicalDingdong@lemmy.world
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    4 months ago

    Idk. Like, I’m sure some of you have seen the most recent gen-AI stuff, but its like, un-fucking-canny.

    I don’t know where this all goes, but its happening so fast, I’m sure legacy institutions like unions are going to struggle to keep up.

    • GBU_28@lemm.ee
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      4 months ago

      Yep. Imagine 10 full years from now. Not long in the span of a career.

      • TropicalDingdong@lemmy.world
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        4 months ago

        10 years? Bruh 10 months. I saw some stuff recently that was image gen, and there is not a fucking chance I would be able to say it was or wasn’t generated. Like I do some aspects of this shit for a living and I’m fucked.

        Code generation, image and video generation, voxel generation, voice generation.

        We’re fucked. This is like, seeing the iceberg in that minute before it hits on the titantic.

        • GBU_28@lemm.ee
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          4 months ago

          I think it won’t be fully “entrenched” and “corporate” I’m 10 mo but point taken. They’re certainly striving for it

  • TotalCasual@lemmy.world
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    4 months ago

    I have sympathy for voice actors, the situation is obviously complex for them. But, and I’ve said this numerous times to numerous people, AI voice work is probably going to end up being cheaper and much more voluminous. That’s exactly what developers need for procedurally generated games where they want to see “all” of the characters voiced.

    I’m not saying anyone should try to use AI to voice main characters in standard video games. However, this isn’t about standard video games.

    The fact is, mass voice work in procedurally generated games is something that can only ever be accomplished with AI.

    The whole Rogue-like genre is constantly evolving. And yeah, a lot of the development is bad. If you’re in that scene, you probably know what I’m talking about - lots of dead end projects, lots of pointless feature sets, lots of pointless busywork being disguised as game mechanics, slot machine nonsense, etc, ad nauseam. Nonetheless, AI generated voice work is obviously going to be used there at some point.

    I have a hard time believing that a lot of people are going to lose their jobs to AI voice work. The voice work generated through AI is not comparable to what people can do. Again, that isn’t the issue. The economy is in the dumps, and AI is the only way to afford voice work for games that are designed around procedurally generated voice work.

    You can be upset at losing your job. But, throwing a wrench at a wrench because you think the wrench is screwing you, is just stupid. Corporations might screw you. But, the technology itself is just technology.

    • hikaru755@lemmy.world
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      4 months ago

      Congrats, you completely missed the point. Maybe read the actual article, before going on a rant that’s only tangentially related?

      • TotalCasual@lemmy.world
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        4 months ago

        No, I know what the article is. I’m talking about the conversation of AI voice work in general as tangential to the topic.

        Maybe don’t be so presumptive or act like an indecent asshole to people just because they aren’t parroting the same shit you are?

  • Nuke_the_whales@lemmy.world
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    4 months ago

    That’s good. A game can’t hold an unlimited amount of NPC interactions, and just get repetitive. Ai isn’t taking your job if it’s not possible for you to give me endless dialogue.

    • KeenFlame@feddit.nu
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      4 months ago

      Idk why you are downvoted. It’s sad, tragic even, but your comment is interesting and I wanna know how you think about generated content. Do you want infinite immersion?

      • MajorHavoc@programming.dev
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        4 months ago

        Idk why you are downvoted.

        Calling unions “legacy institutions” is a dangerous take that could get some of our kids or grandkids killed in coal mines.

        I’ll admit my kids aren’t perfect, but they deserve better than to be victims of the current blatant strategic communications agenda to turn their kids into wage slaves at age 8, so that Elon Musk can build an even bigger penis shaped rocket.

      • Nuke_the_whales@lemmy.world
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        4 months ago

        I just feel that you can’t say a machine is replacing you, when it’s doing something you’re not capable of, which is to provide infinite, responsive responses and dialogue. I’m not saying these voice actors aren’t needed or should be screwed over. Why not dialogue a character, pay the actor, and ai can generate the infinite responses. Pay the actor a premium for this.

        Ai I can also see being great for NPC and enemy reactions.

        I remember playing Manhunt back in the day and being intrigued by the ability to use my mic to distract enemies, and some games that let you respond by mic, and I hoped that would go somewhere but it can’t, not without Ai.

        • KeenFlame@feddit.nu
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          4 months ago

          Makes sense, that’s what I was referring to. What kind of interactions are you thinking that you would enjoy to have? As an example. (sorry if it seems strange to be asked, I’m a game designer and these things are very interesting to me :))

          • Nuke_the_whales@lemmy.world
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            4 months ago

            If I could take Skyrim as an example, I would love a VR game where I can walk up to an NPC and ask about the city I’m in, or where to find a place and have the NPCs say more than “good day sir” over and over. Of course I’m asking a bit much at this point, but I have seen some videos I hope are real where people test out ai NPCs

            • KeenFlame@feddit.nu
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              4 months ago

              Yes, I have always thought about what it would feel with actual immersion, the kind that can only come from infinite content areas. An mmo role-playing server or similar games that have generative content. Now I think it will feel like it does with other content areas, such as if you don’t complete all levels of a game like candy crush, that it has a different taste than something with “technically” infinite content. If the type of player whose enjoyment is immersion based it has major potential once context issues for local models can be improved.

    • Rakonat@lemmy.world
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      4 months ago

      I’m Commander Shepard, and this is the dumbest comment on Lemmy not to come out of .ml

    • Wogi@lemmy.world
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      4 months ago

      I’m commander Shepard and this is my least favorite comment on Lemmy

  • Jimmycakes@lemmy.world
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    4 months ago

    Voice work as a career is dead. The genie is not going back in the bottle. Games can now have substantially more dialog, so the end product will be better and cheaper for the studios.

    • Scrubbles@poptalk.scrubbles.tech
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      4 months ago

      I don’t think it’s dead. As it is it is going to evolve, not die.

      Primary roles will be acted, that won’t go away. It’s too noticeable when it’s not a real actor when you’re with your pal for 120 hours. Johnny Silverhand or Garrus Vikarian would be jarring not having a real human.

      NPCs, however, I worry about. Those random interactions I see contracts changing, where actors will have to give rights to train on their voice, where some key moments may be spoken the the rest is regenerated.

      AI isn’t magic, and there are some real pitfalls around it. It can get pretty close, but someone who is paying attention will always notice.

    • Couldbealeotard@lemmy.world
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      4 months ago

      Cheaper? yes. better? No. LLMs produce the most derivative inane BS that it would just act as filler. In classic RPGs and adventure games a lot of the filler dialogue was one line per NPC to represent a microcosm within a location. There’s nothing to be gained from theoretically infinite NPCs with theoretically infinite lines of pointless dialogue.