• yeehaw@lemmy.ca
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    12 days ago

    This makes me sad. I wanna believe in gog. The last bastion of hope for gaming.

    • Alk@sh.itjust.works
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      12 days ago

      In what way? I know it’s great but I don’t know if I’d call it the last hope for all of gaming. It’s a good store front. Their application has better FOSS alternatives and there are other pretty okay ways to buy games too. I don’t follow them closely. Are they doing anything particular that warrants that description?

      • Darorad@lemmy.world
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        12 days ago

        They’re like the only store that actually sells you the game and not a revokable license to a game

        • Alk@sh.itjust.works
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          12 days ago

          Yeah I was aware of that. I don’t know if that constitutes the last hope for all gaming, but it’s definitely a positive. Other stores have a much better user experience, and until they rival stores like Steam in functionality and ease of use, actually owning your own game is just a very nice to have feature and nothing more. Of course, I wish all stores did that. I don’t want to have to resort to piracy if my steam library goes poof, but so far I haven’t had to, and piracy is still an ethical choice in that scenario.

          My point isn’t that steam is better, but that GOG has a couple nice features and several downsides, and it is by no means changing or saving the industry. They have a long way to go, and I don’t think saving the industry is the end goal for them.

          • ampersandrew@lemmy.world
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            12 days ago

            No, but saving the industry is their “hook”, if not explicitly stated as such. I know that every game I buy from them will be impossible to take away from me if I backed up the installers first.

            • MinFapper@startrek.website
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              12 days ago

              I don’t know if that’s true anymore. There are games on there that require login into PSN after installing.

              • ampersandrew@lemmy.world
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                12 days ago

                Are you sure? I haven’t played any of Sony’s games on GOG. From reviews, it looks like Horizon still sends telemetry if you’re connected to the internet, but I don’t believe it’s gotten the remaster update that mandates PSN. I could be out of the loop though. I do know that GOG caught flak for allowing Hitman 2016 on the store, which is technically playable from start to finish without an internet connection, but the connection to their server gates all sorts of extras, so the customers rebelled and got it removed.

        • Mubelotix@jlai.lu
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          11 days ago

          That’s just wrong. They just sell you a license and provide a DRM free game. You are not supposed to continue playing the game if the publisher terminates your license. They just give you the ability to do it, but it has no legal value

        • Auli@lemmy.ca
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          10 days ago

          You never have bought a game even when buying it on physical media. You always purchase a license to the game.

        • Kichae@lemmy.ca
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          12 days ago

          You really need to look at what you’re buying. Whether it’s a download, a DVD, or damn floppy disk, you’re still just buying a license. A very revokable license. If it’s online, the publisher can cut you off.

            • Kichae@lemmy.ca
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              11 days ago

              GoG isn’t the publisher. Y’all don’t read the shit you agree to, and know fuck all about media distribution. You’ve never owned a video game, a movie, or even a book that isn’t in the public domain. You’ve only ever owned licenses for personal use, and those licenses have always been provisional and revokable. Always. Your ignorance is not change that.

              • bamboo@lemmy.blahaj.zone
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                11 days ago

                Enhance your calm. I was merely pointing out that the game installers are offline for GOG, meaning there’s not a physical mechanism to cut you off. As you mentioned, if it’s online, then they can cut you off, which is true for Steam but not GOG.

            • SchmidtGenetics@lemmy.world
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              12 days ago

              And how does that work when they close down and servers that host the games can no longer be accessed to download your license free game?

              Wheter you have a revokabke license or not, you still won’t ever be able to access the game…… how do people need this explained to them? And yet use this single reason like it matters lmfao.

              • Midnight Wolf@lemmy.world
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                12 days ago

                GOG installer is offline

                You download it immediately after purchase, and should archive it somewhere, same as everything else you purchase digitally

                how does that work

              • Tarquinn2049@lemmy.world
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                12 days ago

                When you buy a game on a CD or Cartidge, it’s up to you to make sure you continue to own it from then on. That is the same model as GoGs digital downloads. You own it, you make sure you still have it on hand for as long as you want to still have it on hand for.

