Hunters, We are entering 2025 with an initiative to focus on performance, fixes, and improving player trust. Today, we want to tackle some concerns regarding new features and overall game balance, as well as how we will address these issues in coming updates. From Update 2.3 onwards, we plan to reverse some previous decisions around the power creep of certain weapons and Traits, as well as fixing some long-standing issues that impact gameplay, and more.
Melee Tools will cause more damage to Targets, and there are more in-world melee weapons spawned near Boss Target lairs again.
Pull-out damage from stuck projectiles is back up to a meaningful level of damage. We’ll talk about how this affects Traits like Blademancer and Berserker at a later time.
We refactored the poison damage system to prevent issues around the effects not disappearing correctly.
Hanging chains and other sound traps will no longer block attacks during combat.
Concertina wire should no longer damage players through walls and ceilings.
Weekly Challenges are now coming in random weekly sets to reduce the chance of individual weapons dominating entire weeks.
Players can now disarm and pick up Dark Dynamite Satchels, storing them back in their inventory (if they have a free slot).
Between the above (there’s more in the post these are just the “biggest things for me”) and some of the UI updates they posted about recently … I’m super excited for the next update!
Assuming they can actually deliver on those statements (I think this’ll be the third time they said they’ve fixed concertina clipping through walls/ceilings) this update is set to be a great one.
There are some really great changes in this!
Between the above (there’s more in the post these are just the “biggest things for me”) and some of the UI updates they posted about recently … I’m super excited for the next update!
Assuming they can actually deliver on those statements (I think this’ll be the third time they said they’ve fixed concertina clipping through walls/ceilings) this update is set to be a great one.
A QoL patch is exactly what we need.
I don’t remember them ever saying anything about concertina clipping through walls since I started playing a couple of years ago anyways.
It’s definitely exciting though if they pull it off.