- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
This is what everyone wanted! Another “as a service” game! Oh, and look, a store front!
and partner with some “Sims” players to sell their own custom in-game content through the EA store as “Creator Kits.”
Would those “players” be musicians? 100% someone is already trying to figure out how to “collab” with Katy Perry. Big IPs of other franchises (movies/games/anime)? Are they going to do limited timed events to really push the FOMO? Did they see Fortnite and thought “Lets do that!”.
Sims multiplayer sounds like it could be fun, but it is highly dependant on how that is implemented. The other “features” just sound like shareholder porn.
Sims multiplayer sounds like it could be fun
Me, who remembers The Sims Online: 🤣
Making pizzas in slave-like conditions
“Mmmh, this sure beats pressing fast forward for 8 hours in single player”
Oh no, I never got to play online. Why wasn’t it fun?
There wasn’t anything to do. The whole loop of the game was basically akin to making a carnival midway and trying to sucker other players into your home to have their sims pay your sims for crap they could have used in their own home. All so you can buy better attractions for more money.
I imagine a new version would simply change the sims paying other sims to players paying EA directly.
Pretty much exactly what I thought of.
Hell, I still have the CD installer. And I think the soundtrack CD.
I did enjoy the puzzle houses people would make though.
I gave FreeSO a try since it’s an open-source implementation of Sims Online, but the hookability wasn’t there. We’ve come so far from the days of Sims 1…
Nah, they just see all the paid Sims 4 mods and want a cut for that.
“New fix for the broken game we released out now! Only $12.99!”
I mean, it’s better than them releasing a Sims 5 and making people buy their hundreds of DLCs all over again, no?
time to make a clone of the sims and cash in!
I’ll just play Sims 1.
There’s two alternatives currently in development, inZOI from the PUBG devs, and Paralives from a smaller indie studio.
Don’t bother, Meta’s Metaverse is going to blow it away! /s
I’m looking forward to InZoi and Paralives!
Paralives looks smaller scaled. InZOI I’d wait and see. Koreans are the king of macro transactions…
Small scale isn’t a bad thing. If anything, all I really want are well-crafted, appropriately priced, self-contained experiences. I just want it to be a good game, and that’s all it needs to be.
inZOI on the other hand i’m not really interested at all in. The character creation stuff looked cool, but the rest of what was shown looks really jank
I sort of picture this happening more often at the graphical plateau. It used to be that these franchises needed big face lifts to stay relevant, but even that can sometimes happen with a lighting update.
The other reason might be if they want to do subtractive redesigns of the core concept but I’m still not sure what that should be for The Sims.
Yikes, EA is so freaking silly! Why leave money on the table by not presenting a revamped and fresh single-player experience?! They could make it backwards compatible with The Sims 4 letting you import families from The Sims 4 to The Sims 5. If they really want to keep The Sims 4 on life support like this; they need to put in the work with a revamped and much improved engine that can support all the weight which will be put on it. As there are people who will without a doubt buy all the packs and try to run them…To mixed results.
I don’t see Project Rene doing as well as they are hoping; for all the positive changes it will introduce to build/buy mode and even Create a Sim. The omnipresence of free to play bullshit will be evitable because EA (Evil, Actually) will use that as a means of fleecing player base of their hard-earned cash.
No Sims 5 because both competitors dropped out?