                • Auli@lemmy.ca
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                  10 days ago

                  You own the media but just have a license for the game. You have never owned a game the media has always given you a license to play the game.

              • scops@reddthat.com
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                12 days ago

                When I buy a game from GOG, it comes with the presumption that I will download the installer in a timely manner and store a copy on my local storage device. Assuming I have good backup practices, that’s really the end of the story. I can build a 100 new computers and install the game I bought on each one. GOG went bankrupt ten years ago? That’s a shame, but my installer works just as well as when they were kicking.

                When I “buy a game” on Steam, I technically get an installer, but Steam isn’t going to help me keep it. Those 100 new computers are going to download that installer a 100 times. And if the 51st install comes around and Steam isn’t around anymore? Or Steam decides not enough people play this game anymore and it no longer makes financial sense to host the installer? Well, at that point I guess I’ll just regret not buying the game on GOG.

              • brrt@sh.itjust.works
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                12 days ago

                how do people need this explained to them?

                How do you need a simple concept like a backup explained to you? All while being smug…

          • stardust@lemmy.ca
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            12 days ago

            Those are terminologies corporations care about. But, for real life use there is a difference between a product that can be remotely taken away and products that can’t. Otherwise could be argued there is no difference between a pirated copy of Red Dead Redemption 2 and a legit one, which there is once you try to play offline.

          • Darorad@lemmy.world
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            11 days ago

            GOG Seels DRM free games that you can download the installers and all necessary files. No matter what they do, once you’ve downloaded it, they can’t stop you from playing it.

        • Something Burger 🍔@jlai.lu
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          12 days ago

          I hope you’re paid well to spread this easily disproven lie.

          https://support.gog.com/hc/en-us/articles/212632089-GOG-User-Agreement?product=gog

          We give you and other GOG users the personal right (known legally as a ‘license’) to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.

          • Azzu@lemm.ee
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            12 days ago

            How do you disprove that this “GOG content” are offline installer files that, as long as you keep them backed up, work indefinitely even if GOG revokes your license to download them again?

              • Pup Biru@aussie.zone
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                11 days ago

                the reality of the situation is that these 2 things look exactly the same in 99% of circumstance and 100% of circumstances that consumers actually care about

        • SchmidtGenetics@lemmy.world
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          12 days ago

          That’s only if you download the game and store it in a way that won’t degrade, when their servers are offline, you can’t download it anymore…

          This is such a red herring reason, and I don’t know why people hold onto this like it matters, at all.

          • Undearius@lemmy.ca
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            12 days ago

            That’s true for pretty much every product you buy.

            The difference is that Ikea isn’t going to take your shelf when they feel like it or if they run out of money. Neither is GOG. That’s why it matters.

            • SchmidtGenetics@lemmy.world
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              12 days ago

              I didn’t know IKEA made video games?

              And why does that matter? When they go out of business you can’t download even if you do or don’t have a license.

              That’s why it matters.

              Because you now have a game that you don’t need a license that you still won’t be able to access or play? So how does that make a single fucking difference lmfao.

              • Midnight Wolf@lemmy.world
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                12 days ago

                It’s like you’ve never heard of archival or how to keep data safe, protected, or backed up.

                Also intentionally missing the valid point when compared to physical items just shoots yourself in the foot for any further arguments.

              • Undearius@lemmy.ca
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                11 days ago

                I didn’t know IKEA made video games?

                They don’t, they make furniture. You clearly don’t understand metaphors.

                When they go out of business you can’t download even if you do or don’t have a license.

                If Ikea goes out of business, you can’t buy their products anymore and the ones you do have you need to protect and make sure they don’t degrade. Your argument is true for every single product, digital or physical.

                The games from GOG don’t have any DRM so you can very easily make copies of the game and safely store them elsewhere, even on new computers.

                Games that do have DRM lock you down to verify that you’re allowed to play their game, which severely limits how you can use your own product. If that game publisher or developer goes out if business than you can’t play the game that you already have, even if it’s kept “pristine”.

