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There are some really great changes in this!
- Melee Tools will cause more damage to Targets, and there are more in-world melee weapons spawned near Boss Target lairs again.
- Pull-out damage from stuck projectiles is back up to a meaningful level of damage. We’ll talk about how this affects Traits like Blademancer and Berserker at a later time.
- We refactored the poison damage system to prevent issues around the effects not disappearing correctly.
- Hanging chains and other sound traps will no longer block attacks during combat.
- Concertina wire should no longer damage players through walls and ceilings.
- Weekly Challenges are now coming in random weekly sets to reduce the chance of individual weapons dominating entire weeks.
- Players can now disarm and pick up Dark Dynamite Satchels, storing them back in their inventory (if they have a free slot).
Between the above (there’s more in the post these are just the “biggest things for me”) and some of the UI updates they posted about recently … I’m super excited for the next update!
Assuming they can actually deliver on those statements (I think this’ll be the third time they said they’ve fixed concertina clipping through walls/ceilings) this update is set to be a great one.
A QoL patch is exactly what we need.
I don’t remember them ever saying anything about concertina clipping through walls since I started playing a couple of years ago anyways.
It’s definitely exciting though if they pull it off.