• dinckel@lemmy.world
      link
      fedilink
      English
      arrow-up
      37
      arrow-down
      2
      ·
      6 months ago

      Because being received well isn’t what Microsoft are after. They’re after making as much money, as (un-)realistically possible, even if it means shutting down things. This isn’t the first, and definitely not the last time. They’ve had more than a handful of studios with iconic IPs, that got absolutely annihilated after acquisition

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        25
        arrow-down
        1
        ·
        6 months ago

        Being after well received titles is congruent with their Game Pass strategy. Being after as much money as possible would mean they probably should have charged more than $30 for one of the best games of the year.

    • GeneralEmergency@lemmy.world
      link
      fedilink
      English
      arrow-up
      20
      ·
      6 months ago

      Ten years to make one well received game. After two failed high budget titles, an attempt at a franchise, Ghostwire and a mobile game supported for only five months.

      The studio head Shinji Mikami left shortly after Hi-Fi rush. So I would guess any projects they had in the works weren’t interesting enough to justify the costs.

    • xkforce@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 months ago

      Just because the company you work for is making bank doesn’t mean they won’t fire you at the drop of a hat if they think they can make more by doing it.

    • Captain Poofter@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      7
      ·
      6 months ago

      Tbh, the game wasn’t even that good. After the first 5-6 hours most people put it down. It just becomes frustrating and not fun.

  • ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    51
    ·
    6 months ago

    So Redfall was set up to fail, and you make those people fall on the sword, and then Hi-Fi Rush is a game people clearly want more of and could have stood to cost more than $30, and you let those people go too instead of hitting the ground running on a sequel? What is wrong with you, Microsoft?

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        15
        arrow-down
        3
        ·
        6 months ago

        I’d expect a capitalist to iterate on a thing people liked, which is cheaper than what it cost to make it the first time, to make and sell more of it.

        • Starkstruck@lemmy.world
          link
          fedilink
          English
          arrow-up
          9
          ·
          6 months ago

          Alas, modern corporations are a fucking mad house, where sometimes not even the most profitable solution gets chosen cause ‘risk’ or whatever.

        • MotoAsh@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          1
          ·
          6 months ago

          Stop having such high expectations. They’re capitalists, not video game makers. The money is the ONLY point.

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            6 months ago

            I think my expectations are pretty damn low, and Microsoft is still coming in below them. Moves this dumb are actively against their best interests.

            • Infynis@midwest.social
              link
              fedilink
              English
              arrow-up
              5
              ·
              6 months ago

              The way they see it, their best interests don’t involve those of the game studio. Buying a studio does two things. It gives them a new business to latch onto and suck all the money out of quickly, and it eliminates competition in the gaming industry. Killing the studio still meets both of those goals. And then they just move onto the next one.

            • MotoAsh@lemmy.world
              link
              fedilink
              English
              arrow-up
              3
              ·
              6 months ago

              I mean, yeah, if you’re expecting intelligent long term decisions, those expectations are still too high.

              Remember: This is the group of people STILL actively trying to cover up anthropogenic climate change. Something that not only threatens their long term profitability, but literally threatens the planet with extinction.

    • CosmoNova@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 months ago

      Going by MS‘s track record the last couple decades, it‘s all business as usual. It‘s expected from them to eventually close everything down they incorporate into their ecosystem. Sometimes after draining it or letting it rot away, and sometimes sooner than later.

    • breetai@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      ·
      6 months ago

      I’m generally against acquisitions for this reason. So many companies just want to be acquired instead of running a company.

      I can’t think of one large acquisition that benefited consumers

      • slazer2au@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        ·
        6 months ago

        I can’t think of one large acquisition that benefited consumers

        Because consumers are not thought of when acquisitions happen. Shareholders and maybe regulations are thought of.

  • NocturnalMorning@lemmy.world
    link
    fedilink
    English
    arrow-up
    23
    ·
    6 months ago

    Maybe Microsoft could stop vacuuming up all of the studios that have built names and reputations based on putting out great games. They’re going to ruin these companies. Damn corporations always coming in and wrecking stuff.

    • loobkoob@kbin.social
      link
      fedilink
      arrow-up
      7
      ·
      6 months ago

      I’m definitely a little confused about Tango - I’m hoping we’ll at least get more details come out about why Microsoft shuttered them. I mean, Ghostwire Tokyo was… whatever, and I could understand Microsoft not wanting to have them working on that kind of scale again any time soon. It wasn’t bad by any means, but it was fairly expensive and perhaps didn’t do as well as they hoped. But I’m surprised they didn’t want to just downsize the studio and aim for another HI-FI Rush-esque game (or sequel).

      But Arkane Austin being closed definitely makes sense. Not only was Redfall a disaster, but by the time Redfall released, 70% of the people who’d worked on Prey had left the studio. (Largely because the studio’s president had left the studio just after Prey, I believe, rather than because of the Microsoft acquisition of Bethesda.) All that was really left was the name.