                People who bought The Sims 4 couldn’t play their offline game because the DRM stopped them, meanwhile people didn’t buy the game were free to play it when they wanted. The legitimate buyers of the game were punished simply because of DRM.

          • Ogmios@sh.itjust.works
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            12 days ago

            when their servers are offline, you can’t download it anymore…

            I have no idea what else you would be expecting?

            • SchmidtGenetics@lemmy.world
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              12 days ago

              That’s my point… it literally doesn’t matter that they can revoke you license or not, when the servers are down, you’re fucked regardless.

              Hence why it’s a pointless argument to bring up…

              What else do you think I meant here?

              • Alk@sh.itjust.works
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                12 days ago

                But you don’t need to download it again. Keep good backup practices and it’s eternal. If you lose it, that’s the same as losing a physical object you bought at a store. Or if you don’t maintain your backup like you would clean and maintain a physical object you bought, it’s your fault you lose it. I can buy a game from GOG right now and keep it and use it until the day I die, then my grandchildren can use it after that.

              • Ogmios@sh.itjust.works
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                12 days ago

                You obviously don’t even know how it works.

                when the servers are down, you’re fucked regardless.

                As long as you keep the files you don’t have to access their servers to play it again. That’s exactly the same as even physical media. It’s not like a company will send you a new DVD for free if you throw out the one you bought.

          • stardust@lemmy.ca
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            12 days ago

            Ummm… That’s the case for disc games too of only being able to retain possession once it’s shipped to you and you properly store it. Or any tangible good for that matter. I don’t what point you are trying to make.

              • stardust@lemmy.ca
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                12 days ago

                That GOG downloaded installers can’t be forcibly deactivated or taken away? Your phrasing is confusing so I don’t think people are able to tell whether you think GOG installers are a good or bad thing, or acting like it is useless and provides no further benefit than DRM alternatives.

                • SchmidtGenetics@lemmy.world
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                  12 days ago

                  How can the installers access a file that no longer exists since the servers are shut down and the files can no longer be accessed…?

                  My phrasing is confusing since the point literally is fucking pointless, it’s moot, doesn’t matter since it can’t be accessed licensed or not.

          • ObsidianNebula@sh.itjust.works
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            11 days ago

            I’ve read through your various comments, and I’m not sure you see the difference here.

            With other platforms such as Steam, you download the Steam program that acts as a single installer for every game on the platform. You have to be logged into a valid Steam account to download a game from their single installer. If you use a new computer, you have to log into Steam and download from Steam. On GoG, you download an installer per game. Those installers can be transferred to any device and download the games even if the computer has never logged into GoG or even connected to the internet. You can store all the installers on an external drive, which you can’t do for Steam.

            If Steam eventually dies or your account is banned, you can never install those games again. If GoG eventually dies or your account is banned, you are correct that you can’t download new installers, but you can use any installer you have already downloaded.

            If Steam dies or your account is banned, the game you already have downloaded may not even work anymore due to DRM (this is on a game-by-game basis). If GoG dies or your account is banned, your games are guaranteed to still run since they are not dependant on GoG DRM (with a small list of exceptions people aren’t happy about).

            You may not care about any of this, but there’s a decent chunk of people who want to keep their games regardless of anything the purchasing company does.

  • BaroqueInMind@lemmy.one
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    12 days ago

    “GOG regularly adapts its structure to its strategy and ongoing projects, sometimes this means eliminating certain roles — as was the case recently.”

    Yeah, but firing 30% of your entire contract workforce reveals that you don’t give a flying fuck about sustaining the lifespan of the storefront and prefer to pad the executives golden parachutes from the stock valuation.

    • Pup Biru@aussie.zone
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      11 days ago

      perhaps - i didn’t read the article, but going by your comment: if it’s your contract workforce rather than full time then sometimes you just want to transition from expensive “temporary” employees to permanent positions

      • BaroqueInMind@lemmy.one
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        11 days ago

        No permanent positions were created or filled, if you read the article. The article also says you need to PM me your credit card info. Don’t worry about reading shit for yourself anywhere, just believe what we say about anything in the comments without question so that you dont need to formulate an independent opinion.

