I’m talking about games that you still like but you had no idea were criticized so much.
The perfect example for me is Sonic Unleashed.
I admit that the game has its bad things, but I would have never imagined that it was so hated at the time… Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that “Sonic was never good”, “Sonic had a rough transition to 3D” nonsense.
To me it was the 2014 Thief. I never had any proper experience with the previous games of the series, only tried Thief 3 back when my PC could barely run it, so the low fps made me give up. My short time with new Thief wasn’t bad, though I didn’t finish the game as it was on my xbox1 and I never really sat down to play anything to completion on it. Online it’s all “Thief is shit, it’s a shit game” etc. Maybe I didn’t get to the shit part, I completed maybe 4 missions?, but while it wasn’t amazing, it felt like a decent stealth game and had me more interested in continuing than Styx Master of Shadows
Deus Ex: Invisible War, and Dragon Age 2.
I liked them both. Not as good as Deus Ex 1 or DA:O, but I enjoyed and finished playthroughs of both games.
All 5 of the dues ex games were good. And Ill die on that hill
I enjoyed Dragon Age 2 as well. It’s just that it’s an action movie to Origins’ House of the Dragon. It’s just different genres.
I enjoyed Outer Worlds. Tons of criticism online, but I liked it.
I had the opposite for this one, heard it was good and really didn’t like it when I gave it a try.
I enjoyed the hell out of that game. My only complaint was that the loot lacked variety, and it was a bit more on rails than what I think of as a proper open world RPG.
Sonic Adventure 1. I love the hub worlds and how the stories of the different characters intertwine in the shared areas. And I love the variety of characters and being able to freely choose which one to advance (unlike Sonic Adventure 2…)
I didn’t know this one wasn’t well received until just now. To me it’s one of the few good 3D sonics. The plot, stage design, intersecting stories with varied play styles. All of that made it feel like playing in a full world.
That being said, I’m hit or miss on sonic in general, so maybe I like it for not being a traditional sonic game.
Same here, I always liked SA1 more than SA2. I remember being so amazed that you could pick any character to play next and then you’d find out, in any order you chose, how their stories would intersect with one another. SA2 felt like a downgrade without that. I also liked the art style of the first game over the second one.
Final Fantasy 8. I loved it but apparently I was in the minority.
Another FF8 enjoyer here! My husband and I got married on Halloween, so for the reception, I was Rinoa and he was Squall!
10/10 fantastic game!
FF8 has been going through a bit of a resurgence lately where it does seem to be getting a fair amount of praise. It used to get slated though.
It still feels fresh.
8 is a very solid game. The issue is that it was always compared to 7 and 9
Which is funny since I’ve played all three of those for the first time recently, and FF7 doesn’t hold up in comparison to 8 and 9. But I can see at the time how 8 could be seen poorly in comparison to 7 and 9.
Super Mario Sunshine. I thought it was just hard as a kid. Come to learn it’s fucking broken.
Wait, people hate it? I still do nostalgia playthroughs occasionally, one of my favs for GC.
There were so many issues
- Final boss was lame and level leading to it was slow and tedious completely killing the momentum
- Camera system was wonky
- Rocket nozzle barely got any play
- Jet nozzle was too difficult to control to be useful outside of specific racing segments
- Pachinko machine physics were fucked
- The lily pad level was unfairly difficult
- There was no way to track which blue coins you found. Like even a grey coin marker for already collected coins would have been super helpful.
- The reward for getting blue coins was pathetic
- Yoshi was criminally underutilized. The whole juice mechanic was used like twice.
The whole thing just felt rushed. Like there was another third of the game that they didn’t get to make.
If I remember right, both Legend of Zelda Windwaker and Mario Sunshine were either rushed to an end or released early, leading both to come out unfinished. I the details on why are hazy, but I think they were pushed to try and make up for poor sales of the Gamecube at large or to make up for other gaps in the schedule.
Windwaker had a ton of content cut. The ice island and fire island were both supposed to be full dungeons. Both of those incomplete dungeons later ended up being used in Twilight Princess.
Tap for spoiler
Hyrule Castle was supposed to be a full dungeon.
The tower of the gods was supposed to be longer.
Indigo Prophecy
Played it when it originally released in the US and I loved it as a pre-teen who had no fucking idea what was happening in the story.
Came to find out no one had any clue what was happening in the story regardless and people thought the game was a mess.
Every game that ever gets released when you check gaming forums within the first month of a game’s release lol /s
Im joking. I get the sentiment that a finished product should be fully complete and inspected by a QA team before release. But still, the fuckin extreme hatred ill see for the game and its studio, regardless of the company’s history, is soooooo fuckin wild. And almost everytime when I get to the point of buying the game, ill check the steam reviews and it’ll be mostly positive after like one patch release.
