“I wish Supergiant would get the roguelite bug out of their system and make sequels to Bastion and then Transistor finally.”
Was what I typed in our group chat. The three of us are mid to late 30s with me being the oldest by 3 months.
To say it went over like a brick balloon would be an understatement. So, I wanted to see if fellow game players had thoughts on it. Am I crazy? Do you agree?
I’m with you on wishing they’ll move on after Hades 2, but I don’t want sequels to Transistor and Bastion. I’d prefer they make something new again.
But really I can’t blame Supergiant for playing it safe because the last time they tried to make something truly unique it bombed hard (Pyre).
Agreed on this. They’re just so good at making new interesting things that it feels like a bit of a shame to waste time on sequels. I even really enjoyed Pyre, despite it being generally considered the weakest of their games; it was such an interesting setting and premise.
Bastion and Transistor both had very satisfying conclusions to their stories and revisiting either doesn’t feel necessary.
They’re obviously a developer that I would be interested in anything new that they put out. But both bastion and transistor were two of my all-time favorites from the indie scene. And I would really and truly love to revisit both of those worlds in a sequel.
None of those games need sequels, and neither did Hades. I get why they did, because it was the first time they weren’t veering on bankruptcy and could use a bigger safety net, but doubling down on this lack of creativity is hardly what I expect from Supergiant.
I can understand what you’re saying with none of them needing sequels. Invaded that definition yeah sure none of them need them. But I would very much want a sequel to bastion and transistor. And if that puts me in the minority as far as that’s concerned I’m okay with that. I’m not going to boycott their team because they don’t make a sequel by any means.
I loved Bastion and Transistor and wished for sequels for both. But SG clearly seemed to prefer to not make sequels for its games all these years; to my knowledge, it has never made one. I’m not sure what or who changed at the company, but Hades 2 is an anomaly.
Has anyone interviewed someone at SG to ask sequel questions? If not, maybe someone will once H2 gets closer to officially shipping.
I honestly preferred no sequls, everytime something new. I haven’t played pyre and hades 2. While I liked hades, I was a bit sad when I heard hades 2, instead of something new.
I’m not an expert, but money (sales) is probably the reason. How many of their previous games sold vs Hades.
Also, maybe it’s a bit cynnical to think of it this way, but hades 2 would require much less effort compared to making something new and it will churn sales as the first one has been a success. Additionally, they probably already had good idea and materials for additions to hades. So why not make hades 2 out of them. Maybe after that they will work on something new.
What I want Supergiant to do is… whatever the fuck they want.
IDK why just until now it strikes me that Supergiant Games are the same dudes that created Hades and Bastion lol.
I think I’m just getting sick of rogue likes. It seems there is another one being pushed every time I open steam. I find them all way too similar and frankly the loop of roguelikes is annoying to me. So, I would like to see them develop something else, I don’t see it happening.
Hades was good. Rogue legacy was good. Dead cells was good. Brotato was good. Vampire survivors was good. Wizard of legend was good. Star of Providence was good. After those, though, I hit a wall. So, overall I agree. I wish the industry would move away from the genre, but it’s not happening anytime soon.
I play a lot of roguelikes because I rarely have the time for a multiple hour gaming session anymore, and I can get a complete start to finish game in with a roguelike in 30-60 minutes. I think that may be part of the popularity.
I’ve played all the ones you mentioned, my recent vices are Magicraft & Star Vader’s, both on steam. Slay the Spire & The Binding of Isaac are two I always come back to during my “what should I play?” moments.
Yeah. The shorter game sessions are what drew me in initially. Tie that with handheld gaming and it’s just a perfect combo of quick play convenience. I’m probably just hitting burn out and need a break.
Slay the spire is another good one I forgot about. I played it heavy on the switch back when it was released.
Hades did straight numbers, not a shocker they’d go for another. Couldn’t see Transistor or Bastion getting sequels, (Or Pyre but… lol Pyre.) and more importantly, I’d rather they tell new stories.
I enjoyed Bastion and Transistor.
I also preferred Hades to either.
tbh, I loved SuperGiant’s themes and aesthetics, but not their gameplay. So often early games of Bastion and Transistor felt squishy, or like I was playing underwater - the response loop from button push to effect on screen seemed laggy. Tried both on various platforms, never really got past that feeling. lovely soundtracks tho
Bastion is a 6/10 beat-em-up with 10/10 art, music, and voice acting. I enjoyed that game a lot (and still listen to the soundtrack on road trips), but boy does the atmosphere carry the weight of an otherwise average game.
Pretty forgivable since it was their first effort. Hades feels nice and crisp while keeping all the other points strong, too.
Bastion, Transistor, and Pyre 100% do not need a sequel. They are stories about the end of the world and are beautiful in how self contained they are.
I am not the biggest on the roguelike mechanics for such story heavy games but… I would be lying if I said that Hades didn’t repeatedly break me with the way it was used to convey Zagreus’s relationship with the other characters.
spoiler
Hades just putting down his weapon and letting you pass is easily one of my top ten of all time gaming moments.
I am a bit skeptical on Hades 2. Then I remembered I was skeptical on Hades 1. As far as I am concerned, Supergiant (and Greg Kasavin) can do no wrong.
Be careful what you wish for, they could start making Vampire Survivor likes!
Your friends are wrong. I completely agree with you. Bastion was amazing and I would love to see a follow up or a new ip that builds upon it without the roguelite genre.
To be honest, I think they only made a sequel to Hades because it was so popular. I actually quite like that they create new universes every game. I also like the core gameplay of Pyre (not so much the mini-games) unlike most people. It sort of feels like Ballmasterz turned into a super cereal game to me. It probably inspired the show, which ever came first.
I watched this video a while back. Apparently, they were looking to develop a universe that they could make a sequel in. They ended up with Hades.
I didn’t move Bastion or Transistor, they never clicked for me but I loved Hades.
If I’m being honest, before Hades, I wasn’t sure how much of a future Supergiant had in game dev. They clearly have talent for making beautiful looking worlds with great soundtracks and writing, but their gameplay was not exceptional for the genres they dabbled in. They didn’t try to iterate either, flitting from genre to genre.
Hades was the result of them taking what they learned from Bastion and Pyre and applying it to a trend. They really nailed the gameplay this time. I think Hades 2 is even better, and I suspect it will be again be a GOTY contender when it comes out.
That said, I think they could very well end up branching out again from roguelites after this.