        • Pup Biru@aussie.zone
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          10 days ago

          i hold no particular belief about this particular case either way; i was just replying to your comment about contract workforces

  • TipRing@lemmy.world
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    12 days ago

    Unfortunate. Competition is generally good for the consumer and I’d hate to see one of more more customer-friendly storefronts go away.

    • stardust@lemmy.ca
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      12 days ago

      Especially competition that actually delivers something unique a segment of the population wants as opposed to simply existing. Their DRM free stance and standalone installers are a pro consumer move giving control back to the consumer once they download the files.

  • 7rokhym@lemmy.ca
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    12 days ago

    I’m really happy with my experience with GOG, but they put a lot of effort into their Windows app and i ws pretty blunt with my feedback, it is pretty useless to me and I find it unhelpful. Heroic game launcher on Linux great and cost GOG $0.00. My thought is that they have been focusing on the wrong things, fundamentally I love their strong DRM stance and when I am travelling internationally,the games I bought off GOG work, unlike Steam😡😡😡😡. So if they have come to this realization, then nothing about these changes are disturbing as a customer, but sad to hear their employees taking the hit. 😢

    • Nibodhika@lemmy.world
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      12 days ago

      the games I bought off GOG work, unlike Steam

      Which games from steam don’t work? I’ve never had any issues at all and I have traveled internationally for years while playing my whole library. I think that might be something specific to some game and that game wouldn’t be available on GOG anyways so it’s a moot point. In other words games work or don’t by their own stance on DRM, and I’m sorry to tell you but

      I love their strong DRM stance

      That’s a myth. They do allow DRM on their store, there’s a huge thread discussing which games have DRM: https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm/page1

      And that’s just focusing on SP, any MP game has DRM. So I’ll ask again, which game didn’t work on steam when traveling?

      • blind3rdeye@lemm.ee
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        12 days ago

        Note, if you actually look at that list you’ll see it’s a very loose interpretation of DRM. All of the games on that list work without any kind of phone-home security check, or unlock code, or anything like that. The list is stuff like “getting the DLC requires a third party account”. It’s definitely a list of things people don’t like, but whether it is or isn’t ‘DRM’ is not so clear cut.

        GOG’s official position is that the store doesn’t allow DRM at all. They describe what they mean by DRM on that same page, and it sounds fairly reasonable; but its certainly understandable that some people would prefer a stricter set of rules.

        • woelkchen@lemmy.world
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          11 days ago

          All of the games on that list work without any kind of phone-home security check, or unlock code, or anything like that.

          You didn’t scroll down the linked forum post, did you?

          • DEFCON - Linux: Game contacts a key verification server as described here. Win and Mac have offline executables that skip the verification. But under Linux there is no DRM-free offline executable.

          • F.E.A.R. - arguably a bug that stays unfixed. Securom remnants weren’t removed and can cause the single player game not to start.

          That’s pretty DRM-y.

        • Nibodhika@lemmy.world
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          11 days ago

          Yeah, but if you follow that DRM definition almost no game on Steam has DRM either.

      • Ravenson@lemm.ee
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        12 days ago

        Not the person you asked, but one game I had problems with on Steam that I did not on GOG was the OG Riven. It was still playable, but the various animations associated with pressing buttons and suchlike were completely broken. Very rare experience though and I have played many retro games on Steam.

        • Someone64@lemmy.world
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          12 days ago

          Yeah a lot of retro games on GOG were fixed up with patches and stuff like that (often by GOG themselves) and sometimes regardless of any fixes applied, there are version disparities between the two platforms where usually the Steam versions is a slightly older release of an old no longer updated game compared to the GOG version though I’ve seen it happen the other way around, too.

