• faercol@lemmy.blahaj.zone
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      3 hours ago

      To be fair (and I used to like the gamepass. I recently started to change my mind on that) the PC offer for gamepass is better and less expensive than the XBOX

  • Zahtu@feddit.org
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    23 hours ago

    That is part of the reason why i have never purchased it. Financially, selling Gamepass does not make sense, as the prices does not justify the buy-in to get a substantial amount of Games onto it, making it worthwhile. For Microsoft it only makes Sense, when they see additional Profitpoints Like the closed Market on it and Killing competition. Once that is done, the quality and amount of Games going to Gamepass will certainly worsen.

    And we do Not need to forget that Microsoft is a Data Company. So by requiring the Gamepass service be installed onto your machine, they certainly get a load of Data about you from it. Which neither benefits the Game developers nor the consumers.

    As for the Points of “Low barrier to entry, Games trying Out Games” - duh, thats what Demos are for

    • OutlierBlue@lemmy.ca
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      22 hours ago

      This is absolutely a case of getting in, killing the competition, then jacking the price and tanking the quality.

      And because it’s a service, despite using it for years and paying all that money into it, as soon as you leave you have nothing. All those games are just gone.

        • faercol@lemmy.blahaj.zone
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          33 minutes ago

          It’s not just that. It’s also that the second hand market is really not there anymore. There are a lot of games that I know I’m only playing once, in this case it makes sense to buy it, then resell it. But it’s not really feasible on PC.

          In this situation, a rental market does make sense. And it also allows more easily to test games you probably wouldn’t have bought. I played Persona 3 this way for example.

  • MudMan@fedia.io
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    22 hours ago

    I think from the game development side there are pros and cons. There are games that struggle to demand a high enough sticker price that do better under a subscription service.

    The problem is that, much like subscriptions elsewhere, these are deliberately underpriced and used as a loss leader to sink competitors and the direct purchase market, so they aren’t priced reasonably and it’s unclear what the money flow towards creators is supposed to be.

    And it’d be one thing if the money was flowing at all, but in the current industry, with Microsoft shedding people left and right while holding a ridiculous amount of IP, both active and inactive… well, it’s not a great look for the industry as a whole to be dumping content below cost for the sake of a speculative move. And to make matters worse, I don’t think that many people know just exactly how much of a money pit Game Pass is.

    And that’s before the more fundamental issues with ownership and preservation. Which I have strong feelings about, it’s just that they happen to be so strong that I’m typically the one to remind people you don’t own your Steam games, either. Would certainly like a fix for that, too.