I’ve been curious about this recently after seeing all the reviews for MindsEye. I’d never heard of it until a few days ago, yet all the reviewers I pay attention to are talking about how it’s the worst game ever, while the footage they show makes it look fine. I haven’t played it, so I can’t disagree with them, but the vitriol for something that appears to be completely average is surprising.
E.T.
Yes really. I played it all the time as a kid and didn’t think it was any more difficult or abstract than the rest of the 2600’s catalogue. Granted, we kept the manual, which made a huge difference in understanding and enjoying its bizarre logic, but still. I had no idea it was so hated until at least a decade later.
it was actually way ahead of its time, for a game. One small bug (the workaround for which was in the manual) ruined its reputation. But I genuinely think it was a good game.
Also written in 6 weeks by one guy. Freaking impressive
What was the bug and workaround? :)
when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).
And here is an excerpt from the manual: “Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well.”
Wow yeah. That must have been a really infuriating gameplay issue, no wonder players were upset with it.
A shame the game was so rushed or I’m sure the dev would have fixed that in code.
he was forced to release it quickly to coincide with the film’s release. For comparison, it used to take a team of devs a couple of months to make a game. He had 6 weeks.
Also, if you read the manual, this essentially never happened to you. It was easy to avoid.
You also needed to read the manual. The game did stuff that other games at the time didn’t, for example, a contextual button. You couldn’t know what would happen unless you read the manual to learn what the icons meant. A lot of people never did and so decided that the game was bad.
I can’t think of any that I wasn’t fully aware of the criticism.
But I did play No Man’s Sky, Cyberpunk 2077, and Fallout 76 for hundreds of hours each right at launch and enjoyed every moment without significant issues, despite being fully aware of all the hate being thrown at them at the time.
Fallout 3. The criticism is absolutely fair*, but it was the first RPG I ever played and I’m still very fond of it.
* I never got the ‘metros are hard to navigate’ criticism, I never had that issues. Most of them are pretty linear.
Not going to lie, I like it quite a bit more than New Vegas. I understand several criticisms that people have, but 3 was by far the better experience for me.
I have a lot of childhood nostalgia for Donkey Kong 64. If you were a kid who could only get a new game every few months or so, this giant behemoth of a game will last a long time.
But it undeniably is a bloated clusterfuck, the internet is not wrong in hindsight.
Next thing that comes to mind for me is the GBA port of Tales of Phantasia. Symphonia was a huge part of my adolescent years, and as soon as I heard this was getting a GBA remake I was all over it. Loved it, and didn’t hear until much later that GBA is apparently considered the worst version of the game. If PSP ever gets translated, I’d love to see what I missed out on…
I really enjoyed Mass Effect: Andromeda.
I will continue to defend Andromeda. Yes it has its flaws, but no more than the original trilogy. It could’ve been the start of a cool new trilogy.
IMO, I would rate them: ME1 Andromeda ME2 ME3
The original Mass Effect was great, a classic, but 2 and 3 had less and less of what I’d loved about the first game. By the time I got to 3, I was playing because I felt invested in the story and characters, not because I found the gameplay enjoyable. Andromeda wasn’t quite as enjoyable as ME1 to me, mostly because I didn’t connect with the characters as much, but the story was surprising and original, fights were exciting, and the gameplay had a lot of interesting new elements that made the scenario feel immersive. It’s really too bad that so many people didn’t like it.
I really wish this had been one for me, but I’ve never been able to make it more than halfway through despite a few good faith attempts. I am really glad you had a great time with it, though!
The beginning of the game is really bleak, but it makes the scenario of trying to colonize a lifeless planet feel all the more real IMO. After you meet aliens and start terraforming planets, it starts to be more what people wanted out of it, I think.
Yoshi’s Story. Yeah it’s short, and level unlocking is weird as all outdoors, but people really hating on it for being too easy? Bro, it’s a YOSHI game. That’s a quarter of the appeal! It’s a game you can get younger kids involved in, or you can play after a hard day when you want to turn your brain off partially.
Plus almost everything in that game is adorable. And 64 bit sprite art is goated
I dunno, Yoshi’s Island can get pretty hard…
Story (N64), not Island (SNES).
I was referring to where they said
Bro, it’s a YOSHI game
Going based on the expectations set by Yoshi’s Island, one wouldn’t be off to expect challenge in Yoshi’s Story, its follow-up.
Two Worlds 1-2 There are tons of youtubers making joke videos about these games, but against all the jank I alway found them both enjoyable and even I dare say good games. The magic system in particular was amazing.