        • Nibodhika@lemmy.world
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          11 days ago

          Never heard of that game, but I can definitely believe it, old games are where GOG really shines. But that doesn’t seem like a DRM thing, more like the game is abandoned on Steam but not on GOG, sometimes GOG patches some old games with their own runtime, curiously if that is the problem running the steam version on linux using proton (and especially proton-GE) is also very likely to work.

      • ampersandrew@lemmy.world
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        11 days ago

        any MP game has DRM

        Well, that’s not true either. I hate this trend of developers only relying on the platform-provided servers for multiplayer, but you have to find a game with LAN. That limits your selection a lot, but I for sure played Star Wars: Episode I - Racer from GOG in LAN without talking to their servers at all.

          • ampersandrew@lemmy.world
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            11 days ago

            I can’t say conclusively that every LAN game on GOG is DRM-free on Steam, but there are times where Steam’s DRM has caused annoyances for me when trying to play offline on Steam Deck that I would not run into with side loaded GOG games, which I detailed in another comment here.

            • Nibodhika@lemmy.world
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              11 days ago

              You can’t also say conclusively that every LAN game on GOG is DRM-free on GOG either.

              I read that other comment, that’s an issue with the specific game. I’ve played dozens of games without connection and not putting it on offline mode, if that specific game tries to phone home on login that game is wrong. I wished Steam would have a DRM-free tag to be able to differentiate them easily.

    • woelkchen@lemmy.world
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      11 days ago

      when I am travelling internationally,the games I bought off GOG work, unlike Steam😡😡😡😡.

      You must be doing something very wrong. I bring my Steam Deck on travels and it always works.

      • ampersandrew@lemmy.world
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        11 days ago

        I’ve traveled domestically and had the Steam Deck randomly decide that the games I preloaded need to be authenticated again because I didn’t explicitly put the device in “offline mode” before traveling. A GOG game sideloaded through Heroic would just work.

        • woelkchen@lemmy.world
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          11 days ago

          This year I was in three foreign countries with my Steam Deck. Once per flight, the other two by car. On the plane I activated airplane mode because duh but outside the plane airplane mode was always off.

          By default Steam downloads shader caches off Valve’s servers. So if Steam saw before that an update is available and you didn’t download it, Steam wants to be online to download them. You can disable shader cache downloads in desktop mode but then the games have to compile the shaders by themselves which takes time computing resources, and in turn wastes battery power.

          Also, pretty recently there was a bug in Steam that messed up authentication in general. It required me to log in twice (!) on every power on. The bug is now gone. It wasn’t a feature.

          • ampersandrew@lemmy.world
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            11 days ago

            Nope, this is something different. I booted up Metaphor: ReFantazio, and it just about made it to the main menu before telling me I needed to be in offline mode, but you can’t explicitly put the device in offline mode if you don’t have an internet connection, funny enough. Fortunately I was on an Amtrak with Wi-Fi, but I shouldn’t have needed to do that. As far as I can tell, the reason I needed to authenticate the game again is because the Deck ran a “validating install” step on boot, but I have no idea when that step is going to happen, and once again, I shouldn’t have to plan ahead for being offline.

            • woelkchen@lemmy.world
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              11 days ago

              I booted up Metaphor: ReFantazio, and it just about made it to the main menu before telling me I needed to be in offline mode

              Sounds like a game bug.

              but you can’t explicitly put the device in offline mode if you don’t have an internet connection, funny enough

              “…” button --> Airplane mode.

              the reason I needed to authenticate the game again is because the Deck ran a “validating install” step on boot, but I have no idea when that step is going to happen

              When you do something to bork the game data. It’s either user error or a bug but definitively not regular behaviour.

              • ampersandrew@lemmy.world
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                11 days ago

                It’s not a game bug; that’s Steam’s DRM.

                Airplane mode is not offline mode. I found that out explicitly this year due to how Ubisoft’s launcher interacts with playing offline in Prince of Persia: The Lost Crown. Offline mode is found from the Internet menu in the Steam Deck interface and is very much not the same thing as just not having an internet connection, as much as that would make sense.

