Microsoft says it has developed a new generative AI model that can produce “complex gameplay sequences.”

The Xbox maker’s Research Game Intelligence team debuted the World and Human Action Model (WHAM), which it has nicknamed Muse, earlier today and described it as a “generative AI model of a video game that can generate game visuals, controller actions, or both.”

  • megopie@lemmy.blahaj.zone
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    1 day ago

    It’s not for game developers, it’s to convince capital that they should keep funding Microsoft’s data center expansions. Keep funding the methane companies that provide the power for them.

  • regrub@lemmy.world
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    1 day ago

    Muse is currently capable of generating visuals at a resolution of 300x180 pixels

    “Please, just give us more money so we can hyperscale enough for this to be useful” lmao

    What would be significantly more useful for game developers is AI generated 3D models or something they actually ask for.

    • bulwark@lemmy.world
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      1 day ago

      A stable diffusion plug-in or something to export 3d models for blender would be awesome. I’ve been waiting for something like that.

    • Quazatron@lemmy.world
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      1 day ago

      So they are marketing this to the Sinclair ZX Spectrum fans? It seems powerful enough, we only use 256x192 with 16 colors (two of which are black).

      Good job, Microsoft!

      • Echo Dot@feddit.uk
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        1 day ago

        I suppose it would be useful for low poly assets but I’d probably just make them myself because I can’t imagine the AI would do exactly what I wanted

  • Pennomi@lemmy.world
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    Okay but these models are actually pretty interesting when you dive in. Useful yet? Not by a long shot (I’m guessing decades, not years of work). But interesting nonetheless.

  • KeenFlame@feddit.nu
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    1 day ago

    I just want an ai model that categorises player types and explains to me what and why makes certain types like some mechanics. It’s not useful in the least to generate visuals

      • rottingleaf@lemmy.world
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        1 day ago

        In WoT game there was such a category of mods called “оленеметр”, literally “deer-o-meter”, where “deer” is a word for, ahem, the worst kind of “noob”.

        I suppose that’s what they mean - a tool that analyzes players in a match by their previous games and stats and shows some colors and icons indicating that this one has good reaction, this one is likely to become erratic when their team starts losing, and so on. Also suggests best course of action against them.

        I suspect that this is also how they are weaponizing these things IRL.

      • KeenFlame@feddit.nu
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        1 day ago

        When you make games one of the hardest part is figuring out what works best for gamers that don’t like the same things as you, if that makes sense. I feel like a model could help with things adjacent to that