• Mossy Feathers (She/They)@pawb.social
    link
    fedilink
    arrow-up
    13
    arrow-down
    1
    ·
    6 months ago

    Valve, when are you gonna figure out that people just want more TF2, Portal, CS, L4D, HL, and maybe DoD? Like, I guess at least you’ve recently released a CS and HL game, but what about the others? TF2 seems like it’s been on life support while Portal and DoD are completely forgotten.

    • ringwraithfish@startrek.website
      link
      fedilink
      arrow-up
      25
      ·
      6 months ago

      I’m ok with how Valve is doing things right now. If they followed the same path of EA, Blizzard, and every other big developer from the 90s/00s we’d be on HL5, L4D9 Left for Deadest, TF 3 but it’s a live service on season 15 and constant price increases on the season passes.

      Let them experiment and dip their toes into new game types.

    • Visstix@lemmy.world
      link
      fedilink
      arrow-up
      10
      ·
      6 months ago

      I prefer them trying out new shit and see what sticks. Everything is a sequel nowadays.

        • ILikeBoobies@lemmy.ca
          link
          fedilink
          arrow-up
          4
          ·
          edit-2
          6 months ago

          Well TF1 and probably a mess of random games but TF2 is seen as the one to invent the genre (vs just being an fps)

          • Wahots@pawb.social
            link
            fedilink
            arrow-up
            1
            ·
            6 months ago

            I’m sure there’s some small game that technically invented it, but was rather obscure. TF2 was the first mass market hero game I can think of. I guess TF1, in some respects.

            • Statlerwaldorf@midwest.social
              link
              fedilink
              arrow-up
              4
              arrow-down
              1
              ·
              edit-2
              6 months ago

              The “small” games that inspired, if not invented it were Doom and D&D. There was a Doom map called Fortress where you’d attack each other’s base and the further you’d progress into your opponent’s base, the better weapons it’d unlock for them to use.

              A few guys in Australia combined the ideas in a Quake mod called Quake Team Fortress. Then they got hired at Valve to remake it on the Half Life engine as Team Fortress Classic.

        • ouRKaoS@lemmy.today
          link
          fedilink
          arrow-up
          1
          ·
          6 months ago

          I’m about halfway through it and it’s great. They nailed the storytelling, the environment feels like Portal, and the puzzles are engaging.

          I rage quit a puzzle I was stuck in a loop on, when Hades 2 went early access and haven’t gone back yet.