                I didn’t break any game data. This is an OS level feature, and it just does it sometimes on boot. I’m glad you’ve never been inconvenienced by these things yourself, but this is the intended functionality.

                • woelkchen@lemmy.world
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                  11 days ago

                  It’s not a game bug; that’s Steam’s DRM.

                  Funny how you got hit by that on an domestic train trip and I traveled abroad several times and not got that weird behaviour even once. I simply never use offline mode. On the plane I was in airplane mode and when not on the plane I was on hotel wifi, personal phone hotspot, or just not connected to any wifi. Steam also never just out of the blue validated my game data. Must be a problem on your end.

          • 7rokhym@lemmy.ca
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            11 days ago

            Yeah, this is the gist of the problem. When a PC is connected to airplane WiFi, but it is limited, Steam decides it is online, but some sort of validation fails and then no games will play until I get back to a full internet connection and reboot. I don’t even try anymore, hence my comment about GOG, and yes, I know some games on GOG have DRM, but most don’t and they don’t hide the fact. The Steam DRM bootlicking combined with GOG hatred because they were forced to sell a few games with DRM is so bizarre. Are Steam fan boys a thing? What a weird hill to fight for.

            DRM is the heart of most technology pain for paying customers since it’s inception. For pirates, the experience is much better since the DRM is removed.

  • ampersandrew@lemmy.world
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    12 days ago

    I’d certainly love to hear that they’re at least turning a profit. It’s my default store now, but given the ambiguity of what I’m buying in the multiplayer space, and the lesser experience I get as a Linux customer, they’re not making it easy.

  • aggelalex@lemmy.world
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    11 days ago

    Let’s be honest, this was apparent for a long time. Steam, a centralised platform, has been making strides in Linux gaming and has been making innovation after innovation together with its steam deck. Gog, a forefront to freedom in gaming, barely did anything for the Linux gaming scene. No innovation either. Its just the simple (and well needed) premise of no DRM. It’s necessary, but not enough. It didn’t cater to its niche, it just committing to creating one under a premise. That’s not how you go forward. How does this connect to bad management? Well, I think that with good management gog would make different moves. And wouldn’t rest on its laurels so much.

    • blind3rdeye@lemm.ee
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      11 days ago

      It’s pretty hard for GOG. Many of the things people don’t like about GOG are not really GOG’s fault, they are just a result of small market share. Steam is the bigger platform, and so naturally it gets priority for basically everything.

      You game doesn’t work on Steam? Then you’d better fix it immediately, because that’s where the bulk of players are. But if your game doesn’t work on GOG… well… maybe fix it when you get some spare time. (Or maybe don’t have a GOG version, because you don’t want to have to keep multiple platforms up-to-date.)

      So publishers and developers are generally less cooperative with GOG. And GOG themselves obviously have much more limited resources to do stuff themselves.

      Steam’s recent work with Linux has been great. And I do wish GOG would have something like that. But again, Valve has vast resources for that kind of thing - and they’ve been working on it ever since the Windows 8 appstore threatened to wipe them out. (That threat fizzled out; but nevertheless, that was what got the Linux ball rolling for Valve.) I’m in two minds about whether GOG should try to boost their Linux support. On the one hand, GOG is all about preservation and compatibility… and so it makes sense to have better Linux compatibility. On the other hand, it would be leaning further into a niche; and working on a problem that is kind of solved already. i.e. We can already run GOG games on Linux with or without a native linux version… it just could be nicer… Maybe it’s not a good use of GOG’s resources to go for that.

      (That said, when I look at their linux start.sh scripts and see cd "${CURRENT_DIR}/game" chmod +x * it makes me think they could probably put at least a bit more effort into their linux support.)

      • emeralddawn45@discuss.tchncs.de
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        11 days ago

        How would a game “not work” on GOG? isnt their whole thing that they give you just the game files with no DRM or whatever?

        • blind3rdeye@lemm.ee
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          11 days ago

          Are you seriously asking how a piece of computer software might fail to operate correctly? As much as DRM sucks, it isn’t the only thing that can cause something to not work.

