cross-posted from: https://lemmy.world/post/23511179
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This is a great game. They’ve managed to pull off a roguelike citybuilder; a genre combination that one would think would not work. Great visuals and atmosphere too.
I didn’t think I would like it because I like colony sims and city builders where I’m just playing the same map for extended periods, but I gave it a try on game pass and ended up playing hundreds of hours. It’s something special.
It really is special. I initially tried it out because I liked the aesthetic and the map setup/setting; small fantasy colony surrounded by impenetrable forest in a post-apocalyptic world. I was really skeptical about the roguelike x citybuilder hybrid as I like long city-builder sessions with huge maps and elaborate city designs, but they pulled it off perfectly.
I have 100+ hours. I did stop playing after the one of the early access builds made some changes that undermined by core strategy, but that’s a personal thing. Really need to try out the DLC and start from scratch.
I’m in like the opposite camp… But I’ve never been able to get past the initial learning curve of the game. Something has never clicked with this one for me
Same!!
I played it when it came out and it was great. I loved the campaign setup. I need to get back into it with that new DLC
I had an intense love affair with this one earlier in the year that fizzled out quickly once the credits rolled. Solid game, but the only thing that keeps it from being in my collection of 1000-hour games is that it’s a little too dense for my taste. Keeping track of what builds what (and which build I had currently unlocked) was taking up a smidge more brain power than I’d like once the difficulty started demanding it. By the end I’d started layering in how to evaluate cornerstones, the best way to do trade, map modifiers, and it became too much. Ironically, I’d probably get to a level of comfort just by putting more time into the game but it’ll just feel like work.
One of those “almost there” games for me.
Are there even credits? The game doesn’t end right? No story mode per se
They showed up
minor spoiler maybe?
after the fourth seal. From what I gather, yeah, there’s no ending/story mode or anything.
After the credit roll I took it as a sign I wasn’t getting much more lore or more Aunt Lori. I’d buy a DLC just for more Aunt Lori.
Was this before all the QoL updates around saveable production controls and easily seeing which builds what?
Looks like it was October, so I’m guessing after? The production controls did help once I figured them out but I realized once I was digging through the UI every time I was making a building or cornerstone decision I wasn’t getting into the flow state I wanted.
I agree, easily the city builder I sunk the most hours into in the last 10+ years compared to all other ones combined.
They also keep adding to it with more world events, a new resource (salt), new biomes, and with the expansion a whole new race.
Is there a way to play without having to give wine/beer to your colonists?
I bought this game day 1 cause I LOVE the concept, but as a personal rule I stay away from all things alcohol. Even the virtual concept of handing out beer felt awful. Had to drop the game eventually.
If anyone knows wether its possible to win a round without touching the virtual drink, please let me know. Good town building games are so damn rare :(
I usually don’t advertise my personal aversion to alcohol specifically because I’m not interested in getting backlash for it like you did. It would be understandable backlash if you were being judgmental about those who do drink, but you were not doing that, so it just feels plain bad to see that people downvoted you for your innocent question. I like to keep it out of my life too, and I do the same in games when I can, so you’re not alone.
Beer (without alcohol) was part of the daily diet in the history (e.g Egyptians). You can pretend it’s the same case here.
Huh, that could work. Thank you!
It’s possible to win a round without producing any. You might get some as a random drop. Alcohol and it’s production buildings will also pop up as a takable option and by not taking it ever the game will be harder. Meaning the game will punish you by being harder for ignoring it. You can also forbid your colonists from drinking it except in some very rare scenarios where you could just abandon a run/town. So basically you can avoid it but it’s always gonna be in your face. Feel free to ask if you want more info :)
Thanks for the intel. Gonna spin it up again, see how far I can take it.
It’s possible (and common) to win without alcohol, but in some cases you’d be handicapping yourself.
Guess you couldn’t get into Frostpunk either if doing objectionable things in a game is a showstopper for you.
Nah, I actually did manage to win that one. No taverns :)
Still, thanks for letting me know that its doable. Off to buy the expansions!
You were okay with the child labor, forced 24 hour shifts, brothels, etc but draw the line at the tavern?
Never did any of them either. Still finished the main game. Its doable.
Mind if I ask your reasoning for this?
Just a personal tick.