Sure but that still leaves a lot of unnecessarily broken mods. I don’t know how backwards compatible a lot of the main mods are but doesn’t this risk forcing players to either upgrade and uninstall some old mods, downgrade and uninstall some new/updated mods, or downgrade and play the guessing game of which versions of which mods are compatible where? And after the backlash of the first update Bethesda went ahead and did it again so clearly they don’t care about steamrolling modders’ work and they might do it again. Modders going to give up eventually and go back to New Vegas lol
The mods that weren’t backwards compatible were primarily the ones that depended on the script extender. This was an unsupported executable that expanded on the commands available to the scripts in the mods.
Not to say unsupported is bad, but everyone was well aware that if they depended on the script extender, they would break if the game updated at all. The biggest mods avoided that dependency for exactly this reason, and really didn’t have any trouble. (Sim Settlements still worked the entire time, for example)
And like usual, the community stepped up and updated their unsupported extension quickly, ready for this outcome.
If you made a mod that depends on the script extender and then quit playing the game or supporting your mod, that was a choice you made as a modder. Meanwhile there’s mods that haven’t seen an update in 8 years that continue to work without issue.
People act like mods breaking after an update is new. Bethesda (and every other dev team) has been doing it since Morrowind (and long before that) The MWSE and everything else were fine back then, too.
I mean, the issue is that the updates fix nothing of value and break mods in this decade old game. Passable update for console, “why did you even try?” on pc.
Yeah, but let’s be real - modding isn’t for everyone. The show was a mainstream hit, so a lot of eyes were on the game again. Adding native improvements like that are a benefit to the game overall and to the people who don’t know how to mod or care enough to do it. It’s a damned if you do, damned if you don’t situation. But at the end of the day, hooking to a binary is just a hotfix away from being broken till someone fixes it again.
Bethesda offloads bug fixing to modders altogether too frequently to simply handwave modding as niche on PC. Over a decade on, comprehensive bug fixing mods are still amongst the most frequently downloaded files on nexusmods for Skyrim and even Fallout 4. They can’t have their cake and eat it too, and then complain that they urgently had to eat it.
Their actions don’t exist in a vacuum. Had they done this 5 years ago, it may have been received with confused appreciation, as it was with Skyrim. Now? After those mod creators have long since abandoned the game? It’s no longer welcome.
Personally, I still think Gamers (capital G on this one) are really stupidly entitled when it comes to shit like this. I agree with the other person, it’s not on the company who made the game to stop the work they’re doing on it, just to make sure third-party modders are okay with the update. They don’t have to, and they technically shouldn’t have to either. In a perfect world, yes they would communicate with the mod authors and all, but this ain’t a perfect world.
The mod-supported ultra-widescreen option was not good. Bethesda’s update is definitely better than it was, and since that was the only Fallout mod I used these updates are all good to me.
Yeah, Minecraft updates break mods all the time but there it is just something the community accepts as normal and lives with. The huge update rage is something I only see with Bethesda game modding.
Sure but that still leaves a lot of unnecessarily broken mods. I don’t know how backwards compatible a lot of the main mods are but doesn’t this risk forcing players to either upgrade and uninstall some old mods, downgrade and uninstall some new/updated mods, or downgrade and play the guessing game of which versions of which mods are compatible where? And after the backlash of the first update Bethesda went ahead and did it again so clearly they don’t care about steamrolling modders’ work and they might do it again. Modders going to give up eventually and go back to New Vegas lol
The mods that weren’t backwards compatible were primarily the ones that depended on the script extender. This was an unsupported executable that expanded on the commands available to the scripts in the mods.
Not to say unsupported is bad, but everyone was well aware that if they depended on the script extender, they would break if the game updated at all. The biggest mods avoided that dependency for exactly this reason, and really didn’t have any trouble. (Sim Settlements still worked the entire time, for example)
And like usual, the community stepped up and updated their unsupported extension quickly, ready for this outcome.
If you made a mod that depends on the script extender and then quit playing the game or supporting your mod, that was a choice you made as a modder. Meanwhile there’s mods that haven’t seen an update in 8 years that continue to work without issue.
People act like mods breaking after an update is new. Bethesda (and every other dev team) has been doing it since Morrowind (and long before that) The MWSE and everything else were fine back then, too.
I mean, the issue is that the updates fix nothing of value and break mods in this decade old game. Passable update for console, “why did you even try?” on pc.
They add plenty of value, people just haven’t really read into it. I.e. widescreen support, performance optimization, etc.
You mean things that mods had fixed almost a decade ago?
Yeah, but let’s be real - modding isn’t for everyone. The show was a mainstream hit, so a lot of eyes were on the game again. Adding native improvements like that are a benefit to the game overall and to the people who don’t know how to mod or care enough to do it. It’s a damned if you do, damned if you don’t situation. But at the end of the day, hooking to a binary is just a hotfix away from being broken till someone fixes it again.
Bethesda offloads bug fixing to modders altogether too frequently to simply handwave modding as niche on PC. Over a decade on, comprehensive bug fixing mods are still amongst the most frequently downloaded files on nexusmods for Skyrim and even Fallout 4. They can’t have their cake and eat it too, and then complain that they urgently had to eat it.
Their actions don’t exist in a vacuum. Had they done this 5 years ago, it may have been received with confused appreciation, as it was with Skyrim. Now? After those mod creators have long since abandoned the game? It’s no longer welcome.
Personally, I still think Gamers (capital G on this one) are really stupidly entitled when it comes to shit like this. I agree with the other person, it’s not on the company who made the game to stop the work they’re doing on it, just to make sure third-party modders are okay with the update. They don’t have to, and they technically shouldn’t have to either. In a perfect world, yes they would communicate with the mod authors and all, but this ain’t a perfect world.
The mod-supported ultra-widescreen option was not good. Bethesda’s update is definitely better than it was, and since that was the only Fallout mod I used these updates are all good to me.
Yeah, Minecraft updates break mods all the time but there it is just something the community accepts as normal and lives with. The huge update rage is something I only see with Bethesda game modding.