          • emeralddawn45@discuss.tchncs.de
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            11 days ago

            No im saying theres no such thing as a “GOG” version afaik. Its just the game files. What features differentiate a ‘GOG’ version from the same game acquired anywhere else? Their whole business model is offering games without any DRM or storefront added features, you dont even need to use their launcher, you can just download the game files directly. Whereas ‘Steam’ versions have all sorts of code added to be compatible with Steam.

            • blind3rdeye@lemm.ee
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              11 days ago

              You pretty much said it. The Steam version often has all sorts of stuff for Steam integration… and the Steam version is the default version. So various hooks for achievements and networking and mod installation may be different. Messing with any of that could easily break something. Furthermore, GOG does have its own API that some games use (again, for achievements and cloud saves); so if a game has chosen to use those features they may accidentally break something.

              But even aside from possible difference between versions; bugs in the game itself still have to be addressed on every platform. Even if they don’t bother testing the new version, they still have to at least push the update - which is still more work than zero work. This is why it is fairly common to see games that are under active development only have their beta version on Steam (or in some cases only Epic), even when they intend to launch on a bunch of platforms.

              So for some games (certainly not all, but definitely some), patches come on Steam first and GOG at some point later. Maybe a day later, or a week later, or in some rare cases not at all. Similarly for DLC. And that definitely isn’t GOG’s fault. There isn’t really anything GOG can do about it. It’s just a side-effect of Steam being the far bigger platform.

        • AnyOldName3@lemmy.world
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          11 days ago

          It adds the executable permission (without which, things can’t be executed) to all the files in the game’s directory. You only need to be able to execute a few of those files, and there’s a dedicated permission to control what can and can’t be executed for a reason. Windows doesn’t have a direct equivalent, so setting it for everything gives the impression that they’re trying to make it behave like Windows rather than working with the OS.

          • emeralddawn45@discuss.tchncs.de
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            11 days ago

            I mean i assume thats just easier to deal with updates where a game has multiple exe files that may or may not change names. Assuming everything in the directory is assumed to be safe, is there any downside to applying it to everything, aside from opening up the possibility of a user accidentally trying to execute like a texture file or something which I assume just wouldnt work? I actually don’t know and im curious.

            • blind3rdeye@lemm.ee
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              11 days ago

              You’ve pretty much got it. It’s bad, but it’s not horrible. Trying to execute some random file such as a texture basically just doesn’t work… but only by luck. It’s possible, but unlikely that the data might look enough like an actual program to run and do something unpredictable.

              I’m not aware of any major reasons why its a problem to make everything as executable (and I know that when I open an NTFS drive from linux, all the files are executable by default - because NTFS doesn’t have that flag). From my point of view I just think its sloppy. I figure it can’t be hard for GOG to just correctly identify which files are meant to be executable. For most games its just a single executable file - the same one that GOG’s script is launching. And presumably the files that developers provided GOG have the correct flags in the first place.

              Anyway, not really a big deal. Like I said, I just think it’s a bit low-effort.

              • emeralddawn45@discuss.tchncs.de
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                11 days ago

                Yeah that’s fair, and im not defending the practice, it just made me think of some games that Ive seen that have multiple executables, usually with an inbuilt launcher that i have to bypass. Or when games used to come with a dx11 and dx12 executable. Personally i find that in itself super sloppy and annoying as well, but it makes a kind of lazy sense to just apply it to all the game files, in that its just one less thing to have to change if you make an alteration to the name of the executable file or add a new executable for whatever reason. Just one less possible failure point. But yeah I can see how its definitely not best practice.

    • douglasg14b@lemmy.world
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      11 days ago

      That’s… Largely a financials problem.

      Steam: $8-10 billion/y

      GOG: $80-120 million/y

      Steam can throw 10 GOGs worth of resources at a problem and barely break a sweat. Yeah, of course they are making huge strides, that’s how consolidation of wealth works when that wealth is actually reinvested.

      • aggelalex@lemmy.world
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        10 days ago

        You’re missing the point. DRM free is something I respect, both as a Linux gamer and as a gamer overall. But what’s important is that a game runs before I get to bitch about DRM. Valve has done strides to make games work on Linux and I respect that. What I’m saying is GOG could do it too and it would fit their business model more than Valve’s.

  • bitjunkie@lemmy.world
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    11 days ago

    running out of steam

    THESE PEOPLE HAVE TO GET DEGREES IN FUCKING ENGLISH TO DO THIS

    • nutsack@lemmy.world
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      11 days ago

      they need to use super generic popular idioms in order to be search engine optimized. technology killed journalism

    • Captain Aggravated@sh.itjust.works
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      11 days ago

      The other day I was thinking about the movie Scrooged with Bill Murray, and how during one of the Scenes of Christmas Passed he got his girlfriend a pack of Ginsu knives for Christmas and how that’s on-theme for his character who is obsessed with TV because Ginsu knives were a big As Seen On TV product and how someone on the writing staff must have went to college to think of that.

  • AbsoluteChicagoDog@lemm.ee
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    11 days ago

    Thankfully if GOG goes down I don’t lose anything.

    Now if Steam goes down, I lose my entire library

    • Aido@lemmy.world
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      11 days ago

      Gabe Newell has promised that if Steam goes down you won’t lose your library, but we only have his word as assurance.

          • Tlaloc_Temporal@lemmy.ca
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            11 days ago

            Can you not connect by IP in Terraria? I had though I had multiplayer running without even starting steam at one point…

              • Tlaloc_Temporal@lemmy.ca
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                10 days ago

                I thought I had it running without starting steam before… That was pre-1.4 and the windows version though, so things may have changed. I know there used to be a wrapper that would start the game outside of steam, but that was ages ago.

                I don’t think this is because of multiplayer though, as you can just not use steam services for multiplayer and connect directly to IPs. In my case trying to run without steam started causing crashes with windows forms, so steam linux runtime is probably being used for at least a few things.

                Copying terraria to a windows VM (which was far more work that it needed to be) results in something similar, with a TypeInitializationException, so Steam is needed for what looks to be some social API, maybe for grabbing social links? It’s quite possible that there are more things, but I don’t think Terraria requires steam multiplayer services, especially as the GOG version runs without steam.

                I don’t think that counts as DRM, but the end effect is similar: steam needs to be running. If steam ever dies, I’m certain a simple wrapper will be made to run Terraria and probably many similarly integrated games, but it is not ideal.

          • Nibodhika@lemmy.world
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            10 days ago

            It depends on the game and how they handle steam, if they see steam as a requirement then the game is choosing to use steam as a very rudimentary (and easily bypassed) DRM. But this is more about lazy development than DRM, essentially they’re not expecting the steam APIs to fail, which is ridiculous considering they have non-steam versions, so a simple if statement would solve this issue. Also this paints those games in a very bad light to me, because if they’re doing that with some API call on steam they might be doing it with another and now the game needs to be online always.

            There are plenty of multiplayer games that don’t require steam, iirc all of the paradox games you can just copy the folder to a different computer without steam and run the binaries.

            And while not ideal, someone else pointed in another comment that there’s an open source implementation of the steam API, so worst case scenario you just replace the library in your backup and you’re done.

  • Coelacanth@feddit.nu
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    11 days ago

    I really like GOG so it would be highly unfortunate to see them go under. I guess we really can’t have nice things in this day and age.

    • woelkchen@lemmy.world
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      11 days ago

      GOG is a side project of CD Project, the makers of The Witcher and Cyberpunk. They are massively wealthy. If GOG goes down, it’s because CD Project lets it happen, not because there is no other way.

  • Queen HawlSera@lemm.ee
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    12 days ago

    No…

    They’re the ones who preserve and update old games. I can’t… I can’t

  • Aurenkin@sh.itjust.works
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    12 days ago

    This is a real shame, I used to buy all my games on GoG and had high hopes for the galaxy 2.0 client. Hopefully they keep going because we need a viable competitor to Steam that isn’t awful.